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C++ GLRenderSystem::_getMainContext方法代码示例

本文整理汇总了C++中GLRenderSystem::_getMainContext方法的典型用法代码示例。如果您正苦于以下问题:C++ GLRenderSystem::_getMainContext方法的具体用法?C++ GLRenderSystem::_getMainContext怎么用?C++ GLRenderSystem::_getMainContext使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GLRenderSystem的用法示例。


在下文中一共展示了GLRenderSystem::_getMainContext方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createAGLContext

    void OSXCarbonWindow::createAGLContext(size_t fsaa_samples, int depth)
    {
        if(!mAGLContext)
        {
            int i = 0;
            GLint attribs[ 20 ];
            
            attribs[ i++ ] = AGL_NO_RECOVERY;
            attribs[ i++ ] = GL_TRUE;
            attribs[ i++ ] = AGL_ACCELERATED;
            attribs[ i++ ] = GL_TRUE;
            attribs[ i++ ] = AGL_RGBA;
            attribs[ i++ ] = AGL_DOUBLEBUFFER;
            attribs[ i++ ] = AGL_ALPHA_SIZE;
            attribs[ i++ ] = 8;
            attribs[ i++ ] = AGL_STENCIL_SIZE;
            attribs[ i++ ] = 8;
            attribs[ i++ ] = AGL_DEPTH_SIZE;
            attribs[ i++ ] = depth;
            
            if(fsaa_samples > 1)
            {
                attribs[ i++ ] = AGL_MULTISAMPLE;
                attribs[ i++ ] = AGL_SAMPLE_BUFFERS_ARB;
                attribs[ i++ ] = 1;
                attribs[ i++ ] = AGL_SAMPLES_ARB;
                attribs[ i++ ] = fsaa_samples;
            }

#if OGRE_STEREO_ENABLE
            if (mStereoEnabled)
                attribs[i++] = AGL_STEREO;
#endif

            attribs[ i++ ] = AGL_NONE;
            
            mAGLPixelFormat = aglChoosePixelFormat( NULL, 0, attribs );

            if(!mAGLPixelFormat)
            {
                OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
                            "Unable to create a valid pixel format with selected attributes.",
                            "OSXCarbonWindow::createAGLContext" );
            }
            
            // Create the AGLContext from our pixel format
            // Share it with main
            GLRenderSystem *rs = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());
            OSXContext* mainContext = static_cast<OSXContext*>( rs->_getMainContext() );
            if(mainContext == 0 || !(mainContext->getContextType() == "AGL"))
            {
                mAGLContext = aglCreateContext(mAGLPixelFormat, NULL);
            }
            else
            {
                OSXCarbonContext* context = static_cast<OSXCarbonContext*>( rs->_getMainContext() );
                mAGLContext = aglCreateContext(mAGLPixelFormat, context->getContext());
            }
        }
    }
开发者ID:j-rivero,项目名称:ogre-acornacorn,代码行数:60,代码来源:OgreOSXCarbonWindow.cpp

示例2: mContext

	GLXContext::GLXContext(GLXGLSupport* glsupport, ::GLXFBConfig fbconfig, ::GLXDrawable drawable, ::GLXContext context) :
		mDrawable(drawable), mContext(0), mFBConfig(fbconfig), mGLSupport(glsupport), mExternalContext(false)
	{
		GLRenderSystem *renderSystem = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());
		GLXContext* mainContext = static_cast<GLXContext*>(renderSystem->_getMainContext());
		::GLXContext shareContext = 0;
		
		if (mainContext)
		{
			shareContext = mainContext->mContext;
		}
		
		if (context)
		{
			mContext = context;
			mExternalContext = true;
		}
		else
		{
			mContext = mGLSupport->createNewContext(mFBConfig, GLX_RGBA_TYPE, shareContext, GL_TRUE);
		}

		if (! mContext)
		{
			OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Unable to create a suitable GLXContext", "GLXContext::GLXContext");
		}
	}
开发者ID:terminus510,项目名称:OgreBulletTest,代码行数:27,代码来源:OgreGLXContext.cpp

示例3: createAGLContext

 void OSXCarbonWindow::createAGLContext(size_t fsaa_samples, int depth)
 {
     if(!mAGLContext)
     {
         int i = 0;
         GLint attribs[ 20 ];
         
         attribs[ i++ ] = AGL_NO_RECOVERY;
         attribs[ i++ ] = GL_TRUE;
         attribs[ i++ ] = AGL_ACCELERATED;
         attribs[ i++ ] = GL_TRUE;
         attribs[ i++ ] = AGL_RGBA;
         attribs[ i++ ] = AGL_DOUBLEBUFFER;
         attribs[ i++ ] = AGL_ALPHA_SIZE;
         attribs[ i++ ] = 8;
         attribs[ i++ ] = AGL_STENCIL_SIZE;
         attribs[ i++ ] = 8;
         attribs[ i++ ] = AGL_DEPTH_SIZE;
         attribs[ i++ ] = depth;
         
         if(fsaa_samples > 1)
         {
             attribs[ i++ ] = AGL_MULTISAMPLE;
             attribs[ i++ ] = 1;
             attribs[ i++ ] = AGL_SAMPLE_BUFFERS_ARB;
             attribs[ i++ ] = fsaa_samples;
         }
         
         attribs[ i++ ] = AGL_NONE;
         
         mAGLPixelFormat = aglChoosePixelFormat( NULL, 0, attribs );
         
