本文整理汇总了C++中ExplodedNode::getState方法的典型用法代码示例。如果您正苦于以下问题:C++ ExplodedNode::getState方法的具体用法?C++ ExplodedNode::getState怎么用?C++ ExplodedNode::getState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ExplodedNode
的用法示例。
在下文中一共展示了ExplodedNode::getState方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: checkBranchCondition
void UndefBranchChecker::checkBranchCondition(const Stmt *Condition,
BranchNodeBuilder &Builder,
ExprEngine &Eng) const {
const GRState *state = Builder.getState();
SVal X = state->getSVal(Condition);
if (X.isUndef()) {
ExplodedNode *N = Builder.generateNode(state, true);
if (N) {
N->markAsSink();
if (!BT)
BT.reset(
new BuiltinBug("Branch condition evaluates to a garbage value"));
// What's going on here: we want to highlight the subexpression of the
// condition that is the most likely source of the "uninitialized
// branch condition." We do a recursive walk of the condition's
// subexpressions and roughly look for the most nested subexpression
// that binds to Undefined. We then highlight that expression's range.
BlockEdge B = cast<BlockEdge>(N->getLocation());
const Expr* Ex = cast<Expr>(B.getSrc()->getTerminatorCondition());
assert (Ex && "Block must have a terminator.");
// Get the predecessor node and check if is a PostStmt with the Stmt
// being the terminator condition. We want to inspect the state
// of that node instead because it will contain main information about
// the subexpressions.
assert (!N->pred_empty());
// Note: any predecessor will do. They should have identical state,
// since all the BlockEdge did was act as an error sink since the value
// had to already be undefined.
ExplodedNode *PrevN = *N->pred_begin();
ProgramPoint P = PrevN->getLocation();
const GRState* St = N->getState();
if (PostStmt* PS = dyn_cast<PostStmt>(&P))
if (PS->getStmt() == Ex)
St = PrevN->getState();
FindUndefExpr FindIt(Eng.getStateManager(), St);
Ex = FindIt.FindExpr(Ex);
// Emit the bug report.
EnhancedBugReport *R = new EnhancedBugReport(*BT, BT->getDescription(),N);
R->addVisitorCreator(bugreporter::registerTrackNullOrUndefValue, Ex);
R->addRange(Ex->getSourceRange());
Eng.getBugReporter().EmitReport(R);
}
Builder.markInfeasible(true);
Builder.markInfeasible(false);
}
}
示例2: checkBranchCondition
void UndefBranchChecker::checkBranchCondition(const Stmt *Condition,
CheckerContext &Ctx) const {
SVal X = Ctx.getState()->getSVal(Condition, Ctx.getLocationContext());
if (X.isUndef()) {
// Generate a sink node, which implicitly marks both outgoing branches as
// infeasible.
ExplodedNode *N = Ctx.generateSink();
if (N) {
if (!BT)
BT.reset(new BuiltinBug(
this, "Branch condition evaluates to a garbage value"));
// What's going on here: we want to highlight the subexpression of the
// condition that is the most likely source of the "uninitialized
// branch condition." We do a recursive walk of the condition's
// subexpressions and roughly look for the most nested subexpression
// that binds to Undefined. We then highlight that expression's range.
// Get the predecessor node and check if is a PostStmt with the Stmt
// being the terminator condition. We want to inspect the state
// of that node instead because it will contain main information about
// the subexpressions.
// Note: any predecessor will do. They should have identical state,
// since all the BlockEdge did was act as an error sink since the value
// had to already be undefined.
assert (!N->pred_empty());
const Expr *Ex = cast<Expr>(Condition);
ExplodedNode *PrevN = *N->pred_begin();
ProgramPoint P = PrevN->getLocation();
ProgramStateRef St = N->getState();
if (Optional<PostStmt> PS = P.getAs<PostStmt>())
if (PS->getStmt() == Ex)
St = PrevN->getState();
FindUndefExpr FindIt(St, Ctx.getLocationContext());
Ex = FindIt.FindExpr(Ex);
// Emit the bug report.
BugReport *R = new BugReport(*BT, BT->getDescription(), N);
bugreporter::trackNullOrUndefValue(N, Ex, *R);
R->addRange(Ex->getSourceRange());
Ctx.emitReport(R);
}
}
}
示例3:
static const char *getArgumentValueString(const CallExpr *CE,
CheckerContext &C) {
if (CE->getNumArgs() == 0)
return "Missing assertion argument";
ExplodedNode *N = C.getPredecessor();
const LocationContext *LC = N->getLocationContext();
ProgramStateRef State = N->getState();
const Expr *Assertion = CE->getArg(0);
SVal AssertionVal = State->getSVal(Assertion, LC);
if (AssertionVal.isUndef())
return "UNDEFINED";
ProgramStateRef StTrue, StFalse;
llvm::tie(StTrue, StFalse) =
State->assume(cast<DefinedOrUnknownSVal>(AssertionVal));
if (StTrue) {
if (StFalse)
return "UNKNOWN";
else
return "TRUE";
} else {
if (StFalse)
return "FALSE";
else
llvm_unreachable("Invalid constraint; neither true or false.");
}
}
示例4: checkDoubleNonblocking
void MPIChecker::checkDoubleNonblocking(const CallEvent &PreCallEvent,
CheckerContext &Ctx) const {
if (!FuncClassifier->isNonBlockingType(PreCallEvent.getCalleeIdentifier())) {
return;
}
const MemRegion *const MR =
PreCallEvent.getArgSVal(PreCallEvent.getNumArgs() - 1).getAsRegion();
if (!MR)
return;
const ElementRegion *const ER = dyn_cast<ElementRegion>(MR);
// The region must be typed, in order to reason about it.
