本文整理汇总了C++中FSM::isAcceptState方法的典型用法代码示例。如果您正苦于以下问题:C++ FSM::isAcceptState方法的具体用法?C++ FSM::isAcceptState怎么用?C++ FSM::isAcceptState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FSM
的用法示例。
在下文中一共展示了FSM::isAcceptState方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: recognize
/**
* In case you are curious: this treats the FSM like a recognizer. It
* resets the FSM to a default state and then processes each character
* in the input string. If at the end of the string it is in an
* accepting state, it means the FSM matched that string.
*
* the 'exp' param tells us if we actually expect it to recognize it.
*
* the 'is_bogus' param tells us if we expect the FSM to go into a
* terminally bogus state, meaning it absolutely won't recognize the
* input, no matter what comes next.
*
* It is possible for it to be in an unaccepted state without being
* bogus. For example the string "BA" is not accepted, but if the next
* character is "G", then the FSM would be in an accepted state.
**/
void recognize(FSM& fsm, string input, bool exp, bool is_bogus) {
fsm.setState(fsm.getDefaultState());
State* st;
st = fsm.getState(fsm.getCurrentState());
if (st == NULL) {
IsTrue("Null", false, "Current State is NULL");
return;
}
// cout << "Initial state: " << st << endl;
string::iterator it = input.begin();
for(; it != input.end(); it++) {
char c = *it;
int sig = (int) c;
fsm.handleSignal(sig);
st = fsm.getState(fsm.getCurrentState());
// cout << "After " << c << ", current state: " << st << endl;
}
IsTrue(input, fsm.isAcceptState() == exp, "Wrong Accept State");
if (is_bogus) {
st = fsm.getState(fsm.getCurrentState());
IsTrue("Bogus", st->label == "Bogus State", "Should be in Bogus state");
}
}
示例2: IsTrue
cout << "Manual Program Begin" << endl;
char a = 'A';
int a_as_int = (int) a;
cout << a << " vs " << a_as_int << endl;
cout << 'B' << " vs " << (int) 'B' << endl;
cout << "Manual Program End" << endl;
}
SUITE_BEGIN("Finite State Machines")
TEST_BEGIN("Defaults")
{
FSM fsm;
int current = fsm.getCurrentState();
IsTrue("Current State", current == -1, "Default current state should be -1");
bool accept = fsm.isAcceptState();
IsTrue("Accept", accept == false, "Default accept state should be false");
State* bogus = fsm.getState(0);
IsTrue("State", bogus == NULL, "Default getState should give NULL");
int defstate = fsm.getDefaultState();
IsTrue("DefState", defstate == -1, "Default default state should be -1");
bool handle = fsm.handleSignal(0);
IsTrue("Handle Signal", handle == false,
"Default fsm should not be able to handle signals");
bool numStates = fsm.countStates();
IsTrue("NumStates", numStates == 0, "Default num states should be 0");
bool numTrans = fsm.countTransitions();
IsTrue("NumTrans", numTrans == 0, "Default num transitions should be 0");
}
TEST_END