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C++ FAudioDeviceManager::StopSoundsUsingWave方法代码示例

本文整理汇总了C++中FAudioDeviceManager::StopSoundsUsingWave方法的典型用法代码示例。如果您正苦于以下问题:C++ FAudioDeviceManager::StopSoundsUsingWave方法的具体用法?C++ FAudioDeviceManager::StopSoundsUsingWave怎么用?C++ FAudioDeviceManager::StopSoundsUsingWave使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FAudioDeviceManager的用法示例。


在下文中一共展示了FAudioDeviceManager::StopSoundsUsingWave方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: FreeResources

void USoundWave::FreeResources()
{
	// Housekeeping of stats
	DEC_FLOAT_STAT_BY( STAT_AudioBufferTime, Duration );
	DEC_FLOAT_STAT_BY( STAT_AudioBufferTimeChannels, NumChannels * Duration );

	// GEngine is NULL during script compilation and GEngine->Client and its audio device might be
	// destroyed first during the exit purge.
	if( GEngine && !GExitPurge )
	{
		// Notify the audio device to free the bulk data associated with this wave.
		FAudioDeviceManager* AudioDeviceManager = GEngine->GetAudioDeviceManager();
		if (AudioDeviceManager)
		{
			AudioDeviceManager->StopSoundsUsingWave(this);
			AudioDeviceManager->FreeResource(this);
		}
	}

	if (CachedRealtimeFirstBuffer)
	{
		FMemory::Free(CachedRealtimeFirstBuffer);
		CachedRealtimeFirstBuffer = nullptr;
	}

	// Just in case the data was created but never uploaded
	if (RawPCMData)
	{
		FMemory::Free(RawPCMData);
		RawPCMData = nullptr;
	}

	// Remove the compressed copy of the data
	RemoveAudioResource();

	// Stat housekeeping
	DEC_DWORD_STAT_BY(STAT_AudioMemorySize, TrackedMemoryUsage);
	DEC_DWORD_STAT_BY(STAT_AudioMemory, TrackedMemoryUsage);
	TrackedMemoryUsage = 0;

	SampleRate = 0;
	Duration = 0.0f;
	ResourceID = 0;
	bDynamicResource = false;
	DecompressionType = DTYPE_Setup;
	bDecompressedFromOgg = 0;
	RawPCMDataSize = 0;
}
开发者ID:colwalder,项目名称:unrealengine,代码行数:48,代码来源:SoundWave.cpp


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