         // Create the AGLContext from our pixel format
         // Share it with main
         GLRenderSystem *rs = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());
         OSXContext* mainContext = static_cast<OSXContext*>( rs->_getMainContext() );
         if(mainContext == 0 || !(mainContext->getContextType() == "AGL"))
         {
             mAGLContext = aglCreateContext(mAGLPixelFormat, NULL);
         }
         else
         {
             OSXCarbonContext* context = static_cast<OSXCarbonContext*>( rs->_getMainContext() );
             mAGLContext = aglCreateContext(mAGLPixelFormat, context->getContext());
         }
     }
 }
开发者ID:Strongc,项目名称:game-ui-solution,代码行数:47,代码来源:OgreOSXCarbonWindow.cpp

示例4: create

//-------------------------------------------------------------------------------------------------//
void OSXCarbonWindow::create( const String& name, unsigned int width, unsigned int height,
	            bool fullScreen, const NameValuePairList *miscParams )
{
	bool hasDepthBuffer;
	String title = name;
	size_t fsaa_samples = 0;
	int left = 0;
	int top = 0;
	int depth = 32;
	
	if( miscParams )
	{
		
		NameValuePairList::const_iterator opt = NULL;
		
		// Full screen anti aliasing
		opt = miscParams->find( "FSAA" );
		if( opt != miscParams->end() )
			fsaa_samples = StringConverter::parseUnsignedInt( opt->second );

		opt = miscParams->find( "left" );
		if( opt != miscParams->end() )
			left = StringConverter::parseUnsignedInt( opt->second );

		opt = miscParams->find( "top" );
		if( opt != miscParams->end() )
			top = StringConverter::parseUnsignedInt( opt->second );

		opt = miscParams->find( "title" );
		if( opt != miscParams->end() )
			title = opt->second;

		opt = miscParams->find( "depthBuffer" );
		if( opt != miscParams->end() )
			hasDepthBuffer = StringConverter::parseBool( opt->second );
		
		opt = miscParams->find( "colourDepth" );
		if( opt != miscParams->end() )
			depth = StringConverter::parseUnsignedInt( opt->second );
	}
	
	if(fullScreen)
	{
		GLRenderSystem *rs = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());
		OSXContext *mainContext = (OSXContext*)rs->_getMainContext();
		
		CGLContextObj share = NULL;
		if(mainContext == 0)
		{
			share = NULL;
		}
		else if(mainContext->getContextType() == "AGL")
		{
			OSXCarbonContext* aglShare = static_cast<OSXCarbonContext*>(mainContext);
			aglGetCGLContext(aglShare->getContext(), &((void*)share));
		}
		else if(mainContext->getContextType() == "CGL")
		{
			OSXCGLContext* cglShare = static_cast<OSXCGLContext*>(mainContext);
			share = cglShare->getContext();
		}
		
		// create the context
		createCGLFullscreen(width, height, depth, fsaa_samples, share);		
	}
	else
	{
		int i = 0;
		AGLPixelFormat pixelFormat;
		GLint attribs[ 20 ];
		
		attribs[ i++ ] = AGL_NO_RECOVERY;
		attribs[ i++ ] = GL_TRUE;
		attribs[ i++ ] = AGL_ACCELERATED;
		attribs[ i++ ] = GL_TRUE;
		attribs[ i++ ] = AGL_RGBA;
		attribs[ i++ ] = AGL_DOUBLEBUFFER;
		attribs[ i++ ] = AGL_ALPHA_SIZE;
		attribs[ i++ ] = 8;
		attribs[ i++ ] = AGL_STENCIL_SIZE;
		attribs[ i++ ] = 8;
		attribs[ i++ ] = AGL_DEPTH_SIZE;
		attribs[ i++ ] = depth;
	
		if(fsaa_samples > 1)
		{
			attribs[ i++ ] = AGL_MULTISAMPLE;
			attribs[ i++ ] = 1;
			attribs[ i++ ] = AGL_SAMPLE_BUFFERS_ARB;
			attribs[ i++ ] = fsaa_samples;
		}
	
		attribs[ i++ ] = AGL_NONE;
	
		pixelFormat = aglChoosePixelFormat( NULL, 0, attribs );
	
		// Create the AGLContext from our pixel format
		// Share it with main
		GLRenderSystem *rs = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());
//.........这里部分代码省略.........
开发者ID:jjiezheng,项目名称:pap_full,代码行数:101,代码来源:OgreOSXCarbonWindow.cpp


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