本文整理汇总了C++中GFXDrawUtil::drawObjectBox方法的典型用法代码示例。如果您正苦于以下问题:C++ GFXDrawUtil::drawObjectBox方法的具体用法?C++ GFXDrawUtil::drawObjectBox怎么用?C++ GFXDrawUtil::drawObjectBox使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GFXDrawUtil
的用法示例。
在下文中一共展示了GFXDrawUtil::drawObjectBox方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: renderScene
void GuiDecalEditorCtrl::renderScene(const RectI & updateRect)
{
PROFILE_SCOPE( GuiDecalEditorCtrl_renderScene );
GFXTransformSaver saver;
RectI bounds = getBounds();
ColorI hlColor(0,255,0,255);
ColorI regColor(255,0,0,255);
ColorI selColor(0,0,255,255);
ColorI color;
GFXDrawUtil *drawUtil = GFX->getDrawUtil();
GFXStateBlockDesc desc;
desc.setBlend( true );
desc.setZReadWrite( true, false );
// Draw 3D stuff here.
if ( mSELDecal )
{
mGizmo->renderGizmo( mLastCameraQuery.cameraMatrix, mLastCameraQuery.fov );
mSELEdgeVerts.clear();
if ( gDecalManager->clipDecal( mSELDecal, &mSELEdgeVerts ) )
_renderDecalEdge( mSELEdgeVerts, ColorI( 255, 255, 255, 255 ) );
const F32 &decalSize = mSELDecal->mSize;
Point3F boxSize( decalSize, decalSize, decalSize );
MatrixF worldMat( true );
mSELDecal->getWorldMatrix( &worldMat, true );
drawUtil->drawObjectBox( desc, boxSize, mSELDecal->mPosition, worldMat, ColorI( 255, 255, 255, 255 ) );
}
if ( mHLDecal )
{
mHLEdgeVerts.clear();
if ( gDecalManager->clipDecal( mHLDecal, &mHLEdgeVerts ) )
_renderDecalEdge( mHLEdgeVerts, ColorI( 255, 255, 255, 255 ) );
const F32 &decalSize = mHLDecal->mSize;
Point3F boxSize( decalSize, decalSize, decalSize );
MatrixF worldMat( true );
mHLDecal->getWorldMatrix( &worldMat, true );
drawUtil->drawObjectBox( desc, boxSize, mHLDecal->mPosition, worldMat, ColorI( 255, 255, 255, 255 ) );
}
}