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C++ ExplodedNode类代码示例

本文整理汇总了C++中ExplodedNode的典型用法代码示例。如果您正苦于以下问题:C++ ExplodedNode类的具体用法?C++ ExplodedNode怎么用?C++ ExplodedNode使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了ExplodedNode类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

ExplodedNode*
IndirectGotoNodeBuilder::generateNode(const iterator &I,
                                      const ProgramState *St,
                                      bool isSink) {
  bool IsNew;

  ExplodedNode *Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
                                      Pred->getLocationContext()), St, &IsNew);

  Succ->addPredecessor(Pred, *Eng.G);

  if (IsNew) {

    if (isSink)
      Succ->markAsSink();
    else
      Eng.WList->enqueue(Succ);

    return Succ;
  }

  return NULL;
}
开发者ID:lygstate,项目名称:safecode-mirror,代码行数:23,代码来源:CoreEngine.cpp

示例2: assert

ExplodedNode*
GRSwitchNodeBuilder::generateDefaultCaseNode(const GRState* St, bool isSink) {

  // Get the block for the default case.
  assert (Src->succ_rbegin() != Src->succ_rend());
  CFGBlock* DefaultBlock = *Src->succ_rbegin();

  bool IsNew;

  ExplodedNode* Succ = Eng.G->getNode(BlockEdge(Src, DefaultBlock,
                                       Pred->getLocationContext()), St, &IsNew);
  Succ->addPredecessor(Pred, *Eng.G);

  if (IsNew) {
    if (isSink)
      Succ->markAsSink();
    else
      Eng.WList->Enqueue(Succ);

    return Succ;
  }

  return NULL;
}
开发者ID:albertz,项目名称:clang,代码行数:24,代码来源:GRCoreEngine.cpp

示例3: BuiltinBug

void UndefBranchChecker::checkBranchCondition(const Stmt *Condition,
                                              CheckerContext &Ctx) const {
  SVal X = Ctx.getState()->getSVal(Condition, Ctx.getLocationContext());
  if (X.isUndef()) {
    // Generate a sink node, which implicitly marks both outgoing branches as
    // infeasible.
    ExplodedNode *N = Ctx.generateSink();
    if (N) {
      if (!BT)
        BT.reset(new BuiltinBug(
            this, "Branch condition evaluates to a garbage value"));

      // What's going on here: we want to highlight the subexpression of the
      // condition that is the most likely source of the "uninitialized
      // branch condition."  We do a recursive walk of the condition's
      // subexpressions and roughly look for the most nested subexpression
      // that binds to Undefined.  We then highlight that expression's range.

      // Get the predecessor node and check if is a PostStmt with the Stmt
      // being the terminator condition.  We want to inspect the state
      // of that node instead because it will contain main information about
      // the subexpressions.

      // Note: any predecessor will do.  They should have identical state,
      // since all the BlockEdge did was act as an error sink since the value
      // had to already be undefined.
      assert (!N->pred_empty());
      const Expr *Ex = cast<Expr>(Condition);
      ExplodedNode *PrevN = *N->pred_begin();
      ProgramPoint P = PrevN->getLocation();
      ProgramStateRef St = N->getState();

      if (Optional<PostStmt> PS = P.getAs<PostStmt>())
        if (PS->getStmt() == Ex)
          St = PrevN->getState();

      FindUndefExpr FindIt(St, Ctx.getLocationContext());
      Ex = FindIt.FindExpr(Ex);

      // Emit the bug report.
      BugReport *R = new BugReport(*BT, BT->getDescription(), N);
      bugreporter::trackNullOrUndefValue(N, Ex, *R);
      R->addRange(Ex->getSourceRange());

      Ctx.emitReport(R);
    }
  }
}
开发者ID:Bigcheese,项目名称:clang,代码行数:48,代码来源:UndefBranchChecker.cpp

示例4: assert

/// \brief Run checkers for evaluating a call.
/// Only one checker will evaluate the call.
void CheckerManager::runCheckersForEvalCall(ExplodedNodeSet &Dst,
                                            const ExplodedNodeSet &Src,
                                            const CallExpr *CE,
                                            ExprEngine &Eng,
                                            GraphExpander *defaultEval) {
  if (EvalCallCheckers.empty()   &&
      InlineCallCheckers.empty() &&
      defaultEval == 0) {
    Dst.insert(Src);
    return;
  }

  for (ExplodedNodeSet::iterator
         NI = Src.begin(), NE = Src.end(); NI != NE; ++NI) {

    ExplodedNode *Pred = *NI;
    bool anyEvaluated = false;

    // First, check if any of the InlineCall callbacks can evaluate the call.
    assert(InlineCallCheckers.size() <= 1 &&
           "InlineCall is a special hacky callback to allow intrusive"
           "evaluation of the call (which simulates inlining). It is "
           "currently only used by OSAtomicChecker and should go away "
           "at some point.");
    for (std::vector<InlineCallFunc>::iterator
           EI = InlineCallCheckers.begin(), EE = InlineCallCheckers.end();
         EI != EE; ++EI) {
      ExplodedNodeSet checkDst;
      bool evaluated = (*EI)(CE, Eng, Pred, checkDst);
      assert(!(evaluated && anyEvaluated)
             && "There are more than one checkers evaluating the call");
      if (evaluated) {
        anyEvaluated = true;
        Dst.insert(checkDst);
#ifdef NDEBUG
        break; // on release don't check that no other checker also evals.
#endif
      }
    }

#ifdef NDEBUG // on release don't check that no other checker also evals.
    if (anyEvaluated) {
      break;
    }
#endif

