当前位置: 首页>>代码示例>>C++>>正文


C++ Fixture::Create方法代码示例

本文整理汇总了C++中Fixture::Create方法的典型用法代码示例。如果您正苦于以下问题:C++ Fixture::Create方法的具体用法?C++ Fixture::Create怎么用?C++ Fixture::Create使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Fixture的用法示例。


在下文中一共展示了Fixture::Create方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateFixture

Fixture* Body::CreateFixture(const FixtureDef* def)
{
	assert(m_world->IsLocked() == false);
	if (m_world->IsLocked() == true)
	{
		return NULL;
	}

	BlockAllocator* allocator = &m_world->m_blockAllocator;

	void* memory = allocator->Allocate(sizeof(Fixture));
	Fixture* fixture = new (memory) Fixture;
	fixture->Create(allocator, this, def);

	if (m_flags & activeFlag)
	{
		BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase;
		fixture->CreateProxies(broadPhase, m_xf);
	}

	fixture->m_next = m_fixtureList;
	m_fixtureList = fixture;
	++m_fixtureCount;

	fixture->m_body = this;

	// Adjust mass properties if needed.
	if (fixture->m_density > 0.0f)
	{
		ResetMassData();
	}

	// Let the world know we have a new fixture. This will cause new contacts
	// to be created at the beginning of the next time step.
	m_world->m_flags |= World::newFixture;

	return fixture;
}
开发者ID:BreakEngine,项目名称:Break-0.1,代码行数:38,代码来源:Body2D.cpp


注:本文中的Fixture::Create方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。