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C++ FSM::isAcceptState方法代码示例

本文整理汇总了C++中FSM::isAcceptState方法的典型用法代码示例。如果您正苦于以下问题:C++ FSM::isAcceptState方法的具体用法?C++ FSM::isAcceptState怎么用?C++ FSM::isAcceptState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FSM的用法示例。


在下文中一共展示了FSM::isAcceptState方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: recognize

/**
 * In case you are curious: this treats the FSM like a recognizer. It
 * resets the FSM to a default state and then processes each character
 * in the input string. If at the end of the string it is in an
 * accepting state, it means the FSM matched that string.
 *
 * the 'exp' param tells us if we actually expect it to recognize it.
 *
 * the 'is_bogus' param tells us if we expect the FSM to go into a
 * terminally bogus state, meaning it absolutely won't recognize the
 * input, no matter what comes next.
 *
 * It is possible for it to be in an unaccepted state without being
 * bogus. For example the string "BA" is not accepted, but if the next
 * character is "G", then the FSM would be in an accepted state.
 **/
void recognize(FSM& fsm, string input, bool exp, bool is_bogus) {
    fsm.setState(fsm.getDefaultState());
    State* st;
    st = fsm.getState(fsm.getCurrentState());
    if (st == NULL) {
        IsTrue("Null", false, "Current State is NULL");
        return;
    }
    //  cout << "Initial state: " << st << endl;
    string::iterator it = input.begin();
    for(; it != input.end(); it++) {
        char c = *it;
        int sig = (int) c;
        fsm.handleSignal(sig);
        st = fsm.getState(fsm.getCurrentState());
        //    cout << "After " << c << ", current state: " << st << endl;
    }
    IsTrue(input, fsm.isAcceptState() == exp, "Wrong Accept State");
    if (is_bogus) {
        st = fsm.getState(fsm.getCurrentState());
        IsTrue("Bogus", st->label == "Bogus State", "Should be in Bogus state");
    }
}
开发者ID:JuanVM2,项目名称:cs2270,代码行数:39,代码来源:fsm_driver.cpp

示例2: IsTrue

    cout << "Manual Program Begin" << endl;
    char a = 'A';
    int a_as_int = (int) a;
    cout << a << " vs " << a_as_int << endl;
    cout << 'B' << " vs " << (int) 'B' << endl;
    cout << "Manual Program End" << endl;
}

SUITE_BEGIN("Finite State Machines")

TEST_BEGIN("Defaults")
{
    FSM fsm;
    int current = fsm.getCurrentState();
    IsTrue("Current State", current == -1, "Default current state should be -1");
    bool accept = fsm.isAcceptState();
    IsTrue("Accept", accept == false, "Default accept state should be false");
    State* bogus = fsm.getState(0);
    IsTrue("State", bogus == NULL, "Default getState should give NULL");
    int defstate = fsm.getDefaultState();
    IsTrue("DefState", defstate == -1, "Default default state should be -1");
    bool handle = fsm.handleSignal(0);
    IsTrue("Handle Signal", handle == false,
           "Default fsm should not be able to handle signals");
    bool numStates = fsm.countStates();
    IsTrue("NumStates", numStates == 0, "Default num states should be 0");
    bool numTrans = fsm.countTransitions();
    IsTrue("NumTrans", numTrans == 0, "Default num transitions should be 0");
}
TEST_END
开发者ID:JuanVM2,项目名称:cs2270,代码行数:30,代码来源:fsm_driver.cpp


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