if (!isa<TypedRegion>(MR) || (ER && !isa<TypedRegion>(ER->getSuperRegion())))
return;
ProgramStateRef State = Ctx.getState();
const Request *const Req = State->get<RequestMap>(MR);
// double nonblocking detected
if (Req && Req->CurrentState == Request::State::Nonblocking) {
ExplodedNode *ErrorNode = Ctx.generateNonFatalErrorNode();
BReporter.reportDoubleNonblocking(PreCallEvent, *Req, MR, ErrorNode,
Ctx.getBugReporter());
Ctx.addTransition(ErrorNode->getState(), ErrorNode);
}
// no error
else {
State = State->set<RequestMap>(MR, Request::State::Nonblocking);
Ctx.addTransition(State);
}
}
示例5: VisitDeclStmt
void ExprEngine::VisitDeclStmt(const DeclStmt *DS, ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
// FIXME: static variables may have an initializer, but the second
// time a function is called those values may not be current.
// This may need to be reflected in the CFG.
// Assumption: The CFG has one DeclStmt per Decl.
const Decl *D = *DS->decl_begin();
if (!D || !isa<VarDecl>(D)) {
//TODO:AZ: remove explicit insertion after refactoring is done.
Dst.insert(Pred);
return;
}
// FIXME: all pre/post visits should eventually be handled by ::Visit().
ExplodedNodeSet dstPreVisit;
getCheckerManager().runCheckersForPreStmt(dstPreVisit, Pred, DS, *this);
StmtNodeBuilder B(dstPreVisit, Dst, *currentBuilderContext);
const VarDecl *VD = dyn_cast<VarDecl>(D);
for (ExplodedNodeSet::iterator I = dstPreVisit.begin(), E = dstPreVisit.end();
I!=E; ++I) {
ExplodedNode *N = *I;
const ProgramState *state = N->getState();
// Decls without InitExpr are not initialized explicitly.
const LocationContext *LC = N->getLocationContext();
if (const Expr *InitEx = VD->getInit()) {
SVal InitVal = state->getSVal(InitEx, Pred->getLocationContext());
// We bound the temp obj region to the CXXConstructExpr. Now recover
// the lazy compound value when the variable is not a reference.
if (AMgr.getLangOptions().CPlusPlus && VD->getType()->isRecordType() &&
!VD->getType()->isReferenceType() && isa<loc::MemRegionVal>(InitVal)){
InitVal = state->getSVal(cast<loc::MemRegionVal>(InitVal).getRegion());
assert(isa<nonloc::LazyCompoundVal>(InitVal));
}
// Recover some path-sensitivity if a scalar value evaluated to
// UnknownVal.
if (InitVal.isUnknown()) {
InitVal = svalBuilder.getConjuredSymbolVal(NULL, InitEx,
currentBuilderContext->getCurrentBlockCount());
}
B.takeNodes(N);
ExplodedNodeSet Dst2;
evalBind(Dst2, DS, N, state->getLValue(VD, LC), InitVal, true);
B.addNodes(Dst2);
}
else {
B.generateNode(DS, N,state->bindDeclWithNoInit(state->getRegion(VD, LC)));
}
}
}
示例6: evalOSAtomicCompareAndSwap
bool OSAtomicChecker::evalOSAtomicCompareAndSwap(CheckerContext &C,
const CallExpr *CE) {
// Not enough arguments to match OSAtomicCompareAndSwap?
if (CE->getNumArgs() != 3)
return false;
ASTContext &Ctx = C.getASTContext();
const Expr *oldValueExpr = CE->getArg(0);
QualType oldValueType = Ctx.getCanonicalType(oldValueExpr->getType());
const Expr *newValueExpr = CE->getArg(1);
QualType newValueType = Ctx.getCanonicalType(newValueExpr->getType());
// Do the types of 'oldValue' and 'newValue' match?
if (oldValueType != newValueType)
return false;
const Expr *theValueExpr = CE->getArg(2);
const PointerType *theValueType=theValueExpr->getType()->getAs<PointerType>();
// theValueType not a pointer?
if (!theValueType)
return false;
QualType theValueTypePointee =
Ctx.getCanonicalType(theValueType->getPointeeType()).getUnqualifiedType();
// The pointee must match newValueType and oldValueType.
if (theValueTypePointee != newValueType)
return false;
static SimpleProgramPointTag OSAtomicLoadTag("OSAtomicChecker : Load");
static SimpleProgramPointTag OSAtomicStoreTag("OSAtomicChecker : Store");
// Load 'theValue'.
