本文整理汇总了C++中Firm::is_own方法的典型用法代码示例。如果您正苦于以下问题:C++ Firm::is_own方法的具体用法?C++ Firm::is_own怎么用?C++ Firm::is_own使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Firm
的用法示例。
在下文中一共展示了Firm::is_own方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: if
void CampaignEastWest::plot_d1_create_game()
{
// reduce cash
(~nation_array)->cash = (~nation_array)->cash / 4;
// reduce mineral if the mine is owned by the player
for( int i = 1; i <= site_array.size(); ++i )
{
if( site_array.is_deleted(i) )
continue;
Site *sitePtr = site_array[i];
if( sitePtr->site_type == SITE_RAW && sitePtr->has_mine )
{
Location *locPtr = world.get_loc(sitePtr->map_x_loc, sitePtr->map_y_loc);
err_when( !locPtr->is_firm() );
Firm *firmPtr = firm_array[locPtr->firm_recno()];
if( firmPtr->is_own() )
{
sitePtr->reserve_qty = sitePtr->reserve_qty / 10;
if( firmPtr->cast_to_FirmMine() )
{
firmPtr->cast_to_FirmMine()->reserve_qty = (float)sitePtr->reserve_qty;
}
else if( firmPtr->cast_to_FirmMonsterAlchemy() )
{
firmPtr->cast_to_FirmMonsterAlchemy()->reserve_qty = (float)sitePtr->reserve_qty;
}
}
}
}
}
示例2: hit_building
//------- Begin of function Tornado::hit_building -----//
// building means firm or town
//
void Tornado::hit_building()
{
short damageXLoc = damage_x_loc();
short damageYLoc = damage_y_loc();
if( damageXLoc < 0 || damageXLoc >= world.max_x_loc ||
damageYLoc < 0 || damageYLoc >= world.max_y_loc)
return;
Location* locPtr = world.get_loc(damageXLoc, damageYLoc);
if(locPtr->is_firm() )
// && firm_res[(firmPtr=firm_array[locPtr->firm_recno()])->firm_id]->buildable )
{
Firm *firmPtr = firm_array[locPtr->firm_recno()];
firmPtr->hit_points -= attack_damage*2;
if( !damage_player_flag && firmPtr->is_own() )
{
damage_player_flag = 1;
// add news message
news_array.tornado_hit(sprite_recno);
}
if( firmPtr->hit_points <= 0)
{
firmPtr->hit_points = (float) 0;
se_res.sound(firmPtr->center_x, firmPtr->center_y, 1,
'F', firmPtr->firm_id, "DIE" );
firm_array.del_firm(locPtr->firm_recno());
}
}
if( locPtr->is_town() )
{
Town *townPtr = town_array[locPtr->town_recno()];
if( !damage_player_flag && townPtr->is_own() )
{
damage_player_flag = 1;
// add news message
news_array.tornado_hit(sprite_recno);
}
if( townPtr->hit_points > 0.0f )
{
townPtr->hit_points -= attack_damage*2;
if( townPtr->hit_points <= 0 )
{
townPtr->hit_points = (float) 0;
}
}
else
{
// ###### begin Gilbert 10/2 #######//
if( (life_time % 10) == 0 )
townPtr->kill_town_people(0);
// ###### end Gilbert 10/2 #######//
}
}
}