    // Next, check if any of the EvalCall callbacks can evaluate the call.
    for (std::vector<EvalCallFunc>::iterator
           EI = EvalCallCheckers.begin(), EE = EvalCallCheckers.end();
         EI != EE; ++EI) {
      ExplodedNodeSet checkDst;
      ProgramPoint::Kind K = ProgramPoint::PostStmtKind;
      const ProgramPoint &L = ProgramPoint::getProgramPoint(CE, K,
                                Pred->getLocationContext(), EI->Checker);
      bool evaluated = false;
      { // CheckerContext generates transitions(populates checkDest) on
        // destruction, so introduce the scope to make sure it gets properly
        // populated.
        CheckerContext C(checkDst, Eng.getBuilder(), Eng, Pred, L, 0);
        evaluated = (*EI)(CE, C);
      }
      assert(!(evaluated && anyEvaluated)
             && "There are more than one checkers evaluating the call");
      if (evaluated) {
        anyEvaluated = true;
        Dst.insert(checkDst);
#ifdef NDEBUG
        break; // on release don't check that no other checker also evals.
#endif
      }
    }
    
    // If none of the checkers evaluated the call, ask ExprEngine to handle it.
    if (!anyEvaluated) {
      if (defaultEval)
        defaultEval->expandGraph(Dst, Pred);
      else
        Dst.insert(Pred);
    }
  }
}
开发者ID:asdlei00,项目名称:freebsd,代码行数:83,代码来源:CheckerManager.cpp

示例5: assert

/// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps.
bool CoreEngine::ExecuteWorkList(const LocationContext *L, unsigned Steps,
                                   const ProgramState *InitState) {

  if (G->num_roots() == 0) { // Initialize the analysis by constructing
    // the root if none exists.

    const CFGBlock *Entry = &(L->getCFG()->getEntry());

    assert (Entry->empty() &&
            "Entry block must be empty.");

    assert (Entry->succ_size() == 1 &&
            "Entry block must have 1 successor.");

    // Get the solitary successor.
    const CFGBlock *Succ = *(Entry->succ_begin());

    // Construct an edge representing the
    // starting location in the function.
    BlockEdge StartLoc(Entry, Succ, L);

    // Set the current block counter to being empty.
    WList->setBlockCounter(BCounterFactory.GetEmptyCounter());

    if (!InitState)
      // Generate the root.
      generateNode(StartLoc, SubEng.getInitialState(L), 0);
    else
      generateNode(StartLoc, InitState, 0);
  }

  // Check if we have a steps limit
  bool UnlimitedSteps = Steps == 0;

  while (WList->hasWork()) {
    if (!UnlimitedSteps) {
      if (Steps == 0)
        break;
      --Steps;
    }

    const WorkListUnit& WU = WList->dequeue();

    // Set the current block counter.
    WList->setBlockCounter(WU.getBlockCounter());

    // Retrieve the node.
    ExplodedNode *Node = WU.getNode();

    // Dispatch on the location type.
    switch (Node->getLocation().getKind()) {
      case ProgramPoint::BlockEdgeKind:
        HandleBlockEdge(cast<BlockEdge>(Node->getLocation()), Node);
        break;

      case ProgramPoint::BlockEntranceKind:
        HandleBlockEntrance(cast<BlockEntrance>(Node->getLocation()), Node);
        break;

      case ProgramPoint::BlockExitKind:
        assert (false && "BlockExit location never occur in forward analysis.");
        break;

      case ProgramPoint::CallEnterKind:
        HandleCallEnter(cast<CallEnter>(Node->getLocation()), WU.getBlock(), 
                        WU.getIndex(), Node);
        break;

      case ProgramPoint::CallExitKind:
        HandleCallExit(cast<CallExit>(Node->getLocation()), Node);
        break;

      default:
        assert(isa<PostStmt>(Node->getLocation()) || 
               isa<PostInitializer>(Node->getLocation()));
        HandlePostStmt(WU.getBlock(), WU.getIndex(), Node);
        break;
    }
  }

  SubEng.processEndWorklist(hasWorkRemaining());
  return WList->hasWork();
}
开发者ID:lygstate,项目名称:safecode-mirror,代码行数:84,代码来源:CoreEngine.cpp

示例6: NodeList

void ExplodedGraph::reclaimRecentlyAllocatedNodes() {
  if (!recentlyAllocatedNodes)
    return;
  NodeList &nl = *getNodeList(recentlyAllocatedNodes);
 
  // Reclaimn all nodes that match *all* the following criteria:
  //
  // (1) 1 predecessor (that has one successor)
  // (2) 1 successor (that has one predecessor)
  // (3) The ProgramPoint is for a PostStmt.
  // (4) There is no 'tag' for the ProgramPoint.
  // (5) The 'store' is the same as the predecessor.
  // (6) The 'GDM' is the same as the predecessor.
  // (7) The LocationContext is the same as the predecessor.
  // (8) The PostStmt is for a non-CFGElement expression.
  
  for (NodeList::iterator i = nl.begin(), e = nl.end() ; i != e; ++i) {
    ExplodedNode *node = *i;
    
    // Conditions 1 and 2.
    if (node->pred_size() != 1 || node->succ_size() != 1)
      continue;

    ExplodedNode *pred = *(node->pred_begin());
    if (pred->succ_size() != 1)
      continue;

    ExplodedNode *succ = *(node->succ_begin());
    if (succ->pred_size() != 1)
      continue;

    // Condition 3.
    ProgramPoint progPoint = node->getLocation();
    if (!isa<PostStmt>(progPoint))
      continue;
    // Condition 4.
    PostStmt ps = cast<PostStmt>(progPoint);
    if (ps.getTag())
      continue;

    if (isa<BinaryOperator>(ps.getStmt()))
      continue;

    // Conditions 5, 6, and 7.
    const ProgramState *state = node->getState();
    const ProgramState *pred_state = pred->getState();    
    if (state->store != pred_state->store || state->GDM != pred_state->GDM ||
        progPoint.getLocationContext() != pred->getLocationContext())
      continue;

    // Condition 8.
    if (node->getCFG().isBlkExpr(ps.getStmt()))
      continue;
    
