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C++ GCodeExport::setFlavor方法代码示例

本文整理汇总了C++中GCodeExport::setFlavor方法的典型用法代码示例。如果您正苦于以下问题:C++ GCodeExport::setFlavor方法的具体用法?C++ GCodeExport::setFlavor怎么用?C++ GCodeExport::setFlavor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GCodeExport的用法示例。


在下文中一共展示了GCodeExport::setFlavor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetUp

    void SetUp()
    {
        output << std::fixed;
        gcode.output_stream = &output;

        //Since GCodeExport doesn't support copying, we have to reset everything in-place.
        gcode.currentPosition = Point3(0, 0, MM2INT(20));
        gcode.layer_nr = 0;
        gcode.current_e_value = 0;
        gcode.current_e_offset = 0;
        gcode.current_extruder = 0;
        gcode.current_fan_speed = -1;
        gcode.total_print_times = std::vector<Duration>(static_cast<unsigned char>(PrintFeatureType::NumPrintFeatureTypes), 0.0);
        gcode.currentSpeed = 1;
        gcode.current_print_acceleration = -1;
        gcode.current_travel_acceleration = -1;
        gcode.current_jerk = -1;
        gcode.current_max_z_feedrate = -1;
        gcode.is_z_hopped = 0;
        gcode.setFlavor(EGCodeFlavor::MARLIN);
        gcode.initial_bed_temp = 0;
        gcode.fan_number = 0;
        gcode.total_bounding_box = AABB3D();
        gcode.current_layer_z = 0;
        gcode.relative_extrusion = false;

        gcode.new_line = "\n"; //Not BFB flavour by default.
        gcode.machine_name = "Your favourite 3D printer";
        gcode.machine_buildplate_type = "Your favourite build plate";

        //Set up a scene so that we may request settings.
        Application::getInstance().current_slice = new Slice(1);
        mock_communication = new MockCommunication();
        Application::getInstance().communication = mock_communication;
    }
开发者ID:DesktopMetal,项目名称:CuraEngine,代码行数:35,代码来源:GCodeExportTest.cpp

示例2: processFile

void processFile(const char* input_filename, ConfigSettings& config, GCodeExport& gcode, bool firstFile)
{
    for(unsigned int n=1; n<16; n++)
        gcode.setExtruderOffset(n, config.extruderOffset[n].p());
    gcode.setFlavor(config.gcodeFlavor);

    double t = getTime();
    log("Loading %s from disk...\n", input_filename);
    SimpleModel* m = loadModel(input_filename, config.matrix);
    if (!m)
    {
        log("Failed to load model: %s\n", input_filename);
        return;
    }
    log("Loaded from disk in %5.3fs\n", timeElapsed(t));
    log("Analyzing and optimizing model...\n");
    OptimizedModel* om = new OptimizedModel(m, Point3(config.objectPosition.X, config.objectPosition.Y, -config.objectSink));
    for(unsigned int v = 0; v < m->volumes.size(); v++)
    {
        log("  Face counts: %i -> %i %0.1f%%\n", (int)m->volumes[v].faces.size(), (int)om->volumes[v].faces.size(), float(om->volumes[v].faces.size()) / float(m->volumes[v].faces.size()) * 100);
        log("  Vertex counts: %i -> %i %0.1f%%\n", (int)m->volumes[v].faces.size() * 3, (int)om->volumes[v].points.size(), float(om->volumes[v].points.size()) / float(m->volumes[v].faces.size() * 3) * 100);
    }
    delete m;
    log("Optimize model %5.3fs \n", timeElapsed(t));
    //om->saveDebugSTL("c:\\models\\output.stl");

    log("Slicing model...\n");
    vector<Slicer*> slicerList;
    for(unsigned int volumeIdx=0; volumeIdx < om->volumes.size(); volumeIdx++)
    {
        slicerList.push_back(new Slicer(&om->volumes[volumeIdx], config.initialLayerThickness / 2, config.layerThickness, config.fixHorrible & FIX_HORRIBLE_KEEP_NONE_CLOSED, config.fixHorrible & FIX_HORRIBLE_EXTENSIVE_STITCHING));
        //slicerList[volumeIdx]->dumpSegmentsToHTML("C:\\models\\output.html");
    }
    log("Sliced model in %5.3fs\n", timeElapsed(t));

