本文整理汇总了C++中Firm::cast_to_FirmTrain方法的典型用法代码示例。如果您正苦于以下问题:C++ Firm::cast_to_FirmTrain方法的具体用法?C++ Firm::cast_to_FirmTrain怎么用?C++ Firm::cast_to_FirmTrain使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Firm
的用法示例。
在下文中一共展示了Firm::cast_to_FirmTrain方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: update_firm_spy_count
//--------- Begin of function SpyArray::update_firm_spy_count ---------//
//
// Update the player_spy_count of this firm. This function is called
// when the firm change its nation.
//
// <int> firmRecno - recno of the firm to be updated.
//
void SpyArray::update_firm_spy_count(int firmRecno)
{
//---- recalculate Firm::player_spy_count -----//
Spy* spyPtr;
Firm* firmPtr = firm_array[firmRecno];
if( firmPtr->cast_to_FirmCamp() )
{
FirmCamp *firmCamp = firmPtr->cast_to_FirmCamp();
firmCamp->player_spy_count = 0;
for( int i=spy_array.size() ; i>0 ; i-- )
{
if( spy_array.is_deleted(i) )
continue;
spyPtr = spy_array[i];
if( spyPtr->spy_place == SPY_FIRM &&
spyPtr->spy_place_para == firmRecno &&
spyPtr->true_nation_recno == nation_array.player_recno )
{
firmCamp->player_spy_count++;
}
}
}
else if( firmPtr->cast_to_FirmTrain() )
{
FirmTrain *firmTrain = firmPtr->cast_to_FirmTrain();
firmTrain->player_spy_count = 0;
for( int i=spy_array.size() ; i>0 ; i-- )
{
if( spy_array.is_deleted(i) )
continue;
spyPtr = spy_array[i];
if( spyPtr->spy_place == SPY_FIRM &&
spyPtr->spy_place_para == firmRecno &&
spyPtr->true_nation_recno == nation_array.player_recno )
{
firmTrain->player_spy_count++;
}
}
}
return;
}
示例2: update_total_human_count
//------- Begin of function NationArray::update_total_human_count ------//
//
// Update total human count as there are some bugs in calculation of
// total human count. This function is used for on-fly correcting
// the problem.
//
void NationArray::update_total_human_count()
{
int totalHumanCountArray[MAX_NATION];
memset( totalHumanCountArray, 0, sizeof(totalHumanCountArray) );
//------ calculate firm statistic -------//
Firm* firmPtr;
int i;
for( i=firm_array.size() ; i>0 ; i-- )
{
if( firm_array.is_deleted(i) )
continue;
firmPtr = firm_array[i];
if( firmPtr->nation_recno == 0 || !firmPtr->is_human() )
continue;
if( firmPtr->cast_to_FirmCamp() )
{
FirmCamp *firmCamp = firmPtr->cast_to_FirmCamp();
for( int j=firmCamp->soldier_count-1 ; j>=0 ; j-- )
{
if( firmCamp->soldier_array[j].is_human() )
totalHumanCountArray[firmCamp->nation_recno-1]++;
}
}
if( firmPtr->cast_to_FirmTrain() )
{
FirmTrain *firmTrain = firmPtr->cast_to_FirmTrain();
totalHumanCountArray[firmTrain->nation_recno-1] += firmTrain->trainee_count;
}
}
//------ calculate unit statistic -------//
Unit* unitPtr;
for( i=unit_array.size() ; i>0 ; i-- )
{
if( unit_array.is_truly_deleted(i) )
continue;
unitPtr = unit_array[i];
if( unitPtr->nation_recno && unitPtr->is_human() &&
unitPtr->rank_id != RANK_KING ) // does not count kings
{
if( unitPtr->unit_id == UNIT_WAGON )
totalHumanCountArray[unitPtr->nation_recno-1] += unitPtr->cast_to_UnitWagon()->population;
else
totalHumanCountArray[unitPtr->nation_recno-1]++;
}
}
//------ update nation statistic ------//
for( i=size() ; i>0 ; i-- )
{
if( nation_array.is_deleted(i) )
continue;
nation_array[i]->total_human_count = totalHumanCountArray[i-1];
}
}
示例3: update_military_rating
//------- Begin of function NationArray::update_military_rating ------//
//
void NationArray::update_military_rating()
{
int nationCombatLevelArray[MAX_NATION];
memset( nationCombatLevelArray, 0, sizeof(nationCombatLevelArray) );
//------ calculate firm statistic -------//
Firm* firmPtr;
int i;
for( i=firm_array.size() ; i>0 ; i-- )
{
if( firm_array.is_deleted(i) )
continue;
firmPtr = firm_array[i];
if( firmPtr->nation_recno == 0 )
continue;
if( firmPtr->cast_to_FirmCamp() )
{
FirmCamp *firmCamp = firmPtr->cast_to_FirmCamp();
nationCombatLevelArray[firmPtr->nation_recno-1] +=
firmCamp->total_combat_level() +
(firmCamp->overseer_recno>0 + firmCamp->soldier_count) * 20;
// 20 is the base military points for a unit, so the nation that has many more units can be reflected in the military rating
}
// ###### patch begin 9/11 ########//
