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C++ FSourceControlStatePtr::CanEdit方法代码示例

本文整理汇总了C++中FSourceControlStatePtr::CanEdit方法的典型用法代码示例。如果您正苦于以下问题:C++ FSourceControlStatePtr::CanEdit方法的具体用法?C++ FSourceControlStatePtr::CanEdit怎么用?C++ FSourceControlStatePtr::CanEdit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FSourceControlStatePtr的用法示例。


在下文中一共展示了FSourceControlStatePtr::CanEdit方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Main


//.........这里部分代码省略.........
	UE_LOG(LogFixupRedirectsCommandlet, Warning, TEXT(""));
	CLEAR_WARN_COLOR();

	// if we are only testing, just just quiet before actually doing anything
	if (bIsTestOnly)
	{
		LogOutputFile->Close();
		delete LogOutputFile;
		LogOutputFile = NULL;
		return 0;
	}

	/////////////////////////////////////////////////////////////////////
	// Find redirectors that are referenced by packages we cant check out
	/////////////////////////////////////////////////////////////////////

	bool bEngineRedirectorCantBeCleaned = false;

	ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();

	// initialize source control if it hasn't been initialized yet
	if(!bIsSCCDisabled)
	{
		SourceControlProvider.Init();

		//Make sure we can check out all packages - update their state first
		SourceControlProvider.Execute(ISourceControlOperation::Create<FUpdateStatus>(), UpdatePackages);
	}

	for( int32 PackageIndex = 0; PackageIndex < UpdatePackages.Num(); PackageIndex++ )
	{
		const FString& Filename = UpdatePackages[PackageIndex];

		bool bCanEdit = true;

		if(!bIsSCCDisabled)
		{
			FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(Filename, EStateCacheUsage::ForceUpdate);
			if(SourceControlState.IsValid() && !SourceControlState->CanEdit())
			{
				bCanEdit = false;
			}
		}
		else if(IFileManager::Get().IsReadOnly(*Filename))
		{
			bCanEdit = false;
		}

		if(!bCanEdit)
		{
			const bool bAllowCheckout = bUpdateEnginePackages || !Filename.StartsWith( FPaths::EngineDir() );

			if (!bIsSCCDisabled && bAllowCheckout)
			{
				FString PackageName(FPackageName::FilenameToLongPackageName(Filename));
				FSourceControlStatePtr SourceControlState = SourceControlProvider.GetState(Filename, EStateCacheUsage::ForceUpdate);
				if (SourceControlState.IsValid() && SourceControlState->CanCheckout())
				{
					SourceControlProvider.Execute(ISourceControlOperation::Create<FCheckOut>(), SourceControlHelpers::PackageFilename(PackageName));
					FSourceControlStatePtr NewSourceControlState = SourceControlProvider.GetState(Filename, EStateCacheUsage::ForceUpdate);
					bCanEdit = NewSourceControlState.IsValid() && NewSourceControlState->CanEdit();
				}
			}

			// if the checkout failed for any reason, we can't clean it up
			if (bAllowCheckout && !bCanEdit)
开发者ID:kidaa,项目名称:UnrealEngineVR,代码行数:67,代码来源:FixupRedirectsCommandlet.cpp


注:本文中的FSourceControlStatePtr::CanEdit方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。