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C++ Font::GetAntialiased方法代码示例

本文整理汇总了C++中Font::GetAntialiased方法的典型用法代码示例。如果您正苦于以下问题:C++ Font::GetAntialiased方法的具体用法?C++ Font::GetAntialiased怎么用?C++ Font::GetAntialiased使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Font的用法示例。


在下文中一共展示了Font::GetAntialiased方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CacheResource


//.........这里部分代码省略.........
            textureSheetWidth,
            *pResource->GetPath().ToString() );

        FT_Done_Face( pFace );
        delete [] pFileData;

        return false;
    }

    // Allocate a buffer for building our texture sheets.
    uint_fast32_t texturePixelCount =
        static_cast< uint_fast32_t >( textureSheetWidth ) * static_cast< uint_fast32_t >( textureSheetHeight );
    uint8_t* pTextureBuffer = new uint8_t [ texturePixelCount ];
    HELIUM_ASSERT( pTextureBuffer );
    if( !pTextureBuffer )
    {
        HELIUM_TRACE(
            TRACE_ERROR,
            ( TXT( "FontResourceHandler: Failed to allocate %" ) TPRIuFAST32 TXT( " bytes for texture resource " )
              TXT( "buffer data while caching font resource \"%s\".\n" ) ),
            texturePixelCount,
            *pResource->GetPath().ToString() );

        FT_Done_Face( pFace );
        delete [] pFileData;

        return false;
    }

    MemoryZero( pTextureBuffer, texturePixelCount );

    // Build the texture sheets for our glyphs.
    Font::ECompression textureCompression = pFont->GetTextureCompression();
    bool bAntialiased = pFont->GetAntialiased();

    DynArray< DynArray< uint8_t > > textureSheets;
    DynArray< Font::Character > characters;

    uint16_t penX = 1;
    uint16_t penY = 1;
    uint16_t lineHeight = 0;

    FT_Int32 glyphLoadFlags = FT_LOAD_RENDER;
    if( !bAntialiased )
    {
        glyphLoadFlags |= FT_LOAD_TARGET_MONO;
    }

    for( uint_fast32_t codePoint = 0; codePoint <= UNICODE_CODE_POINT_MAX; ++codePoint )
    {
        // Check whether the current code point is contained within the font.
        FT_UInt characterIndex = FT_Get_Char_Index( pFace, static_cast< FT_ULong >( codePoint ) );
        if( characterIndex == 0 )
        {
            continue;
        }

        // Load and render the glyph for the current character.
        HELIUM_VERIFY( FT_Load_Glyph( pFace, characterIndex, glyphLoadFlags ) == 0 );

        FT_GlyphSlot pGlyph = pFace->glyph;
        HELIUM_ASSERT( pGlyph );

        // Proceed to the next line in the texture sheet or the next sheet itself if we don't have enough room in the
        // current line/sheet.
        HELIUM_ASSERT( pGlyph->bitmap.rows >= 0 );
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注:本文中的Font::GetAntialiased方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。