    // If we reach here, we can remove the node.  This means:
    // (a) changing the predecessors successor to the successor of this node
    // (b) changing the successors predecessor to the predecessor of this node
    // (c) Putting 'node' onto freeNodes.
    pred->replaceSuccessor(succ);
    succ->replacePredecessor(pred);
    if (!freeNodes)
      freeNodes = new NodeList();
    getNodeList(freeNodes)->push_back(node);
    Nodes.RemoveNode(node);
    --NumNodes;
    node->~ExplodedNode();
  }
  
  nl.clear();
}
开发者ID:ACSOP,项目名称:android_external_clang,代码行数:70,代码来源:ExplodedGraph.cpp

示例7: getCheckerManager

void ExprEngine::VisitCast(const CastExpr *CastE, const Expr *Ex, 
                           ExplodedNode *Pred, ExplodedNodeSet &Dst) {
  
  ExplodedNodeSet dstPreStmt;
  getCheckerManager().runCheckersForPreStmt(dstPreStmt, Pred, CastE, *this);
  
  if (CastE->getCastKind() == CK_LValueToRValue) {
    for (ExplodedNodeSet::iterator I = dstPreStmt.begin(), E = dstPreStmt.end();
         I!=E; ++I) {
      ExplodedNode *subExprNode = *I;
      const ProgramState *state = subExprNode->getState();
      const LocationContext *LCtx = subExprNode->getLocationContext();
      evalLoad(Dst, CastE, subExprNode, state, state->getSVal(Ex, LCtx));
    }
    return;
  }
  
  // All other casts.  
  QualType T = CastE->getType();
  QualType ExTy = Ex->getType();
  
  if (const ExplicitCastExpr *ExCast=dyn_cast_or_null<ExplicitCastExpr>(CastE))
    T = ExCast->getTypeAsWritten();
  
  StmtNodeBuilder Bldr(dstPreStmt, Dst, *currentBuilderContext);
  for (ExplodedNodeSet::iterator I = dstPreStmt.begin(), E = dstPreStmt.end();
       I != E; ++I) {
    
    Pred = *I;
    
    switch (CastE->getCastKind()) {
      case CK_LValueToRValue:
        llvm_unreachable("LValueToRValue casts handled earlier.");
      case CK_ToVoid:
        continue;
        // The analyzer doesn't do anything special with these casts,
        // since it understands retain/release semantics already.
      case CK_ARCProduceObject:
      case CK_ARCConsumeObject:
      case CK_ARCReclaimReturnedObject:
      case CK_ARCExtendBlockObject: // Fall-through.
        // The analyser can ignore atomic casts for now, although some future
        // checkers may want to make certain that you're not modifying the same
        // value through atomic and nonatomic pointers.
      case CK_AtomicToNonAtomic:
      case CK_NonAtomicToAtomic:
        // True no-ops.
      case CK_NoOp:
      case CK_FunctionToPointerDecay: {
        // Copy the SVal of Ex to CastE.
        const ProgramState *state = Pred->getState();
        const LocationContext *LCtx = Pred->getLocationContext();
        SVal V = state->getSVal(Ex, LCtx);
        state = state->BindExpr(CastE, LCtx, V);
        Bldr.generateNode(CastE, Pred, state);
        continue;
      }
      case CK_Dependent:
      case CK_ArrayToPointerDecay:
      case CK_BitCast:
      case CK_LValueBitCast:
      case CK_IntegralCast:
      case CK_NullToPointer:
      case CK_IntegralToPointer:
      case CK_PointerToIntegral:
      case CK_PointerToBoolean:
      case CK_IntegralToBoolean:
      case CK_IntegralToFloating:
      case CK_FloatingToIntegral:
      case CK_FloatingToBoolean:
      case CK_FloatingCast:
      case CK_FloatingRealToComplex:
      case CK_FloatingComplexToReal:
      case CK_FloatingComplexToBoolean:
      case CK_FloatingComplexCast:
      case CK_FloatingComplexToIntegralComplex:
      case CK_IntegralRealToComplex:
      case CK_IntegralComplexToReal:
      case CK_IntegralComplexToBoolean:
      case CK_IntegralComplexCast:
      case CK_IntegralComplexToFloatingComplex:
      case CK_CPointerToObjCPointerCast:
      case CK_BlockPointerToObjCPointerCast:
      case CK_AnyPointerToBlockPointerCast:  
      case CK_ObjCObjectLValueCast: {
        // Delegate to SValBuilder to process.
        const ProgramState *state = Pred->getState();
        const LocationContext *LCtx = Pred->getLocationContext();
        SVal V = state->getSVal(Ex, LCtx);
        V = svalBuilder.evalCast(V, T, ExTy);
        state = state->BindExpr(CastE, LCtx, V);
        Bldr.generateNode(CastE, Pred, state);
        continue;
      }
      case CK_DerivedToBase:
      case CK_UncheckedDerivedToBase: {
        // For DerivedToBase cast, delegate to the store manager.
        const ProgramState *state = Pred->getState();
        const LocationContext *LCtx = Pred->getLocationContext();
        SVal val = state->getSVal(Ex, LCtx);
//.........这里部分代码省略.........
开发者ID:Andersbakken,项目名称:clang,代码行数:101,代码来源:ExprEngineC.cpp

示例8: CrashInfo

/// The call exit is simulated with a sequence of nodes, which occur between
/// CallExitBegin and CallExitEnd. The following operations occur between the
/// two program points:
/// 1. CallExitBegin (triggers the start of call exit sequence)
/// 2. Bind the return value
/// 3. Run Remove dead bindings to clean up the dead symbols from the callee.
/// 4. CallExitEnd (switch to the caller context)
/// 5. PostStmt<CallExpr>
void ExprEngine::processCallExit(ExplodedNode *CEBNode) {
  // Step 1 CEBNode was generated before the call.
  PrettyStackTraceLocationContext CrashInfo(CEBNode->getLocationContext());
  const StackFrameContext *calleeCtx =
      CEBNode->getLocationContext()->getCurrentStackFrame();