ExprEngine &Engine = C.getEngine();
const ProgramState *state = C.getState();
ExplodedNodeSet Tmp;
SVal location = state->getSVal(theValueExpr);
// Here we should use the value type of the region as the load type, because
// we are simulating the semantics of the function, not the semantics of
// passing argument. So the type of theValue expr is not we are loading.
// But usually the type of the varregion is not the type we want either,
// we still need to do a CastRetrievedVal in store manager. So actually this
// LoadTy specifying can be omitted. But we put it here to emphasize the
// semantics.
QualType LoadTy;
if (const TypedValueRegion *TR =
dyn_cast_or_null<TypedValueRegion>(location.getAsRegion())) {
LoadTy = TR->getValueType();
}
Engine.evalLoad(Tmp, theValueExpr, C.getPredecessor(),
state, location, &OSAtomicLoadTag, LoadTy);
if (Tmp.empty()) {
// If no nodes were generated, other checkers must generated sinks. But
// since the builder state was restored, we set it manually to prevent
// auto transition.
// FIXME: there should be a better approach.
C.getNodeBuilder().BuildSinks = true;
return true;
}
for (ExplodedNodeSet::iterator I = Tmp.begin(), E = Tmp.end();
I != E; ++I) {
ExplodedNode *N = *I;
const ProgramState *stateLoad = N->getState();
// Use direct bindings from the environment since we are forcing a load
// from a location that the Environment would typically not be used
// to bind a value.
SVal theValueVal_untested = stateLoad->getSVal(theValueExpr, true);
SVal oldValueVal_untested = stateLoad->getSVal(oldValueExpr);
// FIXME: Issue an error.
if (theValueVal_untested.isUndef() || oldValueVal_untested.isUndef()) {
return false;
}
DefinedOrUnknownSVal theValueVal =
cast<DefinedOrUnknownSVal>(theValueVal_untested);
DefinedOrUnknownSVal oldValueVal =
cast<DefinedOrUnknownSVal>(oldValueVal_untested);
SValBuilder &svalBuilder = Engine.getSValBuilder();
// Perform the comparison.
DefinedOrUnknownSVal Cmp =
svalBuilder.evalEQ(stateLoad,theValueVal,oldValueVal);
const ProgramState *stateEqual = stateLoad->assume(Cmp, true);
// Were they equal?
if (stateEqual) {
// Perform the store.
ExplodedNodeSet TmpStore;
SVal val = stateEqual->getSVal(newValueExpr);
//.........这里部分代码省略.........
示例7: reclaimRecentlyAllocatedNodes
void ExplodedGraph::reclaimRecentlyAllocatedNodes() {
if (!recentlyAllocatedNodes)
return;
NodeList &nl = *getNodeList(recentlyAllocatedNodes);
// Reclaimn all nodes that match *all* the following criteria:
//
// (1) 1 predecessor (that has one successor)
// (2) 1 successor (that has one predecessor)
// (3) The ProgramPoint is for a PostStmt.
// (4) There is no 'tag' for the ProgramPoint.
// (5) The 'store' is the same as the predecessor.
// (6) The 'GDM' is the same as the predecessor.
// (7) The LocationContext is the same as the predecessor.
// (8) The PostStmt is for a non-CFGElement expression.
for (NodeList::iterator i = nl.begin(), e = nl.end() ; i != e; ++i) {
ExplodedNode *node = *i;
// Conditions 1 and 2.
if (node->pred_size() != 1 || node->succ_size() != 1)
continue;
ExplodedNode *pred = *(node->pred_begin());
if (pred->succ_size() != 1)
continue;
ExplodedNode *succ = *(node->succ_begin());
if (succ->pred_size() != 1)
continue;
// Condition 3.
ProgramPoint progPoint = node->getLocation();
if (!isa<PostStmt>(progPoint))
continue;
// Condition 4.
PostStmt ps = cast<PostStmt>(progPoint);
if (ps.getTag())
continue;
if (isa<BinaryOperator>(ps.getStmt()))
continue;
// Conditions 5, 6, and 7.
const ProgramState *state = node->getState();
const ProgramState *pred_state = pred->getState();
if (state->store != pred_state->store || state->GDM != pred_state->GDM ||
progPoint.getLocationContext() != pred->getLocationContext())
continue;
// Condition 8.
if (node->getCFG().isBlkExpr(ps.getStmt()))
continue;
// If we reach here, we can remove the node. This means:
// (a) changing the predecessors successor to the successor of this node
// (b) changing the successors predecessor to the predecessor of this node
// (c) Putting 'node' onto freeNodes.
pred->replaceSuccessor(succ);
succ->replacePredecessor(pred);
if (!freeNodes)
freeNodes = new NodeList();
getNodeList(freeNodes)->push_back(node);
Nodes.RemoveNode(node);
--NumNodes;
node->~ExplodedNode();
}
nl.clear();
}
示例8: VisitLogicalExpr
void ExprEngine::VisitLogicalExpr(const BinaryOperator* B, ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
assert(B->getOpcode() == BO_LAnd ||
B->getOpcode() == BO_LOr);
StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
ProgramStateRef state = Pred->getState();
ExplodedNode *N = Pred;
while (!N->getLocation().getAs<BlockEntrance>()) {
ProgramPoint P = N->getLocation();
assert(P.getAs<PreStmt>()|| P.getAs<PreStmtPurgeDeadSymbols>());
(void) P;
assert(N->pred_size() == 1);
N = *N->pred_begin();
}
assert(N->pred_size() == 1);
N = *N->pred_begin();
BlockEdge BE = N->getLocation().castAs<BlockEdge>();
SVal X;
// Determine the value of the expression by introspecting how we
// got this location in the CFG. This requires looking at the previous
// block we were in and what kind of control-flow transfer was involved.
const CFGBlock *SrcBlock = BE.getSrc();
// The only terminator (if there is one) that makes sense is a logical op.