else if( firmPtr->cast_to_FirmTrain() )
{
FirmTrain *firmTrain = firmPtr->cast_to_FirmTrain();
nationCombatLevelArray[firmPtr->nation_recno-1] +=
firmTrain->total_military_combat_level() +
firmTrain->total_military_count() * 20;
// 20 is the base military points for a unit, so the nation that has many more units can be reflected in the military rating
}
// ###### patch end 9/11 ########//
}
//------ calculate unit statistic -------//
Unit* unitPtr;
for( i=unit_array.size() ; i>0 ; i-- )
{
if( unit_array.is_deleted(i) )
continue;
unitPtr = unit_array[i];
if( unitPtr->nation_recno == 0 )
continue;
//---- if this unit is a ship, increase total_ship_combat_level ----//
if( unit_res[unitPtr->unit_id]->unit_class == UNIT_CLASS_SHIP )
{
nation_array[unitPtr->nation_recno]->total_ship_combat_level += (int) unitPtr->hit_points;
}
//----------------------------------//
if( unitPtr->unit_mode == UNIT_MODE_OVERSEE ) // firm commanders are counted above with firm_array
continue;
int addPoints = (int) unitPtr->hit_points;
UnitInfo* unitInfo = unit_res[unitPtr->unit_id];
// ##### begin Gilbert 24/3 ########//
// if( unitInfo->unit_class == UNIT_CLASS_WEAPON )
// addPoints += (unitInfo->weapon_power + unitPtr->get_weapon_version() - 1) * 30;
if( !unitInfo->class_info.has_combat_level )
{
addPoints += unitInfo->weapon_power * 30;
if( unitInfo->class_info.has_weapon_version )
addPoints += (unitPtr->get_weapon_version() - 1) * 30;
}
// ##### end Gilbert 24/3 ########//
if( unitPtr->leader_unit_recno && !unit_array.is_deleted(unitPtr->leader_unit_recno) )
addPoints += addPoints * unit_array[unitPtr->leader_unit_recno]->skill_level() / 100;
nationCombatLevelArray[unitPtr->nation_recno-1] += addPoints + 20; // 20 is the base military points for a unit, so the nation that has many more units can be reflected in the military rating
}
//------ update nation statistic ------//
for( i=size() ; i>0 ; i-- )
{
if( nation_array.is_deleted(i) )
continue;
nation_array[i]->military_rating = nationCombatLevelArray[i-1]/50;
//.........这里部分代码省略.........
示例4: catch_spy
//-------- Begin of function SpyArray::catch_spy ------//
//
// <int> spyPlace - either SPY_TOWN or SPY_FIRM
// <int> spyPlacePara - town_recno or firm_recno
//
int SpyArray::catch_spy(int spyPlace, int spyPlacePara)
{
int nationRecno, totalPop;
if( spyPlace == SPY_TOWN )
{
Town* townPtr = town_array[spyPlacePara];
nationRecno = townPtr->nation_recno;
totalPop = townPtr->population;
}
else if( spyPlace == SPY_FIRM )
{
Firm* firmPtr = firm_array[spyPlacePara];
nationRecno = firmPtr->nation_recno;
if( firmPtr->cast_to_FirmCamp() )
{
FirmCamp *firmCamp = firmPtr->cast_to_FirmCamp();
totalPop = firmCamp->soldier_count + (firmCamp->overseer_recno>0);
}
else if( firmPtr->cast_to_FirmWork() )
{
FirmWork *firmWork = firmPtr->cast_to_FirmWork();
totalPop = firmWork->worker_count;
}
else if( firmPtr->cast_to_FirmTrain() )
{
totalPop = firmPtr->cast_to_FirmTrain()->trainee_count;
return 0; // don't catch spy
}
else if( firmPtr->cast_to_FirmInn() )
{
totalPop = firmPtr->cast_to_FirmInn()->inn_unit_count;
return 0; // don't catch spy
}
else if( firmPtr->cast_to_FirmMarket() )
{
totalPop = 0;
return 0;
}
else if( firmPtr->cast_to_FirmMonsterTrain() )
{
totalPop = firmPtr->cast_to_FirmMonsterTrain()->trainee_count;
return 0; // don't catch spy
}
else if( firmPtr->cast_to_FirmMonsterAlchemy() )
{
totalPop = 0;
return 0;
}
else if( firmPtr->cast_to_FirmLishorr() )
{
totalPop = 0;
return 0;
}
else if( firmPtr->cast_to_FirmMonsterFortress() )
{
FirmMonsterFortress *firmMonsterFortress = firmPtr->cast_to_FirmMonsterFortress();
totalPop = firmMonsterFortress->archer_count + firmMonsterFortress->extra_builder_count;
}
else if( firmPtr->cast_to_FirmAnimal() )
{
totalPop = 0;
return 0;
}
else if( firmPtr->cast_to_FirmIncubator() )
{
totalPop = 0;
return 0;
}
else if( firmPtr->cast_to_FirmMagic() )
{
totalPop = 0;
return 0;
}
else if( firmPtr->cast_to_FirmOffensive() )
{
totalPop = 0;
return 0;
}
else if( firmPtr->cast_to_FirmOffensive2() )
{
totalPop = 0;
return 0;
}
else
{
err_here();
totalPop = 0;
}
}
else
err_here();
//.........这里部分代码省略.........