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C++ FPointerEvent::IsLeftControlDown方法代码示例

本文整理汇总了C++中FPointerEvent::IsLeftControlDown方法的典型用法代码示例。如果您正苦于以下问题:C++ FPointerEvent::IsLeftControlDown方法的具体用法?C++ FPointerEvent::IsLeftControlDown怎么用?C++ FPointerEvent::IsLeftControlDown使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FPointerEvent的用法示例。


在下文中一共展示了FPointerEvent::IsLeftControlDown方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnMouseWheel

FReply SVisualLoggerTimelinesContainer::OnMouseWheel(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
	if (MouseEvent.IsLeftControlDown() || MouseEvent.IsLeftShiftDown())
	{
		return TimeSliderController->OnMouseWheel(*this, MyGeometry, MouseEvent);
	}
	return FReply::Unhandled();
}
开发者ID:JustDo1989,项目名称:UnrealEngine4.11-HairWorks,代码行数:8,代码来源:SVisualLoggerTimelinesContainer.cpp

示例2: UpdateModifierKeys

void FSceneViewport::UpdateModifierKeys( const FPointerEvent& InMouseEvent )
{
	KeyStateMap.Add( EKeys::LeftAlt, InMouseEvent.IsLeftAltDown() );
	KeyStateMap.Add( EKeys::RightAlt, InMouseEvent.IsRightAltDown() );
	KeyStateMap.Add(EKeys::LeftControl, InMouseEvent.IsLeftControlDown());
	KeyStateMap.Add(EKeys::RightControl, InMouseEvent.IsRightControlDown());
	KeyStateMap.Add(EKeys::LeftShift, InMouseEvent.IsLeftShiftDown());
	KeyStateMap.Add(EKeys::RightShift, InMouseEvent.IsRightShiftDown());
}
开发者ID:1vanK,项目名称:AHRUnrealEngine,代码行数:9,代码来源:SceneViewport.cpp

示例3: ChangeSelection

void SVisualLoggerTimelinesContainer::ChangeSelection(TSharedPtr<SLogVisualizerTimeline> InTimeline, const FPointerEvent& MouseEvent)
{
	if (MouseEvent.IsLeftShiftDown() == false)
	{
		if (MouseEvent.IsLeftControlDown())
		{
			SetSelectionState(InTimeline, !InTimeline->IsSelected(), false);
		}
		else
		{
			SetSelectionState(InTimeline, true, true);
		}
	}
	else
	{
		if (CachedSelectedTimelines.Num() == 0 && TimelineItems.Num())
		{
			SetSelectionState(TimelineItems[0], true, true);
		}

		TSharedPtr<SLogVisualizerTimeline> LastSelected = CachedSelectedTimelines.Num() ? CachedSelectedTimelines[CachedSelectedTimelines.Num() - 1] : nullptr;
		if (LastSelected.IsValid())
		{
			bool bStartedSelection = false;
			for (TSharedPtr<SLogVisualizerTimeline>& TimelineItem : TimelineItems)
			{
				if (TimelineItem == LastSelected || InTimeline == TimelineItem)
				{
					if (!bStartedSelection)
					{
						bStartedSelection = true;
					}
					else
					{
						bStartedSelection = false;
						break;
					}
				}
				if (bStartedSelection)
				{
					SetSelectionState(TimelineItem, true, false);
				}
			}
		}
		SetSelectionState(InTimeline, true, false);
	}
}
开发者ID:JustDo1989,项目名称:UnrealEngine4.11-HairWorks,代码行数:47,代码来源:SVisualLoggerTimelinesContainer.cpp

示例4: OnMouseWheel

FReply FSequencerTimeSliderController::OnMouseWheel( TSharedRef<SWidget> WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
	TOptional<TRange<float>> NewTargetRange;

	float MouseFractionX = MyGeometry.AbsoluteToLocal(MouseEvent.GetScreenSpacePosition()).X / MyGeometry.GetLocalSize().X;
	if ( TimeSliderArgs.AllowZoom && (MouseEvent.IsLeftControlDown() || MouseEvent.IsRightControlDown()) )
	{
		const float ZoomDelta = -0.2f * MouseEvent.GetWheelDelta();
		if (ZoomByDelta(ZoomDelta, MouseFractionX))
		{
			return FReply::Handled();
		}
	}
	else if (MouseEvent.IsLeftShiftDown() || MouseEvent.IsRightShiftDown())
	{
		PanByDelta(-MouseEvent.GetWheelDelta());
		return FReply::Handled();
	}
	
	return FReply::Unhandled();
}
开发者ID:PickUpSU,项目名称:UnrealEngine4,代码行数:21,代码来源:TimeSliderController.cpp


注:本文中的FPointerEvent::IsLeftControlDown方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。