CFGTerminator T = SrcBlock->getTerminator();
if (const BinaryOperator *Term = cast_or_null<BinaryOperator>(T.getStmt())) {
(void) Term;
assert(Term->isLogicalOp());
assert(SrcBlock->succ_size() == 2);
// Did we take the true or false branch?
unsigned constant = (*SrcBlock->succ_begin() == BE.getDst()) ? 1 : 0;
X = svalBuilder.makeIntVal(constant, B->getType());
}
else {
// If there is no terminator, by construction the last statement
// in SrcBlock is the value of the enclosing expression.
// However, we still need to constrain that value to be 0 or 1.
assert(!SrcBlock->empty());
CFGStmt Elem = SrcBlock->rbegin()->castAs<CFGStmt>();
const Expr *RHS = cast<Expr>(Elem.getStmt());
SVal RHSVal = N->getState()->getSVal(RHS, Pred->getLocationContext());
if (RHSVal.isUndef()) {
X = RHSVal;
} else {
DefinedOrUnknownSVal DefinedRHS = RHSVal.castAs<DefinedOrUnknownSVal>();
ProgramStateRef StTrue, StFalse;
llvm::tie(StTrue, StFalse) = N->getState()->assume(DefinedRHS);
if (StTrue) {
if (StFalse) {
// We can't constrain the value to 0 or 1.
// The best we can do is a cast.
X = getSValBuilder().evalCast(RHSVal, B->getType(), RHS->getType());
} else {
// The value is known to be true.
X = getSValBuilder().makeIntVal(1, B->getType());
}
} else {
// The value is known to be false.
assert(StFalse && "Infeasible path!");
X = getSValBuilder().makeIntVal(0, B->getType());
}
}
}
Bldr.generateNode(B, Pred, state->BindExpr(B, Pred->getLocationContext(), X));
}
示例9: VisitDeclStmt
void ExprEngine::VisitDeclStmt(const DeclStmt *DS, ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
// Assumption: The CFG has one DeclStmt per Decl.
const VarDecl *VD = dyn_cast_or_null<VarDecl>(*DS->decl_begin());
if (!VD) {
//TODO:AZ: remove explicit insertion after refactoring is done.
Dst.insert(Pred);
return;
}
// FIXME: all pre/post visits should eventually be handled by ::Visit().
ExplodedNodeSet dstPreVisit;
getCheckerManager().runCheckersForPreStmt(dstPreVisit, Pred, DS, *this);
StmtNodeBuilder B(dstPreVisit, Dst, *currBldrCtx);
for (ExplodedNodeSet::iterator I = dstPreVisit.begin(), E = dstPreVisit.end();
I!=E; ++I) {
ExplodedNode *N = *I;
ProgramStateRef state = N->getState();
const LocationContext *LC = N->getLocationContext();
// Decls without InitExpr are not initialized explicitly.
if (const Expr *InitEx = VD->getInit()) {
// Note in the state that the initialization has occurred.
ExplodedNode *UpdatedN = N;
SVal InitVal = state->getSVal(InitEx, LC);
if (isa<CXXConstructExpr>(InitEx->IgnoreImplicit())) {
// We constructed the object directly in the variable.
// No need to bind anything.
B.generateNode(DS, UpdatedN, state);
} else {
// We bound the temp obj region to the CXXConstructExpr. Now recover
// the lazy compound value when the variable is not a reference.
if (AMgr.getLangOpts().CPlusPlus && VD->getType()->isRecordType() &&
!VD->getType()->isReferenceType()) {
if (Optional<loc::MemRegionVal> M =
InitVal.getAs<loc::MemRegionVal>()) {
InitVal = state->getSVal(M->getRegion());
assert(InitVal.getAs<nonloc::LazyCompoundVal>());
}
}
// Recover some path-sensitivity if a scalar value evaluated to
// UnknownVal.
