本文整理汇总了C++中FluidSystem::Grid_Draw方法的典型用法代码示例。如果您正苦于以下问题:C++ FluidSystem::Grid_Draw方法的具体用法?C++ FluidSystem::Grid_Draw怎么用?C++ FluidSystem::Grid_Draw使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FluidSystem
的用法示例。
在下文中一共展示了FluidSystem::Grid_Draw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: drawScene
void drawScene ( float* viewmat, bool bShade )
{
if ( iShade <= 1 && bShade ) {
glEnable ( GL_LIGHT0 );
GLfloat diff[4];
GLfloat spec[4];
GLfloat shininess = 60.0;
diff[0] = 0.8f; diff[1] = 0.8f; diff[2] = 0.8f; diff[3] = 1.0f;
spec[0] = 1.0f; spec[1] = 1.0f; spec[2] = 1.0f; spec[3] = 1.0f;
glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, &diff[0]);
glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, &spec[0]);
glMaterialfv (GL_FRONT_AND_BACK, GL_SHININESS, &shininess);
glColorMaterial ( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
glColor3f ( 1, 1, 1 );
glLoadMatrixf ( viewmat );
glBegin ( GL_QUADS );
glNormal3f ( 0, 0, 1 );
glVertex3f ( -1000, -1000, 0.0 );
glVertex3f ( 1000, -1000, 0.0 );
glVertex3f ( 1000, 1000, 0.0 );
glVertex3f ( -1000, 1000, 0.0 );
glEnd ();
glBegin ( GL_LINES );
for (float n=-100; n <= 100; n += 20.0 ) {
glVertex3f ( -100, n, 0.1 );
glVertex3f ( 100, n, 0.1 );
glVertex3f ( n, -100, 0.1 );
glVertex3f ( n, 100, 0.1 );
}
glEnd ();
//psys.SPH_DrawDomain(); //Draw Particle Volume
psys.Grid_Draw(&viewmat[0]);
psys.Draw ( &viewmat[0], 0.8 ); // Draw particles
} else {
glDisable ( GL_LIGHTING );
psys.Draw ( &viewmat[0], 0.55 ); // Draw particles
}
}