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C++ Firm::pull_town_people方法代码示例

本文整理汇总了C++中Firm::pull_town_people方法的典型用法代码示例。如果您正苦于以下问题:C++ Firm::pull_town_people方法的具体用法?C++ Firm::pull_town_people怎么用?C++ Firm::pull_town_people使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Firm的用法示例。


在下文中一共展示了Firm::pull_town_people方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: draw_detect_link_line

//------- Begin of function Town::draw_detect_link_line ---------//
//
// [int] actionDetect - 0 - this is a draw action
//								1 - this is a detect action
//                      (default: 0)
//
// return: <int> 1 - detected
//					  0 - not detected
//
int Town::draw_detect_link_line(int actionDetect)
{
	//-------- set source points ----------//

	int srcX = ( ZOOM_X1 + (loc_x1-world.zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH
				  + ZOOM_X1 + (loc_x2-world.zoom_matrix->top_x_loc+1) * ZOOM_LOC_WIDTH ) / 2;

	int srcY = ( ZOOM_Y1 + (loc_y1-world.zoom_matrix->top_y_loc) * ZOOM_LOC_HEIGHT
				  + ZOOM_Y1 + (loc_y2-world.zoom_matrix->top_y_loc+1) * ZOOM_LOC_HEIGHT ) / 2;

	//------ draw lines to linked firms ---------//

	char* bitmapPtr;

	for(int i=0 ; i<linked_firm_count ; i++ )
	{
		int firmX, firmY;
		Firm *firmPtr = firm_array[linked_firm_array[i]];

		firmX = ( ZOOM_X1 + (firmPtr->loc_x1-world.zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH
				  + ZOOM_X1 + (firmPtr->loc_x2-world.zoom_matrix->top_x_loc+1) * ZOOM_LOC_WIDTH ) / 2;

		firmY = ( ZOOM_Y1 + (firmPtr->loc_y1-world.zoom_matrix->top_y_loc) * ZOOM_LOC_HEIGHT
				  + ZOOM_Y1 + (firmPtr->loc_y2-world.zoom_matrix->top_y_loc+1) * ZOOM_LOC_HEIGHT ) / 2;

		anim_line.draw_line(&vga_back, srcX, srcY, firmX, firmY, linked_firm_enable_array[i]==LINK_EE );

		if( !can_toggle_firm_link(linked_firm_array[i]) )
			continue;

		//------ draw the link icon and detect mouse action -----//

		bitmapPtr = power.get_link_icon( linked_firm_enable_array[i], nation_recno==firmPtr->nation_recno );

		if( actionDetect )
		{
			int rc = world.zoom_matrix->detect_bitmap_clip( firmX-11, firmY-11, bitmapPtr );

			if( rc )
				mouse.reset_click();		// reset queued mouse click for fast single clicking

			//------ left clicking to toggle link -------//

			if( rc==1 && nation_recno==nation_array.player_recno )
			{
				if( linked_firm_enable_array[i] & LINK_ED )
				{
					toggle_firm_link( i+1, 0, COMMAND_PLAYER );
					// ###### begin Gilbert 25/9 #######//
					se_ctrl.immediate_sound("TURN_OFF");
					// ###### end Gilbert 25/9 #######//
				}
				else
				{
					toggle_firm_link( i+1, 1, COMMAND_PLAYER );
					// ###### begin Gilbert 25/9 #######//
					se_ctrl.immediate_sound("TURN_ON");
					// ###### end Gilbert 25/9 #######//

				}

				// ######## begin Gilbert 23/9 ##########//
				if( firmPtr->firm_id == FIRM_CAMP && !remote.is_enable())
				// ######## end Gilbert 23/9 ##########//
				{
					if( nation_recno )
						update_target_loyalty();
					else
						update_target_resistance();

               update_camp_link();
				}

				return 1;
			}

			//------ right clicking to recruit soldiers ------//

			else if( rc==2 )
			{
				if( firmPtr->nation_recno == nation_recno && !firmPtr->under_construction &&
					 firmPtr->worker_array && firmPtr->worker_count < MAX_WORKER )
				{
					firmPtr->pull_town_people(town_recno, COMMAND_PLAYER, browse_selected_race_id(), 1);			// last 1-force pulling people from the town to the firm
					// ###### begin Gilbert 25/9 #######//
					se_ctrl.immediate_sound("PULL_MAN");
					// ###### end Gilbert 25/9 #######//
				}
			}
		}
		else
//.........这里部分代码省略.........
开发者ID:AMDmi3,项目名称:7kaa,代码行数:101,代码来源:OTOWNDRW.cpp