if (InitVal.isUnknown()) {
QualType Ty = InitEx->getType();
if (InitEx->isGLValue()) {
Ty = getContext().getPointerType(Ty);
}
InitVal = svalBuilder.conjureSymbolVal(0, InitEx, LC, Ty,
currBldrCtx->blockCount());
}
B.takeNodes(UpdatedN);
ExplodedNodeSet Dst2;
evalBind(Dst2, DS, UpdatedN, state->getLValue(VD, LC), InitVal, true);
B.addNodes(Dst2);
}
}
else {
B.generateNode(DS, N, state);
}
}
}
示例10: VisitCast
void ExprEngine::VisitCast(const CastExpr *CastE, const Expr *Ex,
ExplodedNode *Pred, ExplodedNodeSet &Dst) {
ExplodedNodeSet dstPreStmt;
getCheckerManager().runCheckersForPreStmt(dstPreStmt, Pred, CastE, *this);
if (CastE->getCastKind() == CK_LValueToRValue) {
for (ExplodedNodeSet::iterator I = dstPreStmt.begin(), E = dstPreStmt.end();
I!=E; ++I) {
ExplodedNode *subExprNode = *I;
ProgramStateRef state = subExprNode->getState();
const LocationContext *LCtx = subExprNode->getLocationContext();
evalLoad(Dst, CastE, CastE, subExprNode, state, state->getSVal(Ex, LCtx));
}
return;
}
// All other casts.
QualType T = CastE->getType();
QualType ExTy = Ex->getType();
if (const ExplicitCastExpr *ExCast=dyn_cast_or_null<ExplicitCastExpr>(CastE))
T = ExCast->getTypeAsWritten();
StmtNodeBuilder Bldr(dstPreStmt, Dst, *currBldrCtx);
for (ExplodedNodeSet::iterator I = dstPreStmt.begin(), E = dstPreStmt.end();
I != E; ++I) {
Pred = *I;
ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
switch (CastE->getCastKind()) {
case CK_LValueToRValue:
llvm_unreachable("LValueToRValue casts handled earlier.");
case CK_ToVoid:
continue;
// The analyzer doesn't do anything special with these casts,
// since it understands retain/release semantics already.
case CK_ARCProduceObject:
case CK_ARCConsumeObject:
case CK_ARCReclaimReturnedObject:
case CK_ARCExtendBlockObject: // Fall-through.
case CK_CopyAndAutoreleaseBlockObject:
// The analyser can ignore atomic casts for now, although some future
// checkers may want to make certain that you're not modifying the same
// value through atomic and nonatomic pointers.
case CK_AtomicToNonAtomic:
case CK_NonAtomicToAtomic:
// True no-ops.
case CK_NoOp:
case CK_ConstructorConversion:
case CK_UserDefinedConversion:
case CK_FunctionToPointerDecay:
case CK_BuiltinFnToFnPtr: {
// Copy the SVal of Ex to CastE.
ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
SVal V = state->getSVal(Ex, LCtx);
state = state->BindExpr(CastE, LCtx, V);
Bldr.generateNode(CastE, Pred, state);
continue;
}
case CK_MemberPointerToBoolean:
// FIXME: For now, member pointers are represented by void *.
// FALLTHROUGH
case CK_Dependent:
case CK_ArrayToPointerDecay:
case CK_BitCast:
case CK_IntegralCast:
case CK_NullToPointer:
case CK_IntegralToPointer:
case CK_PointerToIntegral:
case CK_PointerToBoolean:
case CK_IntegralToBoolean:
case CK_IntegralToFloating:
case CK_FloatingToIntegral:
case CK_FloatingToBoolean:
case CK_FloatingCast:
case CK_FloatingRealToComplex:
case CK_FloatingComplexToReal:
case CK_FloatingComplexToBoolean:
case CK_FloatingComplexCast:
case CK_FloatingComplexToIntegralComplex:
case CK_IntegralRealToComplex:
case CK_IntegralComplexToReal:
case CK_IntegralComplexToBoolean:
case CK_IntegralComplexCast:
case CK_IntegralComplexToFloatingComplex:
case CK_CPointerToObjCPointerCast:
case CK_BlockPointerToObjCPointerCast:
case CK_AnyPointerToBlockPointerCast:
case CK_ObjCObjectLValueCast:
case CK_ZeroToOCLEvent: {
// Delegate to SValBuilder to process.
SVal V = state->getSVal(Ex, LCtx);
V = svalBuilder.evalCast(V, T, ExTy);
state = state->BindExpr(CastE, LCtx, V);
Bldr.generateNode(CastE, Pred, state);
continue;
//.........这里部分代码省略.........
示例11: VisitLogicalExpr
void ExprEngine::VisitLogicalExpr(const BinaryOperator* B, ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
assert(B->getOpcode() == BO_LAnd ||
B->getOpcode() == BO_LOr);
StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
ProgramStateRef state = Pred->getState();
if (B->getType()->isVectorType()) {
// FIXME: We do not model vector arithmetic yet. When adding support for
// that, note that the CFG-based reasoning below does not apply, because
// logical operators on vectors are not short-circuit. Currently they are
// modeled as short-circuit in Clang CFG but this is incorrect.
// Do not set the value for the expression. It'd be UnknownVal by default.
Bldr.generateNode(B, Pred, state);
return;
}
ExplodedNode *N = Pred;
while (!N->getLocation().getAs<BlockEntrance>()) {
ProgramPoint P = N->getLocation();
assert(P.getAs<PreStmt>()|| P.getAs<PreStmtPurgeDeadSymbols>());
(void) P;
assert(N->pred_size() == 1);
N = *N->pred_begin();
}
assert(N->pred_size() == 1);
N = *N->pred_begin();
BlockEdge BE = N->getLocation().castAs<BlockEdge>();
SVal X;
// Determine the value of the expression by introspecting how we
// got this location in the CFG. This requires looking at the previous
// block we were in and what kind of control-flow transfer was involved.
const CFGBlock *SrcBlock = BE.getSrc();
// The only terminator (if there is one) that makes sense is a logical op.
