本文整理汇总了C++中Extensions3D::bindVertexArrayOES方法的典型用法代码示例。如果您正苦于以下问题:C++ Extensions3D::bindVertexArrayOES方法的具体用法?C++ Extensions3D::bindVertexArrayOES怎么用?C++ Extensions3D::bindVertexArrayOES使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Extensions3D
的用法示例。
在下文中一共展示了Extensions3D::bindVertexArrayOES方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: bindVertexArrayOES
void OESVertexArrayObject::bindVertexArrayOES(WebGLVertexArrayObjectOES* arrayObject, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
if (m_context->isContextLost())
return;
if (arrayObject && arrayObject->context() != m_context) {
m_context->graphicsContext3D()->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
return;
}
Extensions3D* extensions = m_context->graphicsContext3D()->getExtensions();
if (arrayObject && !arrayObject->isDefaultObject() && arrayObject->object()) {
extensions->bindVertexArrayOES(arrayObject->object());
arrayObject->setHasEverBeenBound();
m_context->setBoundVertexArrayObject(arrayObject);
} else {
extensions->bindVertexArrayOES(0);
m_context->setBoundVertexArrayObject(0);
}
m_context->cleanupAfterGraphicsCall(false);
}
示例2: bindVertexArrayOES
void OESVertexArrayObject::bindVertexArrayOES(WebGLVertexArrayObjectOES* arrayObject)
{
if (isLost())
return;
if (arrayObject && (arrayObject->isDeleted() || !arrayObject->validate(0, context()))) {
m_context->graphicsContext3D()->synthesizeGLError(GL_INVALID_OPERATION);
return;
}
Extensions3D* extensions = m_context->graphicsContext3D()->extensions();
if (arrayObject && !arrayObject->isDefaultObject() && arrayObject->object()) {
extensions->bindVertexArrayOES(arrayObject->object());
arrayObject->setHasEverBeenBound();
m_context->setBoundVertexArrayObject(arrayObject);
} else {
extensions->bindVertexArrayOES(0);
m_context->setBoundVertexArrayObject(0);
}
}