示例2: draw_detect_link_line

//------- Begin of function Town::draw_detect_link_line ---------//
//
// [int] actionDetect - 0 - this is a draw action
//								1 - this is a detect action
//                      (default: 0)
//
// return: <int> 1 - detected
//					  0 - not detected
//
int Town::draw_detect_link_line(int actionDetect)
{
	int 	i, firmX, firmY, townX, townY;
	Firm* firmPtr;
	Town* townPtr;

	//-------- set source points ----------//

	int srcX = ( ZOOM_X1 + (loc_x1-world.zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH
				  + ZOOM_X1 + (loc_x2-world.zoom_matrix->top_x_loc+1) * ZOOM_LOC_WIDTH ) / 2;

	int srcY = ( ZOOM_Y1 + (loc_y1-world.zoom_matrix->top_y_loc) * ZOOM_LOC_HEIGHT
				  + ZOOM_Y1 + (loc_y2-world.zoom_matrix->top_y_loc+1) * ZOOM_LOC_HEIGHT ) / 2;

	//------ draw lines to linked firms ---------//

	char* bitmapPtr;
	char  goodLinkName[9] = "GOODLINK";

	goodLinkName[7] = '1'+(char)(sys.frame_count%3);

	for( i=0 ; i<linked_firm_count ; i++ )
	{
		firmPtr = firm_array[linked_firm_array[i]];

		firmX = ( ZOOM_X1 + (firmPtr->loc_x1-world.zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH
				  + ZOOM_X1 + (firmPtr->loc_x2-world.zoom_matrix->top_x_loc+1) * ZOOM_LOC_WIDTH ) / 2;

		firmY = ( ZOOM_Y1 + (firmPtr->loc_y1-world.zoom_matrix->top_y_loc) * ZOOM_LOC_HEIGHT
				  + ZOOM_Y1 + (firmPtr->loc_y2-world.zoom_matrix->top_y_loc+1) * ZOOM_LOC_HEIGHT ) / 2;

		anim_line.draw_line(&vga_back, srcX, srcY, firmX, firmY, linked_firm_enable_array[i]==LINK_EE );

		if( !can_toggle_firm_link(linked_firm_array[i]) )
			continue;

		//------ draw the link icon and detect mouse action -----//

		bitmapPtr = power.get_link_icon( linked_firm_enable_array[i], nation_recno==firmPtr->nation_recno );

		if( actionDetect )
		{
			int rc = world.zoom_matrix->detect_bitmap_clip( firmX-11, firmY-11, bitmapPtr );

			if( rc )
				mouse.reset_click();		// reset queued mouse click for fast single clicking

			//------ left clicking to toggle link -------//

			if( rc==1 && nation_recno==nation_array.player_recno )
			{
				if( linked_firm_enable_array[i] & LINK_ED )
				{
					toggle_firm_link( i+1, 0, COMMAND_PLAYER );
					// ###### begin Gilbert 25/9 #######//
					se_ctrl.immediate_sound("TURN_OFF");
					// ###### end Gilbert 25/9 #######//
				}
				else
				{
					toggle_firm_link( i+1, 1, COMMAND_PLAYER );
					// ###### begin Gilbert 25/9 #######//
					se_ctrl.immediate_sound("TURN_ON");
					// ###### end Gilbert 25/9 #######//

				}

				// ######## begin Gilbert 23/9 ##########//
				if( firmPtr->firm_id == FIRM_CAMP && !remote.is_enable())
				// ######## end Gilbert 23/9 ##########//
				{
					if( nation_recno )
						update_target_loyalty();
					else
						update_target_resistance();

               update_camp_link();
				}

				return 1;
			}

			//------ right clicking to recruit soldiers ------//

			else if( rc==2 )
			{
				if( firmPtr->nation_recno == nation_recno && !firmPtr->under_construction &&
					 firmPtr->worker_array && firmPtr->worker_count < MAX_WORKER )
				{
					firmPtr->pull_town_people(town_recno, COMMAND_PLAYER, browse_selected_race_id(), 1);			// last 1-force pulling people from the town to the firm
					// ###### begin Gilbert 25/9 #######//
//.........这里部分代码省略.........
开发者ID:brianV,项目名称:7kaa,代码行数:101,代码来源:OTOWNDRW.cpp


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