CFGTerminator T = SrcBlock->getTerminator();
if (const BinaryOperator *Term = cast_or_null<BinaryOperator>(T.getStmt())) {
(void) Term;
assert(Term->isLogicalOp());
assert(SrcBlock->succ_size() == 2);
// Did we take the true or false branch?
unsigned constant = (*SrcBlock->succ_begin() == BE.getDst()) ? 1 : 0;
X = svalBuilder.makeIntVal(constant, B->getType());
}
else {
// If there is no terminator, by construction the last statement
// in SrcBlock is the value of the enclosing expression.
// However, we still need to constrain that value to be 0 or 1.
assert(!SrcBlock->empty());
CFGStmt Elem = SrcBlock->rbegin()->castAs<CFGStmt>();
const Expr *RHS = cast<Expr>(Elem.getStmt());
SVal RHSVal = N->getState()->getSVal(RHS, Pred->getLocationContext());
if (RHSVal.isUndef()) {
X = RHSVal;
} else {
// We evaluate "RHSVal != 0" expression which result in 0 if the value is
// known to be false, 1 if the value is known to be true and a new symbol
// when the assumption is unknown.
nonloc::ConcreteInt Zero(getBasicVals().getValue(0, B->getType()));
X = evalBinOp(N->getState(), BO_NE,
svalBuilder.evalCast(RHSVal, B->getType(), RHS->getType()),
Zero, B->getType());
}
}
Bldr.generateNode(B, Pred, state->BindExpr(B, Pred->getLocationContext(), X));
}
示例12: VisitCXXConstructExpr
void ExprEngine::VisitCXXConstructExpr(const CXXConstructExpr *E,
const MemRegion *Dest,
ExplodedNode *Pred,
ExplodedNodeSet &destNodes) {
const CXXConstructorDecl *CD = E->getConstructor();
assert(CD);
#if 0
if (!(CD->doesThisDeclarationHaveABody() && AMgr.shouldInlineCall()))
// FIXME: invalidate the object.
return;
#endif
// Evaluate other arguments.
ExplodedNodeSet argsEvaluated;
const FunctionProtoType *FnType = CD->getType()->getAs<FunctionProtoType>();
evalArguments(E->arg_begin(), E->arg_end(), FnType, Pred, argsEvaluated);
#if 0
// Is the constructor elidable?
if (E->isElidable()) {
VisitAggExpr(E->getArg(0), destNodes, Pred, Dst);
// FIXME: this is here to force propagation if VisitAggExpr doesn't
if (destNodes.empty())
destNodes.Add(Pred);
return;
}
#endif
// Perform the previsit of the constructor.
ExplodedNodeSet destPreVisit;
getCheckerManager().runCheckersForPreStmt(destPreVisit, argsEvaluated, E,
*this);
// Evaluate the constructor. Currently we don't now allow checker-specific
// implementations of specific constructors (as we do with ordinary
// function calls. We can re-evaluate this in the future.
#if 0
// Inlining currently isn't fully implemented.
if (AMgr.shouldInlineCall()) {
if (!Dest)
Dest =
svalBuilder.getRegionManager().getCXXTempObjectRegion(E,
Pred->getLocationContext());
// The callee stack frame context used to create the 'this'
// parameter region.
const StackFrameContext *SFC =
AMgr.getStackFrame(CD, Pred->getLocationContext(),
E, currentBuilderContext->getBlock(),
currentStmtIdx);
// Create the 'this' region.
const CXXThisRegion *ThisR =
getCXXThisRegion(E->getConstructor()->getParent(), SFC);
CallEnter Loc(E, SFC, Pred->getLocationContext());
StmtNodeBuilder Bldr(argsEvaluated, destNodes, *currentBuilderContext);
for (ExplodedNodeSet::iterator NI = argsEvaluated.begin(),
NE = argsEvaluated.end(); NI != NE; ++NI) {
const ProgramState *state = (*NI)->getState();
// Setup 'this' region, so that the ctor is evaluated on the object pointed
// by 'Dest'.
state = state->bindLoc(loc::MemRegionVal(ThisR), loc::MemRegionVal(Dest));
Bldr.generateNode(Loc, *NI, state);
}
}
#endif
// Default semantics: invalidate all regions passed as arguments.
ExplodedNodeSet destCall;
{
StmtNodeBuilder Bldr(destPreVisit, destCall, *currentBuilderContext);
for (ExplodedNodeSet::iterator
i = destPreVisit.begin(), e = destPreVisit.end();
i != e; ++i)
{
ExplodedNode *Pred = *i;
const LocationContext *LC = Pred->getLocationContext();
const ProgramState *state = Pred->getState();
state = invalidateArguments(state, CallOrObjCMessage(E, state, LC), LC);
Bldr.generateNode(E, Pred, state);
}
}
// Do the post visit.
getCheckerManager().runCheckersForPostStmt(destNodes, destCall, E, *this);
}
示例13: VisitObjCMessage
void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
CallEventManager &CEMgr = getStateManager().getCallEventManager();
CallEventRef<ObjCMethodCall> Msg =
CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext());
// Handle the previsits checks.