  // The parent context might not be a stack frame, so make sure we
  // look up the first enclosing stack frame.
  const StackFrameContext *callerCtx =
    calleeCtx->getParent()->getCurrentStackFrame();

  const Stmt *CE = calleeCtx->getCallSite();
  ProgramStateRef state = CEBNode->getState();
  // Find the last statement in the function and the corresponding basic block.
  const Stmt *LastSt = nullptr;
  const CFGBlock *Blk = nullptr;
  std::tie(LastSt, Blk) = getLastStmt(CEBNode);

  // Generate a CallEvent /before/ cleaning the state, so that we can get the
  // correct value for 'this' (if necessary).
  CallEventManager &CEMgr = getStateManager().getCallEventManager();
  CallEventRef<> Call = CEMgr.getCaller(calleeCtx, state);

  // Step 2: generate node with bound return value: CEBNode -> BindedRetNode.

  // If the callee returns an expression, bind its value to CallExpr.
  if (CE) {
    if (const ReturnStmt *RS = dyn_cast_or_null<ReturnStmt>(LastSt)) {
      const LocationContext *LCtx = CEBNode->getLocationContext();
      SVal V = state->getSVal(RS, LCtx);

      // Ensure that the return type matches the type of the returned Expr.
      if (wasDifferentDeclUsedForInlining(Call, calleeCtx)) {
        QualType ReturnedTy =
          CallEvent::getDeclaredResultType(calleeCtx->getDecl());
        if (!ReturnedTy.isNull()) {
          if (const Expr *Ex = dyn_cast<Expr>(CE)) {
            V = adjustReturnValue(V, Ex->getType(), ReturnedTy,
                                  getStoreManager());
          }
        }
      }

      state = state->BindExpr(CE, callerCtx, V);
    }

    // Bind the constructed object value to CXXConstructExpr.
    if (const CXXConstructExpr *CCE = dyn_cast<CXXConstructExpr>(CE)) {
      loc::MemRegionVal This =
        svalBuilder.getCXXThis(CCE->getConstructor()->getParent(), calleeCtx);
      SVal ThisV = state->getSVal(This);

      // If the constructed object is a temporary prvalue, get its bindings.
      if (isTemporaryPRValue(CCE, ThisV))
        ThisV = state->getSVal(ThisV.castAs<Loc>());

      state = state->BindExpr(CCE, callerCtx, ThisV);
    }
  }

  // Step 3: BindedRetNode -> CleanedNodes
  // If we can find a statement and a block in the inlined function, run remove
  // dead bindings before returning from the call. This is important to ensure
  // that we report the issues such as leaks in the stack contexts in which
  // they occurred.
  ExplodedNodeSet CleanedNodes;
  if (LastSt && Blk && AMgr.options.AnalysisPurgeOpt != PurgeNone) {
    static SimpleProgramPointTag retValBind("ExprEngine", "Bind Return Value");
    PostStmt Loc(LastSt, calleeCtx, &retValBind);
    bool isNew;
    ExplodedNode *BindedRetNode = G.getNode(Loc, state, false, &isNew);
    BindedRetNode->addPredecessor(CEBNode, G);
    if (!isNew)
      return;

    NodeBuilderContext Ctx(getCoreEngine(), Blk, BindedRetNode);
    currBldrCtx = &Ctx;
    // Here, we call the Symbol Reaper with 0 statement and callee location
    // context, telling it to clean up everything in the callee's context
    // (and its children). We use the callee's function body as a diagnostic
    // statement, with which the program point will be associated.
    removeDead(BindedRetNode, CleanedNodes, nullptr, calleeCtx,
               calleeCtx->getAnalysisDeclContext()->getBody(),
               ProgramPoint::PostStmtPurgeDeadSymbolsKind);
    currBldrCtx = nullptr;
  } else {
    CleanedNodes.Add(CEBNode);
  }

  for (ExplodedNodeSet::iterator I = CleanedNodes.begin(),
                                 E = CleanedNodes.end(); I != E; ++I) {

//.........这里部分代码省略.........
开发者ID:JuliaLang,项目名称:clang,代码行数:101,代码来源:ExprEngineCallAndReturn.cpp

示例9: AMgr

void CallEnterNodeBuilder::generateNode(const ProgramState *state) {
  // Check if the callee is in the same translation unit.
  if (CalleeCtx->getTranslationUnit() != 
      Pred->getLocationContext()->getTranslationUnit()) {
    // Create a new engine. We must be careful that the new engine should not
    // reference data structures owned by the old engine.

    AnalysisManager &OldMgr = Eng.SubEng.getAnalysisManager();
    
    // Get the callee's translation unit.
    idx::TranslationUnit *TU = CalleeCtx->getTranslationUnit();

    // Create a new AnalysisManager with components of the callee's
    // TranslationUnit.
    // The Diagnostic is  actually shared when we create ASTUnits from AST files.
    AnalysisManager AMgr(TU->getASTContext(), TU->getDiagnostic(), 
                         OldMgr.getLangOptions(), 
                         OldMgr.getPathDiagnosticClient(),
                         OldMgr.getStoreManagerCreator(),
                         OldMgr.getConstraintManagerCreator(),
                         OldMgr.getCheckerManager(),
                         OldMgr.getIndexer(),
                         OldMgr.getMaxNodes(), OldMgr.getMaxVisit(),
                         OldMgr.shouldVisualizeGraphviz(),
                         OldMgr.shouldVisualizeUbigraph(),
                         OldMgr.shouldPurgeDead(),
                         OldMgr.shouldEagerlyAssume(),
                         OldMgr.shouldTrimGraph(),
                         OldMgr.shouldInlineCall(),
                     OldMgr.getAnalysisContextManager().getUseUnoptimizedCFG(),
                     OldMgr.getAnalysisContextManager().
                         getCFGBuildOptions().AddImplicitDtors,
                     OldMgr.getAnalysisContextManager().
                         getCFGBuildOptions().AddInitializers,
                     OldMgr.shouldEagerlyTrimExplodedGraph());
    // Create the new engine.
    // FIXME: This cast isn't really safe.
    bool GCEnabled = static_cast<ExprEngine&>(Eng.SubEng).isObjCGCEnabled();
    ExprEngine NewEng(AMgr, GCEnabled);