    SliceDataStorage storage;
    fprintf(stdout,"Generating support map...\n");
    generateSupportGrid(storage.support, om, config.supportAngle, config.supportEverywhere > 0, config.supportXYDistance, config.supportZDistance);

    storage.modelSize = om->modelSize;
    storage.modelMin = om->vMin;
    storage.modelMax = om->vMax;
    delete om;

    log("Generating layer parts...\n");
    for(unsigned int volumeIdx=0; volumeIdx < slicerList.size(); volumeIdx++)
    {
        storage.volumes.push_back(SliceVolumeStorage());
        createLayerParts(storage.volumes[volumeIdx], slicerList[volumeIdx], config.fixHorrible & (FIX_HORRIBLE_UNION_ALL_TYPE_A | FIX_HORRIBLE_UNION_ALL_TYPE_B | FIX_HORRIBLE_UNION_ALL_TYPE_C));
        delete slicerList[volumeIdx];
    }
    //carveMultipleVolumes(storage.volumes);
    generateMultipleVolumesOverlap(storage.volumes, config.multiVolumeOverlap);
    log("Generated layer parts in %5.3fs\n", timeElapsed(t));
    //dumpLayerparts(storage, "c:/models/output.html");

    const unsigned int totalLayers = storage.volumes[0].layers.size();
    for(unsigned int layerNr=0; layerNr<totalLayers; layerNr++)
    {
        for(unsigned int volumeIdx=0; volumeIdx<storage.volumes.size(); volumeIdx++)
        {
            int insetCount = config.insetCount;
            if (config.spiralizeMode && int(layerNr) < config.downSkinCount && layerNr % 2 == 1)//Add extra insets every 2 layers when spiralizing, this makes bottoms of cups watertight.
                insetCount += 5;
            generateInsets(&storage.volumes[volumeIdx].layers[layerNr], config.extrusionWidth, insetCount);
        }
        logProgress("inset",layerNr+1,totalLayers);
    }
    log("Generated inset in %5.3fs\n", timeElapsed(t));

    for(unsigned int layerNr=0; layerNr<totalLayers; layerNr++)
    {
        if (!config.spiralizeMode || int(layerNr) < config.downSkinCount)    //Only generate up/downskin and infill for the first X layers when spiralize is choosen.
        {
            for(unsigned int volumeIdx=0; volumeIdx<storage.volumes.size(); volumeIdx++)
            {
                generateSkins(layerNr, storage.volumes[volumeIdx], config.extrusionWidth, config.downSkinCount, config.upSkinCount, config.infillOverlap);
                generateSparse(layerNr, storage.volumes[volumeIdx], config.extrusionWidth, config.downSkinCount, config.upSkinCount);
            }
        }
        logProgress("skin",layerNr+1,totalLayers);
    }
    log("Generated up/down skin in %5.3fs\n", timeElapsed(t));
    generateSkirt(storage, config.skirtDistance, config.extrusionWidth, config.skirtLineCount, config.skirtMinLength);
    generateRaft(storage, config.raftMargin);

    for(unsigned int volumeIdx=0; volumeIdx<storage.volumes.size(); volumeIdx++)
    {
        for(unsigned int layerNr=0; layerNr<totalLayers; layerNr++)
        {
            for(unsigned int partNr=0; partNr<storage.volumes[volumeIdx].layers[layerNr].parts.size(); partNr++)
            {
                if (layerNr > 0)
                    storage.volumes[volumeIdx].layers[layerNr].parts[partNr].bridgeAngle = bridgeAngle(&storage.volumes[volumeIdx].layers[layerNr].parts[partNr], &storage.volumes[volumeIdx].layers[layerNr-1]);
                else
                    storage.volumes[volumeIdx].layers[layerNr].parts[partNr].bridgeAngle = -1;
            }
        }
    }

//.........这里部分代码省略.........
开发者ID:hsy88,项目名称:CuraEngine,代码行数:101,代码来源:main.cpp


注:本文中的GCodeExport::setFlavor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。