ExplodedNodeSet dstPrevisit;
getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
*Msg, *this);
ExplodedNodeSet dstGenericPrevisit;
getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit,
*Msg, *this);
// Proceed with evaluate the message expression.
ExplodedNodeSet dstEval;
StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currentBuilderContext);
for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(),
DE = dstGenericPrevisit.end(); DI != DE; ++DI) {
ExplodedNode *Pred = *DI;
ProgramStateRef State = Pred->getState();
CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State);
if (UpdatedMsg->isInstanceMessage()) {
SVal recVal = UpdatedMsg->getReceiverSVal();
if (!recVal.isUndef()) {
// Bifurcate the state into nil and non-nil ones.
DefinedOrUnknownSVal receiverVal = cast<DefinedOrUnknownSVal>(recVal);
ProgramStateRef notNilState, nilState;
llvm::tie(notNilState, nilState) = State->assume(receiverVal);
// There are three cases: can be nil or non-nil, must be nil, must be
// non-nil. We ignore must be nil, and merge the rest two into non-nil.
// FIXME: This ignores many potential bugs (<rdar://problem/11733396>).
// Revisit once we have lazier constraints.
if (nilState && !notNilState) {
continue;
}
// Check if the "raise" message was sent.
assert(notNilState);
if (Msg->getSelector() == RaiseSel) {
// If we raise an exception, for now treat it as a sink.
// Eventually we will want to handle exceptions properly.
Bldr.generateNode(currentStmt, Pred, State, true);
continue;
}
// Generate a transition to non-Nil state.
if (notNilState != State)
Pred = Bldr.generateNode(currentStmt, Pred, notNilState);
}
} else {
// Check for special class methods.
if (const ObjCInterfaceDecl *Iface = Msg->getReceiverInterface()) {
if (!NSExceptionII) {
ASTContext &Ctx = getContext();
NSExceptionII = &Ctx.Idents.get("NSException");
}
if (isSubclass(Iface, NSExceptionII)) {
enum { NUM_RAISE_SELECTORS = 2 };
// Lazily create a cache of the selectors.
if (!NSExceptionInstanceRaiseSelectors) {
ASTContext &Ctx = getContext();
NSExceptionInstanceRaiseSelectors =
new Selector[NUM_RAISE_SELECTORS];
SmallVector<IdentifierInfo*, NUM_RAISE_SELECTORS> II;
unsigned idx = 0;
// raise:format:
II.push_back(&Ctx.Idents.get("raise"));
II.push_back(&Ctx.Idents.get("format"));
NSExceptionInstanceRaiseSelectors[idx++] =
Ctx.Selectors.getSelector(II.size(), &II[0]);
// raise:format:arguments:
II.push_back(&Ctx.Idents.get("arguments"));
NSExceptionInstanceRaiseSelectors[idx++] =
Ctx.Selectors.getSelector(II.size(), &II[0]);
}
Selector S = Msg->getSelector();
bool RaisesException = false;
for (unsigned i = 0; i < NUM_RAISE_SELECTORS; ++i) {
if (S == NSExceptionInstanceRaiseSelectors[i]) {
RaisesException = true;
break;
}
}
if (RaisesException) {
// If we raise an exception, for now treat it as a sink.
// Eventually we will want to handle exceptions properly.
Bldr.generateNode(currentStmt, Pred, Pred->getState(), true);
continue;
}
//.........这里部分代码省略.........
示例14: VisitObjCMessage
void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
CallEventManager &CEMgr = getStateManager().getCallEventManager();
CallEventRef<ObjCMethodCall> Msg =
CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext());
// Handle the previsits checks.
ExplodedNodeSet dstPrevisit;
getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
*Msg, *this);
ExplodedNodeSet dstGenericPrevisit;
getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit,
*Msg, *this);
// Proceed with evaluate the message expression.
ExplodedNodeSet dstEval;
StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx);
for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(),
DE = dstGenericPrevisit.end(); DI != DE; ++DI) {
ExplodedNode *Pred = *DI;
ProgramStateRef State = Pred->getState();
CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State);
if (UpdatedMsg->isInstanceMessage()) {
SVal recVal = UpdatedMsg->getReceiverSVal();
if (!recVal.isUndef()) {
// Bifurcate the state into nil and non-nil ones.
DefinedOrUnknownSVal receiverVal =
recVal.castAs<DefinedOrUnknownSVal>();
ProgramStateRef notNilState, nilState;
std::tie(notNilState, nilState) = State->assume(receiverVal);
// There are three cases: can be nil or non-nil, must be nil, must be
// non-nil. We ignore must be nil, and merge the rest two into non-nil.
// FIXME: This ignores many potential bugs (<rdar://problem/11733396>).