    // Create the new LocationContext.
    AnalysisContext *NewAnaCtx = AMgr.getAnalysisContext(CalleeCtx->getDecl(), 
                                               CalleeCtx->getTranslationUnit());
    const StackFrameContext *OldLocCtx = CalleeCtx;
    const StackFrameContext *NewLocCtx = AMgr.getStackFrame(NewAnaCtx, 
                                               OldLocCtx->getParent(),
                                               OldLocCtx->getCallSite(),
                                               OldLocCtx->getCallSiteBlock(), 
                                               OldLocCtx->getIndex());

    // Now create an initial state for the new engine.
    const ProgramState *NewState =
      NewEng.getStateManager().MarshalState(state, NewLocCtx);
    ExplodedNodeSet ReturnNodes;
    NewEng.ExecuteWorkListWithInitialState(NewLocCtx, AMgr.getMaxNodes(), 
                                           NewState, ReturnNodes);
    return;
  }

  // Get the callee entry block.
  const CFGBlock *Entry = &(CalleeCtx->getCFG()->getEntry());
  assert(Entry->empty());
  assert(Entry->succ_size() == 1);

  // Get the solitary successor.
  const CFGBlock *SuccB = *(Entry->succ_begin());

  // Construct an edge representing the starting location in the callee.
  BlockEdge Loc(Entry, SuccB, CalleeCtx);

  bool isNew;
  ExplodedNode *Node = Eng.G->getNode(Loc, state, &isNew);
  Node->addPredecessor(const_cast<ExplodedNode*>(Pred), *Eng.G);

  if (isNew)
    Eng.WList->enqueue(Node);
}
开发者ID:lygstate,项目名称:safecode-mirror,代码行数:77,代码来源:CoreEngine.cpp

示例10: assert

/// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps.
bool CoreEngine::ExecuteWorkList(const LocationContext *L, unsigned Steps,
                                   ProgramStateRef InitState) {

  if (G->num_roots() == 0) { // Initialize the analysis by constructing
    // the root if none exists.

    const CFGBlock *Entry = &(L->getCFG()->getEntry());

    assert (Entry->empty() &&
            "Entry block must be empty.");

    assert (Entry->succ_size() == 1 &&
            "Entry block must have 1 successor.");

    // Mark the entry block as visited.
    FunctionSummaries->markVisitedBasicBlock(Entry->getBlockID(),
                                             L->getDecl(),
                                             L->getCFG()->getNumBlockIDs());

    // Get the solitary successor.
    const CFGBlock *Succ = *(Entry->succ_begin());

    // Construct an edge representing the
    // starting location in the function.
    BlockEdge StartLoc(Entry, Succ, L);

    // Set the current block counter to being empty.
    WList->setBlockCounter(BCounterFactory.GetEmptyCounter());

    if (!InitState)
      // Generate the root.
      generateNode(StartLoc, SubEng.getInitialState(L), 0);
    else
      generateNode(StartLoc, InitState, 0);
  }

  // Check if we have a steps limit
  bool UnlimitedSteps = Steps == 0;

  while (WList->hasWork()) {
    if (!UnlimitedSteps) {
      if (Steps == 0) {
        NumReachedMaxSteps++;
        break;
      }
      --Steps;
    }

    NumSteps++;

    const WorkListUnit& WU = WList->dequeue();

    // Set the current block counter.
    WList->setBlockCounter(WU.getBlockCounter());

    // Retrieve the node.
    ExplodedNode *Node = WU.getNode();

    dispatchWorkItem(Node, Node->getLocation(), WU);
  }
  SubEng.processEndWorklist(hasWorkRemaining());
  return WList->hasWork();
}
开发者ID:FrOSt-Foundation,项目名称:clang,代码行数:64,代码来源:CoreEngine.cpp

示例11: assert

void ExprEngine::VisitCXXConstructExpr(const CXXConstructExpr *E, 
                                       const MemRegion *Dest,
                                       ExplodedNode *Pred,
                                       ExplodedNodeSet &destNodes) {

  const CXXConstructorDecl *CD = E->getConstructor();
  assert(CD);
  
#if 0
  if (!(CD->doesThisDeclarationHaveABody() && AMgr.shouldInlineCall()))
    // FIXME: invalidate the object.
    return;
#endif
  
  // Evaluate other arguments.
  ExplodedNodeSet argsEvaluated;
  const FunctionProtoType *FnType = CD->getType()->getAs<FunctionProtoType>();
  evalArguments(E->arg_begin(), E->arg_end(), FnType, Pred, argsEvaluated);

#if 0
  // Is the constructor elidable?
  if (E->isElidable()) {
    VisitAggExpr(E->getArg(0), destNodes, Pred, Dst);
    // FIXME: this is here to force propagation if VisitAggExpr doesn't
    if (destNodes.empty())
      destNodes.Add(Pred);
    return;
  }
#endif
  
  // Perform the previsit of the constructor.
  ExplodedNodeSet destPreVisit;
  getCheckerManager().runCheckersForPreStmt(destPreVisit, argsEvaluated, E, 
                                            *this);
  
  // Evaluate the constructor.  Currently we don't now allow checker-specific
  // implementations of specific constructors (as we do with ordinary
  // function calls.  We can re-evaluate this in the future.
  
