本文整理汇总了C++中Frame::Data方法的典型用法代码示例。如果您正苦于以下问题:C++ Frame::Data方法的具体用法?C++ Frame::Data怎么用?C++ Frame::Data使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Frame
的用法示例。
在下文中一共展示了Frame::Data方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RenderFrames
void RenderThread::RenderFrames(FrameListPtr sourceFrames, YUV_PLANE plane)
{
FrameImpl tempFrame;
for (int i = 0; i < sourceFrames->size(); i++)
{
FramePtr sourceFrameOrig = sourceFrames->at(i);
if (!sourceFrameOrig)
{
continue;
}
unsigned int viewID = sourceFrameOrig->Info(VIEW_ID).toUInt();
Frame* sourceFrame = sourceFrameOrig.data();
float scaleX = 1;
float scaleY = 1;
if (plane != PLANE_COLOR)
{
COLOR_FORMAT c = sourceFrameOrig->Format()->Color();
if (c == I420 || c == I422 || c == I444)
{
sourceFrame = &tempFrame;
FormatPtr format = sourceFrameOrig->Format();
sourceFrame->Format()->SetColor(Y800);
sourceFrame->Format()->SetWidth(format->PlaneWidth(plane));
sourceFrame->Format()->SetHeight(format->PlaneHeight(plane));
sourceFrame->Format()->SetStride(0, format->Stride(plane));
sourceFrame->Format()->PlaneSize(0);
sourceFrame->SetData(0, sourceFrameOrig->Data(plane));
scaleX = ((float)format->PlaneWidth(plane))/format->Width();
scaleY = ((float)format->PlaneHeight(plane))/format->Height();
}
}
int pos = -1;
for (int k = 0; k < m_RenderFrames.size(); k++)
{
FramePtr _frame = m_RenderFrames.at(k);
if (_frame && _frame->Info(VIEW_ID).toUInt() == viewID)
{
pos = k;
break;
}
}
if (pos == -1)
{
pos = m_RenderFrames.size();
m_RenderFrames.append(FramePtr());
}
FramePtr& renderFrame = m_RenderFrames[pos];
// Deallocate if resolution changed
if (renderFrame && (sourceFrame->Format()->Width() !=
renderFrame->Format()->Width() ||
sourceFrame->Format()->Height() !=
renderFrame->Format()->Height()))
{
m_Renderer->Deallocate(renderFrame);
renderFrame.clear();
}
// Allocate if needed
if (!renderFrame)
{
m_Renderer->Allocate(renderFrame, sourceFrame->Format());
}
renderFrame->SetInfo(VIEW_ID, viewID);
renderFrame->SetInfo(RENDER_SRC_SCALE_X, scaleX);
renderFrame->SetInfo(RENDER_SRC_SCALE_Y, scaleY);
// Render frame
if (m_Renderer->GetFrame(renderFrame) == OK)
{
if (sourceFrame->Format() == renderFrame->Format())
{
for (int i=0; i<4; i++)
{
size_t len = renderFrame->Format()->PlaneSize(i);
if (len > 0)
{
memcpy(renderFrame->Data(i), sourceFrame->Data(i), len);
}
}
}else
{
ColorConversion(*sourceFrame, *renderFrame);
}
m_Renderer->ReleaseFrame(renderFrame);
}
}
}
示例2: CompensateComponent
void MotionCompensator::CompensateComponent(Frame& picframe, const Frame &ref1frame, const Frame& ref2frame,
const MvData& mv_data,const CompSort cs)
{
// Set up references to pictures and references
PicArray& pic_data_out = picframe.Data( cs );
const PicArray& ref1up = ref1frame.UpData( cs );
const PicArray& ref2up = ref2frame.UpData( cs );
// Set up another picture which will contain the MC data, which
// we'll add or subtract to pic_data_out
TwoDArray<CalcValueType> pic_data(pic_data_out.LengthY(), pic_data_out.LengthX() , 0);
// Factors to compensate for subsampling of chroma
int xscale_factor = 1;
int yscale_factor = 1;
if ( cs != Y_COMP )
{
if (m_cformat == format420)
{
xscale_factor = 2;
yscale_factor = 2;
}
else if (m_cformat == format422)
{
xscale_factor = 2;
yscale_factor = 1;
}
else if (m_cformat == format411)
{
xscale_factor = 4;
yscale_factor = 1;
}
}
// Reference to the relevant DC array
const TwoDArray<ValueType>& dcarray = mv_data.DC( cs );
// Set up references to the vectors
const int num_refs = picframe.GetFparams().Refs().size();
const MvArray* mv_array1;
const MvArray* mv_array2;
mv_array1 = &mv_data.Vectors(1);
if (num_refs ==2 )
mv_array2 = &mv_data.Vectors(2);
else
mv_array2 = &mv_data.Vectors(1);
ReConfig();//set all the weighting blocks up
//Blocks are listed left to right, line by line.