// Revisit once we have lazier constraints.
if (nilState && !notNilState) {
continue;
}
// Check if the "raise" message was sent.
assert(notNilState);
if (ObjCNoRet.isImplicitNoReturn(ME)) {
// If we raise an exception, for now treat it as a sink.
// Eventually we will want to handle exceptions properly.
Bldr.generateSink(ME, Pred, State);
continue;
}
// Generate a transition to non-Nil state.
if (notNilState != State) {
Pred = Bldr.generateNode(ME, Pred, notNilState);
assert(Pred && "Should have cached out already!");
}
}
} else {
// Check for special class methods that are known to not return
// and that we should treat as a sink.
if (ObjCNoRet.isImplicitNoReturn(ME)) {
// If we raise an exception, for now treat it as a sink.
// Eventually we will want to handle exceptions properly.
Bldr.generateSink(ME, Pred, Pred->getState());
continue;
}
}
defaultEvalCall(Bldr, Pred, *UpdatedMsg);
}
ExplodedNodeSet dstPostvisit;
getCheckerManager().runCheckersForPostCall(dstPostvisit, dstEval,
*Msg, *this);
// Finally, perform the post-condition check of the ObjCMessageExpr and store
// the created nodes in 'Dst'.
getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit,
*Msg, *this);
}
示例15: VisitCast
void ExprEngine::VisitCast(const CastExpr *CastE, const Expr *Ex,
ExplodedNode *Pred, ExplodedNodeSet &Dst) {
ExplodedNodeSet dstPreStmt;
getCheckerManager().runCheckersForPreStmt(dstPreStmt, Pred, CastE, *this);
if (CastE->getCastKind() == CK_LValueToRValue) {
for (ExplodedNodeSet::iterator I = dstPreStmt.begin(), E = dstPreStmt.end();
I!=E; ++I) {
ExplodedNode *subExprNode = *I;
const ProgramState *state = subExprNode->getState();
const LocationContext *LCtx = subExprNode->getLocationContext();
evalLoad(Dst, CastE, subExprNode, state, state->getSVal(Ex, LCtx));
}
return;
}
// All other casts.
QualType T = CastE->getType();
QualType ExTy = Ex->getType();
if (const ExplicitCastExpr *ExCast=dyn_cast_or_null<ExplicitCastExpr>(CastE))
T = ExCast->getTypeAsWritten();
StmtNodeBuilder Bldr(dstPreStmt, Dst, *currentBuilderContext);
for (ExplodedNodeSet::iterator I = dstPreStmt.begin(), E = dstPreStmt.end();
I != E; ++I) {
Pred = *I;
switch (CastE->getCastKind()) {
case CK_LValueToRValue:
llvm_unreachable("LValueToRValue casts handled earlier.");
case CK_ToVoid:
continue;
// The analyzer doesn't do anything special with these casts,
// since it understands retain/release semantics already.
case CK_ARCProduceObject:
case CK_ARCConsumeObject:
case CK_ARCReclaimReturnedObject:
case CK_ARCExtendBlockObject: // Fall-through.
// The analyser can ignore atomic casts for now, although some future
// checkers may want to make certain that you're not modifying the same
// value through atomic and nonatomic pointers.
case CK_AtomicToNonAtomic:
case CK_NonAtomicToAtomic:
// True no-ops.
case CK_NoOp:
case CK_FunctionToPointerDecay: {
// Copy the SVal of Ex to CastE.
const ProgramState *state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
SVal V = state->getSVal(Ex, LCtx);
state = state->BindExpr(CastE, LCtx, V);
Bldr.generateNode(CastE, Pred, state);
continue;
}
case CK_Dependent:
case CK_ArrayToPointerDecay:
case CK_BitCast:
case CK_LValueBitCast:
case CK_IntegralCast:
case CK_NullToPointer:
case CK_IntegralToPointer:
case CK_PointerToIntegral:
case CK_PointerToBoolean:
case CK_IntegralToBoolean:
case CK_IntegralToFloating:
case CK_FloatingToIntegral:
case CK_FloatingToBoolean:
case CK_FloatingCast:
case CK_FloatingRealToComplex:
case CK_FloatingComplexToReal:
case CK_FloatingComplexToBoolean:
case CK_FloatingComplexCast:
case CK_FloatingComplexToIntegralComplex:
case CK_IntegralRealToComplex:
case CK_IntegralComplexToReal:
case CK_IntegralComplexToBoolean:
case CK_IntegralComplexCast:
case CK_IntegralComplexToFloatingComplex:
case CK_CPointerToObjCPointerCast:
case CK_BlockPointerToObjCPointerCast:
case CK_AnyPointerToBlockPointerCast:
case CK_ObjCObjectLValueCast: {
// Delegate to SValBuilder to process.
const ProgramState *state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
SVal V = state->getSVal(Ex, LCtx);
V = svalBuilder.evalCast(V, T, ExTy);
state = state->BindExpr(CastE, LCtx, V);
Bldr.generateNode(CastE, Pred, state);
continue;
}
case CK_DerivedToBase:
case CK_UncheckedDerivedToBase: {
// For DerivedToBase cast, delegate to the store manager.
const ProgramState *state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
SVal val = state->getSVal(Ex, LCtx);
//.........这里部分代码省略.........