#if 0
  // Inlining currently isn't fully implemented.

  if (AMgr.shouldInlineCall()) {
    if (!Dest)
      Dest =
        svalBuilder.getRegionManager().getCXXTempObjectRegion(E,
                                                  Pred->getLocationContext());

    // The callee stack frame context used to create the 'this'
    // parameter region.
    const StackFrameContext *SFC = 
      AMgr.getStackFrame(CD, Pred->getLocationContext(),
                         E, currentBuilderContext->getBlock(),
                         currentStmtIdx);

    // Create the 'this' region.
    const CXXThisRegion *ThisR =
      getCXXThisRegion(E->getConstructor()->getParent(), SFC);

    CallEnter Loc(E, SFC, Pred->getLocationContext());

    StmtNodeBuilder Bldr(argsEvaluated, destNodes, *currentBuilderContext);
    for (ExplodedNodeSet::iterator NI = argsEvaluated.begin(),
                                  NE = argsEvaluated.end(); NI != NE; ++NI) {
      const ProgramState *state = (*NI)->getState();
      // Setup 'this' region, so that the ctor is evaluated on the object pointed
      // by 'Dest'.
      state = state->bindLoc(loc::MemRegionVal(ThisR), loc::MemRegionVal(Dest));
      Bldr.generateNode(Loc, *NI, state);
    }
  }
#endif
  
  // Default semantics: invalidate all regions passed as arguments.
  ExplodedNodeSet destCall;
  {
    StmtNodeBuilder Bldr(destPreVisit, destCall, *currentBuilderContext);
    for (ExplodedNodeSet::iterator
        i = destPreVisit.begin(), e = destPreVisit.end();
        i != e; ++i)
    {
      ExplodedNode *Pred = *i;
      const LocationContext *LC = Pred->getLocationContext();
      const ProgramState *state = Pred->getState();

      state = invalidateArguments(state, CallOrObjCMessage(E, state, LC), LC);
      Bldr.generateNode(E, Pred, state);
    }
  }
  // Do the post visit.
  getCheckerManager().runCheckersForPostStmt(destNodes, destCall, E, *this);  
}
开发者ID:Andersbakken,项目名称:clang,代码行数:92,代码来源:ExprEngineCXX.cpp

示例12: getLastStmt

/// The call exit is simulated with a sequence of nodes, which occur between 
/// CallExitBegin and CallExitEnd. The following operations occur between the 
/// two program points:
/// 1. CallExitBegin (triggers the start of call exit sequence)
/// 2. Bind the return value
/// 3. Run Remove dead bindings to clean up the dead symbols from the callee.
/// 4. CallExitEnd (switch to the caller context)
/// 5. PostStmt<CallExpr>
void ExprEngine::processCallExit(ExplodedNode *CEBNode) {
  // Step 1 CEBNode was generated before the call.

  const StackFrameContext *calleeCtx =
      CEBNode->getLocationContext()->getCurrentStackFrame();
  const LocationContext *callerCtx = calleeCtx->getParent();
  const Stmt *CE = calleeCtx->getCallSite();
  ProgramStateRef state = CEBNode->getState();
  // Find the last statement in the function and the corresponding basic block.
  const Stmt *LastSt = 0;
  const CFGBlock *Blk = 0;
  llvm::tie(LastSt, Blk) = getLastStmt(CEBNode);

  // Step 2: generate node with binded return value: CEBNode -> BindedRetNode.

  // If the callee returns an expression, bind its value to CallExpr.
  if (const ReturnStmt *RS = dyn_cast_or_null<ReturnStmt>(LastSt)) {
    const LocationContext *LCtx = CEBNode->getLocationContext();
    SVal V = state->getSVal(RS, LCtx);
    state = state->BindExpr(CE, callerCtx, V);
  }

  // Bind the constructed object value to CXXConstructExpr.
  if (const CXXConstructExpr *CCE = dyn_cast<CXXConstructExpr>(CE)) {
    const CXXThisRegion *ThisR =
        getCXXThisRegion(CCE->getConstructor()->getParent(), calleeCtx);

    SVal ThisV = state->getSVal(ThisR);
    // Always bind the region to the CXXConstructExpr.
    state = state->BindExpr(CCE, CEBNode->getLocationContext(), ThisV);
  }

  static SimpleProgramPointTag retValBindTag("ExprEngine : Bind Return Value");
  PostStmt Loc(LastSt, calleeCtx, &retValBindTag);
  bool isNew;
  ExplodedNode *BindedRetNode = G.getNode(Loc, state, false, &isNew);
  BindedRetNode->addPredecessor(CEBNode, G);
  if (!isNew)
    return;

  // Step 3: BindedRetNode -> CleanedNodes
  // If we can find a statement and a block in the inlined function, run remove
  // dead bindings before returning from the call. This is important to ensure
  // that we report the issues such as leaks in the stack contexts in which
  // they occurred.
  ExplodedNodeSet CleanedNodes;
  if (LastSt && Blk) {
    NodeBuilderContext Ctx(getCoreEngine(), Blk, BindedRetNode);
    currentBuilderContext = &Ctx;
    // Here, we call the Symbol Reaper with 0 statement and caller location
    // context, telling it to clean up everything in the callee's context
    // (and it's children). We use LastStmt as a diagnostic statement, which
    // which the PreStmtPurge Dead point will be associated.
    removeDead(BindedRetNode, CleanedNodes, 0, callerCtx, LastSt,
               ProgramPoint::PostStmtPurgeDeadSymbolsKind);
    currentBuilderContext = 0;
  }

  for (ExplodedNodeSet::iterator I = CleanedNodes.begin(),
                                 E = CleanedNodes.end(); I != E; ++I) {

    // Step 4: Generate the CallExit and leave the callee's context.
    // CleanedNodes -> CEENode
    CallExitEnd Loc(CE, callerCtx);
    bool isNew;
    ExplodedNode *CEENode = G.getNode(Loc, (*I)->getState(), false, &isNew);
    CEENode->addPredecessor(*I, G);
    if (!isNew)
      return;