MVector mv1,mv2;
PredMode block_mode;
ValueType dc;
//Coords of the top-left corner of a block
ImageCoords pos;
//Loop for each block in the output image.
//The CompensateBlock function will use the image pointed to by ref1up
//and add the compensated pixels to the image pointed to by pic_data.
size_t wgt_idx;
//Loop over all the block rows
pos.y = -m_bparams.Yoffset();
for(int yblock = 0; yblock < m_cparams.YNumBlocks(); ++yblock)
{
pos.x = -m_bparams.Xoffset();
//loop over all the blocks in a row
for(int xblock = 0 ; xblock < m_cparams.XNumBlocks(); ++xblock)
{
//Decide which weights to use.
if((xblock != 0)&&(xblock < m_cparams.XNumBlocks() - 1))
{
if((yblock != 0)&&(yblock < m_cparams.YNumBlocks() - 1))
wgt_idx = 4;
else if(yblock == 0)
wgt_idx = 1;
else
wgt_idx= 7;
}
else if(xblock == 0)
{
if((yblock != 0)&&(yblock < m_cparams.YNumBlocks() - 1))
wgt_idx = 3;
else if(yblock == 0)
wgt_idx = 0;
else
wgt_idx = 6;
}
else
{
if((yblock != 0)&&(yblock < m_cparams.YNumBlocks() - 1))
wgt_idx = 5;
else if(yblock == 0)
wgt_idx = 2;
//.........这里部分代码省略.........
示例3: CompensateComponent
void MotionCompensator::CompensateComponent( Frame& picframe ,
const Frame &ref1frame ,
const Frame& ref2frame ,
const MvData& mv_data ,
const CompSort cs)
{
// Set up references to pictures and references
PicArray& pic_data_out = picframe.Data( cs );
// Size of frame component being motion compensated
const PicArray& ref1up = ref1frame.UpData( cs );
const PicArray& ref2up = ref2frame.UpData( cs );
// Set up a row of blocks which will contain the MC data, which
// we'll add or subtract to pic_data_out
TwoDArray<ValueType> pic_data(m_bparams.Yblen(), pic_data_out.LengthX(), 0 );
// Factors to compensate for subsampling of chroma
int xscale_shift = 0;
int yscale_shift = 0;
if ( cs != Y_COMP )
{
if (m_cformat == format420)
{
xscale_shift = 1;
yscale_shift = 1;
}
else if (m_cformat == format422)
{
xscale_shift = 1;
yscale_shift = 0;
}
}
ImageCoords orig_pic_size(picframe.GetFparams().OrigXl(), picframe.GetFparams().OrigYl());
if ( cs != Y_COMP )
{
orig_pic_size.x = picframe.GetFparams().OrigChromaXl();
orig_pic_size.y = picframe.GetFparams().OrigChromaYl();
}
// Reference to the relevant DC array
const TwoDArray<ValueType>& dcarray = mv_data.DC( cs );
// Set up references to the vectors
const int num_refs = picframe.GetFparams().Refs().size();
const MvArray* mv_array1;
const MvArray* mv_array2;
mv_array1 = &mv_data.Vectors(1);
if (num_refs ==2 )
mv_array2 = &mv_data.Vectors(2);
else
mv_array2 = &mv_data.Vectors(1);
ReConfig();//set all the weighting blocks up
//Blocks are listed left to right, line by line.
MVector mv1,mv2;
PredMode block_mode;
//Coords of the top-left corner of a block
ImageCoords pos;
//Loop for each block in the output image.
