本文整理汇总了C++中FileLoader::getGunBlueprints方法的典型用法代码示例。如果您正苦于以下问题:C++ FileLoader::getGunBlueprints方法的具体用法?C++ FileLoader::getGunBlueprints怎么用?C++ FileLoader::getGunBlueprints使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FileLoader
的用法示例。
在下文中一共展示了FileLoader::getGunBlueprints方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: build
Gun* GunFactory::build(std::string const gunType, Ship* const ship, bool const isPlayer){
FileLoader loader;
std::map<std::string, XMLGunBlueprint> blueprints = loader.getGunBlueprints();
if ( blueprints.find(gunType) == blueprints.end()) {
std::runtime_error("Not an valid gun type");
}
XMLGunBlueprint blueprint = blueprints[gunType];
BulletFactory* bulletFactory = new BulletFactory(this->fWorld, ship, blueprint.bullets);
Gun* gun;
// The direction the gun is pointed to
if(isPlayer == true){
// The player is up
Direction direction("up");
gun = new Gun(ship, direction, bulletFactory, blueprint);
}else{
// Enemies are down
Direction direction("down");
gun = new Gun(ship, direction, bulletFactory, blueprint);
}
return gun;
}