    // Step 5: Perform the post-condition check of the CallExpr and enqueue the
    // result onto the work list.
    // CEENode -> Dst -> WorkList
    ExplodedNodeSet Dst;
    NodeBuilderContext Ctx(Engine, calleeCtx->getCallSiteBlock(), CEENode);
    SaveAndRestore<const NodeBuilderContext*> NBCSave(currentBuilderContext,
        &Ctx);
    SaveAndRestore<unsigned> CBISave(currentStmtIdx, calleeCtx->getIndex());

    getCheckerManager().runCheckersForPostStmt(Dst, CEENode, CE, *this, true);

    // Enqueue the next element in the block.
    for (ExplodedNodeSet::iterator PSI = Dst.begin(), PSE = Dst.end();
                                   PSI != PSE; ++PSI) {
      Engine.getWorkList()->enqueue(*PSI, calleeCtx->getCallSiteBlock(),
                                    calleeCtx->getIndex()+1);
    }
  }
}
开发者ID:sandssss,项目名称:clang,代码行数:97,代码来源:ExprEngineCallAndReturn.cpp

示例13: getStateManager

void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
                                  ExplodedNode *Pred,
                                  ExplodedNodeSet &Dst) {
  CallEventManager &CEMgr = getStateManager().getCallEventManager();
  CallEventRef<ObjCMethodCall> Msg =
    CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext());

  // Handle the previsits checks.
  ExplodedNodeSet dstPrevisit;
  getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
                                                   *Msg, *this);
  ExplodedNodeSet dstGenericPrevisit;
  getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit,
                                            *Msg, *this);

  // Proceed with evaluate the message expression.
  ExplodedNodeSet dstEval;
  StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currentBuilderContext);

  for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(),
       DE = dstGenericPrevisit.end(); DI != DE; ++DI) {
    ExplodedNode *Pred = *DI;
    ProgramStateRef State = Pred->getState();
    CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State);
    
    if (UpdatedMsg->isInstanceMessage()) {
      SVal recVal = UpdatedMsg->getReceiverSVal();
      if (!recVal.isUndef()) {
        // Bifurcate the state into nil and non-nil ones.
        DefinedOrUnknownSVal receiverVal = cast<DefinedOrUnknownSVal>(recVal);
        
        ProgramStateRef notNilState, nilState;
        llvm::tie(notNilState, nilState) = State->assume(receiverVal);
        
        // There are three cases: can be nil or non-nil, must be nil, must be
        // non-nil. We ignore must be nil, and merge the rest two into non-nil.
        // FIXME: This ignores many potential bugs (<rdar://problem/11733396>).
        // Revisit once we have lazier constraints.
        if (nilState && !notNilState) {
          continue;
        }
        
        // Check if the "raise" message was sent.
        assert(notNilState);
        if (Msg->getSelector() == RaiseSel) {
          // If we raise an exception, for now treat it as a sink.
          // Eventually we will want to handle exceptions properly.
          Bldr.generateNode(currentStmt, Pred, State, true);
          continue;
        }
        
        // Generate a transition to non-Nil state.
        if (notNilState != State)
          Pred = Bldr.generateNode(currentStmt, Pred, notNilState);
      }
    } else {
      // Check for special class methods.
      if (const ObjCInterfaceDecl *Iface = Msg->getReceiverInterface()) {
        if (!NSExceptionII) {
          ASTContext &Ctx = getContext();
          NSExceptionII = &Ctx.Idents.get("NSException");
        }
        
        if (isSubclass(Iface, NSExceptionII)) {
          enum { NUM_RAISE_SELECTORS = 2 };
          
          // Lazily create a cache of the selectors.
          if (!NSExceptionInstanceRaiseSelectors) {
            ASTContext &Ctx = getContext();
            NSExceptionInstanceRaiseSelectors =
              new Selector[NUM_RAISE_SELECTORS];
            SmallVector<IdentifierInfo*, NUM_RAISE_SELECTORS> II;
            unsigned idx = 0;
            
            // raise:format:
            II.push_back(&Ctx.Idents.get("raise"));
            II.push_back(&Ctx.Idents.get("format"));
            NSExceptionInstanceRaiseSelectors[idx++] =
              Ctx.Selectors.getSelector(II.size(), &II[0]);
            
            // raise:format:arguments:
            II.push_back(&Ctx.Idents.get("arguments"));
            NSExceptionInstanceRaiseSelectors[idx++] =
              Ctx.Selectors.getSelector(II.size(), &II[0]);
          }
          
          Selector S = Msg->getSelector();
          bool RaisesException = false;
          for (unsigned i = 0; i < NUM_RAISE_SELECTORS; ++i) {
            if (S == NSExceptionInstanceRaiseSelectors[i]) {
              RaisesException = true;
              break;
            }
          }
          if (RaisesException) {
            // If we raise an exception, for now treat it as a sink.
            // Eventually we will want to handle exceptions properly.
            Bldr.generateNode(currentStmt, Pred, Pred->getState(), true);
            continue;
          }
//.........这里部分代码省略.........
开发者ID:vkhromov,项目名称:freebsd,代码行数:101,代码来源:ExprEngineObjC.cpp

示例14: getStateManager

void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
                                  ExplodedNode *Pred,
                                  ExplodedNodeSet &Dst) {
  CallEventManager &CEMgr = getStateManager().getCallEventManager();
  CallEventRef<ObjCMethodCall> Msg =
    CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext());

  // Handle the previsits checks.
  ExplodedNodeSet dstPrevisit;
  getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
                                                   *Msg, *this);
  ExplodedNodeSet dstGenericPrevisit;
  getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit,
                                            *Msg, *this);

  // Proceed with evaluate the message expression.
  ExplodedNodeSet dstEval;
  StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx);

  for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(),
       DE = dstGenericPrevisit.end(); DI != DE; ++DI) {
    ExplodedNode *Pred = *DI;
    ProgramStateRef State = Pred->getState();
    CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State);
    
    if (UpdatedMsg->isInstanceMessage()) {
      SVal recVal = UpdatedMsg->getReceiverSVal();
      if (!recVal.isUndef()) {
        // Bifurcate the state into nil and non-nil ones.
        DefinedOrUnknownSVal receiverVal =
            recVal.castAs<DefinedOrUnknownSVal>();