//The CompensateBlock function will use the image pointed to by ref1up
//and add the compensated pixels to the image pointed to by pic_data.
size_t wgt_idx;
int save_from_row = m_bparams.Ybsep()-m_bparams.Yoffset();
// unpadded picture dimensions
const int x_end_data = pic_data_out.FirstX() + std::min(pic_data_out.LengthX(), orig_pic_size.x );
const int y_end_data = pic_data_out.FirstY() + std::min(pic_data_out.LengthY(), orig_pic_size.y );
const int blocks_per_mb_row = m_cparams.XNumBlocks()/m_cparams.XNumMB();
const int blocks_per_sb_row = blocks_per_mb_row>>1;
// The picture does not contain integral number of blocks. So not all
// blocks need to be processed. Compute the relevant blocks to be
// processed using the original picturesize and not the padded pic size
int y_num_blocks = NUM_USED_BLKS(orig_pic_size.y,m_bparams.Ybsep(),m_bparams.Yblen());
int x_num_blocks = NUM_USED_BLKS(orig_pic_size.x,m_bparams.Xbsep(),m_bparams.Xblen());
//Loop over all the block rows
pos.y = -m_bparams.Yoffset();
for(int yblock = 0; yblock < y_num_blocks; ++yblock)
{
pos.x = -m_bparams.Xoffset();
int xincr, xb_incr = 0;
//loop over all the blocks in a row
for(int xblock = 0 ; xblock < x_num_blocks; xblock+=xb_incr)
{
int split_mode = mv_data.MBSplit()[yblock/blocks_per_mb_row][xblock/blocks_per_mb_row];
int blk_len_x, blk_len_y = m_bparams.Yblen();
switch (split_mode)
{
//.........这里部分代码省略.........
示例4: ColorConversion
void ColorConversion(const Frame& in, Frame& out)
{
const FormatPtr format_in = in.Format();
FormatPtr format_out = out.Format();
int step_in[4];
memcpy(step_in, format_in->Stride(), sizeof(step_in));
unsigned char* data_in[4], *data_out[4];
memcpy(data_in, in.Data(), sizeof(data_in));
memcpy(data_out, out.Data(), sizeof(data_out));
COLOR_FORMAT color_in = format_in->Color();
COLOR_FORMAT color_out = format_out->Color();
if (color_in == IMC2)
{
color_in = YV12;
data_in[2] = data_in[1]+format_in->Width()/2;
step_in[2] = step_in[1];
}else if (color_in == IMC4)
{
color_in = I420;
data_in[2] = data_in[1]+format_in->Width()/2;
step_in[2] = step_in[1];
}else if (color_in == YVYU)
{
// Special case since ffmpeg converter doesn't have this by default
// Swap chroma plans
data_out[3] = data_out[1];
data_out[1] = data_out[2];
data_out[2] = data_out[3];
data_out[3] = 0;
}
PrepareCC(color_in, data_in);
PrepareCC(color_out, data_out);
bool ok = false;
if (!ok)
{
// Try FFMpeg conversion if framewave doesn't support the conversion
struct SwsContext *ctx = sws_getContext(format_in->Width(), format_in->Height(),
YT2FFMpegFormat(color_in), format_out->Width(), format_out->Height(),
YT2FFMpegFormat(color_out),
SWS_BILINEAR, NULL,NULL,NULL );
if (ctx)
{
if (sws_scale( ctx, data_in, step_in, 0, format_in->Height(), data_out, format_out->Stride()) == format_out->Height())
{
ok = true;
}
sws_freeContext( ctx );
}
}
if (!ok)
{
// Fill with random data
for (int i=0; i<4; i++)
{
for (int j=0; j<format_out->Stride(i)*format_out->Height(); j++)
{
data_out[i][j] = rand()*255/RAND_MAX;
}
}
}
out.SetPTS(in.PTS());
out.SetFrameNumber(in.FrameNumber());
for (int i=0; i<LAST_INFO_KEY; i++)
{
if (in.HasInfo((INFO_KEY)i))
{
out.SetInfo((INFO_KEY)i, in.Info((INFO_KEY)i));
}
}
}