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C++ FGAGameEffectHandle::GetContextRef方法代码示例

本文整理汇总了C++中FGAGameEffectHandle::GetContextRef方法的典型用法代码示例。如果您正苦于以下问题:C++ FGAGameEffectHandle::GetContextRef方法的具体用法?C++ FGAGameEffectHandle::GetContextRef怎么用?C++ FGAGameEffectHandle::GetContextRef使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FGAGameEffectHandle的用法示例。


在下文中一共展示了FGAGameEffectHandle::GetContextRef方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: InternalCheckDurationEffectStacking

void FGAGameEffectContainer::InternalCheckDurationEffectStacking(const FGAGameEffectHandle& HandleIn)
{
	UGAGameEffectSpec* Spec = HandleIn.GetEffectSpec();
	//sEGAEffectStacking Stacking = Spec->EffectStacking;
	EGAEffectAggregation Aggregation = Spec->EffectAggregation;
	EGAEffectStacking Stacking = HandleIn.GetEffectSpec()->EffectStacking;
	UE_LOG(GameAttributes, Log, TEXT("Stacking Type: %s"), *EnumToString::GetStatckingAsString(Stacking));
	FGAGameEffectHandle* Handle = nullptr;
	switch (Aggregation)
	{
		case EGAEffectAggregation::AggregateByInstigator:
		{
			TMap<FName, TSet<FGAGameEffectHandle>>* EffectHandle = InstigatorEffectHandles.Find(HandleIn.GetContextRef().Instigator.Get());
			TSet<FGAGameEffectHandle>* HandleSet = nullptr;
			if (EffectHandle)
			{
				HandleSet = EffectHandle->Find(HandleIn.GetEffectSpec()->GetFName());
				if (HandleSet)
				{
					Handle = HandleSet->Find(HandleIn);
				}
			}
		}
		case EGAEffectAggregation::AggregateByTarget:
		{
			TSet<FGAGameEffectHandle>* HandleSet = TargetEffectByType.Find(HandleIn.GetEffectSpec()->GetFName());
			if (HandleSet)
			{
				Handle = HandleSet->Find(HandleIn);
			}
			break;
		}
	}
	switch (Stacking)
	{
		case EGAEffectStacking::Add:
		{
			InternalApplyDuration(HandleIn);
			break;
		}
		case EGAEffectStacking::Duration:
		{
			if (Handle)
			{
				InternalExtendEffectDuration(*Handle, HandleIn);
			}
			else
			{
				FGAGameEffectHandle InvalidHandle;
				InternalExtendEffectDuration(HandleIn, InvalidHandle);
			}
			break;
		}
		case EGAEffectStacking::Intensity:
		{
			break;
		}
		case EGAEffectStacking::Override:
		{
			if (Handle)
			{
				RemoveEffect(*Handle);
			}
			InternalApplyDuration(HandleIn);
			break;
		}
		case EGAEffectStacking::StrongerOverride:
		{
			if (Handle)
			{
				RemoveEffect(*Handle);
			}
			InternalApplyDuration(HandleIn);
			break;
		}
	}

	InternalApplyEffectByAggregation(HandleIn);
}
开发者ID:in1side,项目名称:C-Iniside,代码行数:79,代码来源:GAGameEffect.cpp


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