        ProgramStateRef notNilState, nilState;
        std::tie(notNilState, nilState) = State->assume(receiverVal);
        
        // There are three cases: can be nil or non-nil, must be nil, must be
        // non-nil. We ignore must be nil, and merge the rest two into non-nil.
        // FIXME: This ignores many potential bugs (<rdar://problem/11733396>).
        // Revisit once we have lazier constraints.
        if (nilState && !notNilState) {
          continue;
        }
        
        // Check if the "raise" message was sent.
        assert(notNilState);
        if (ObjCNoRet.isImplicitNoReturn(ME)) {
          // If we raise an exception, for now treat it as a sink.
          // Eventually we will want to handle exceptions properly.
          Bldr.generateSink(ME, Pred, State);
          continue;
        }
        
        // Generate a transition to non-Nil state.
        if (notNilState != State) {
          Pred = Bldr.generateNode(ME, Pred, notNilState);
          assert(Pred && "Should have cached out already!");
        }
      }
    } else {
      // Check for special class methods that are known to not return
      // and that we should treat as a sink.
      if (ObjCNoRet.isImplicitNoReturn(ME)) {
        // If we raise an exception, for now treat it as a sink.
        // Eventually we will want to handle exceptions properly.
        Bldr.generateSink(ME, Pred, Pred->getState());
        continue;
      }
    }

    defaultEvalCall(Bldr, Pred, *UpdatedMsg);
  }
  
  ExplodedNodeSet dstPostvisit;
  getCheckerManager().runCheckersForPostCall(dstPostvisit, dstEval,
                                             *Msg, *this);

  // Finally, perform the post-condition check of the ObjCMessageExpr and store
  // the created nodes in 'Dst'.
  getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit,
                                                    *Msg, *this);
}
开发者ID:Bigcheese,项目名称:clang,代码行数:81,代码来源:ExprEngineObjC.cpp

示例15: while

std::unique_ptr<ExplodedGraph>
ExplodedGraph::trim(ArrayRef<const NodeTy *> Sinks,
                    InterExplodedGraphMap *ForwardMap,
                    InterExplodedGraphMap *InverseMap) const {

  if (Nodes.empty())
    return nullptr;

  typedef llvm::DenseSet<const ExplodedNode*> Pass1Ty;
  Pass1Ty Pass1;

  typedef InterExplodedGraphMap Pass2Ty;
  InterExplodedGraphMap Pass2Scratch;
  Pass2Ty &Pass2 = ForwardMap ? *ForwardMap : Pass2Scratch;

  SmallVector<const ExplodedNode*, 10> WL1, WL2;

  // ===- Pass 1 (reverse DFS) -===
  for (ArrayRef<const NodeTy *>::iterator I = Sinks.begin(), E = Sinks.end();
       I != E; ++I) {
    if (*I)
      WL1.push_back(*I);
  }

  // Process the first worklist until it is empty.
  while (!WL1.empty()) {
    const ExplodedNode *N = WL1.pop_back_val();

    // Have we already visited this node?  If so, continue to the next one.
    if (!Pass1.insert(N).second)
      continue;

    // If this is a root enqueue it to the second worklist.
    if (N->Preds.empty()) {
      WL2.push_back(N);
      continue;
    }

    // Visit our predecessors and enqueue them.
    WL1.append(N->Preds.begin(), N->Preds.end());
  }

  // We didn't hit a root? Return with a null pointer for the new graph.
  if (WL2.empty())
    return nullptr;

  // Create an empty graph.
  std::unique_ptr<ExplodedGraph> G = MakeEmptyGraph();

  // ===- Pass 2 (forward DFS to construct the new graph) -===
  while (!WL2.empty()) {
    const ExplodedNode *N = WL2.pop_back_val();

    // Skip this node if we have already processed it.
    if (Pass2.find(N) != Pass2.end())
      continue;

    // Create the corresponding node in the new graph and record the mapping
    // from the old node to the new node.
    ExplodedNode *NewN = G->createUncachedNode(N->getLocation(), N->State, N->isSink());
    Pass2[N] = NewN;

    // Also record the reverse mapping from the new node to the old node.
    if (InverseMap) (*InverseMap)[NewN] = N;

    // If this node is a root, designate it as such in the graph.
    if (N->Preds.empty())
      G->addRoot(NewN);

    // In the case that some of the intended predecessors of NewN have already
    // been created, we should hook them up as predecessors.

    // Walk through the predecessors of 'N' and hook up their corresponding
    // nodes in the new graph (if any) to the freshly created node.
    for (ExplodedNode::pred_iterator I = N->Preds.begin(), E = N->Preds.end();
         I != E; ++I) {
      Pass2Ty::iterator PI = Pass2.find(*I);
      if (PI == Pass2.end())
        continue;

      NewN->addPredecessor(const_cast<ExplodedNode *>(PI->second), *G);
    }

    // In the case that some of the intended successors of NewN have already
    // been created, we should hook them up as successors.  Otherwise, enqueue
    // the new nodes from the original graph that should have nodes created
    // in the new graph.
    for (ExplodedNode::succ_iterator I = N->Succs.begin(), E = N->Succs.end();
         I != E; ++I) {
      Pass2Ty::iterator PI = Pass2.find(*I);
      if (PI != Pass2.end()) {
        const_cast<ExplodedNode *>(PI->second)->addPredecessor(NewN, *G);
        continue;
      }

      // Enqueue nodes to the worklist that were marked during pass 1.
      if (Pass1.count(*I))
        WL2.push_back(*I);
    }
  }
//.........这里部分代码省略.........
开发者ID:2trill2spill,项目名称:freebsd,代码行数:101,代码来源:ExplodedGraph.cpp


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