本文整理汇总了C++中ExplodedNode::getLocation方法的典型用法代码示例。如果您正苦于以下问题:C++ ExplodedNode::getLocation方法的具体用法?C++ ExplodedNode::getLocation怎么用?C++ ExplodedNode::getLocation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ExplodedNode
的用法示例。
在下文中一共展示了ExplodedNode::getLocation方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: checkBranchCondition
void UndefBranchChecker::checkBranchCondition(const Stmt *Condition,
BranchNodeBuilder &Builder,
ExprEngine &Eng) const {
const GRState *state = Builder.getState();
SVal X = state->getSVal(Condition);
if (X.isUndef()) {
ExplodedNode *N = Builder.generateNode(state, true);
if (N) {
N->markAsSink();
if (!BT)
BT.reset(
new BuiltinBug("Branch condition evaluates to a garbage value"));
// What's going on here: we want to highlight the subexpression of the
// condition that is the most likely source of the "uninitialized
// branch condition." We do a recursive walk of the condition's
// subexpressions and roughly look for the most nested subexpression
// that binds to Undefined. We then highlight that expression's range.
BlockEdge B = cast<BlockEdge>(N->getLocation());
const Expr* Ex = cast<Expr>(B.getSrc()->getTerminatorCondition());
assert (Ex && "Block must have a terminator.");
// Get the predecessor node and check if is a PostStmt with the Stmt
// being the terminator condition. We want to inspect the state
// of that node instead because it will contain main information about
// the subexpressions.
assert (!N->pred_empty());
// Note: any predecessor will do. They should have identical state,
// since all the BlockEdge did was act as an error sink since the value
// had to already be undefined.
ExplodedNode *PrevN = *N->pred_begin();
ProgramPoint P = PrevN->getLocation();
const GRState* St = N->getState();
if (PostStmt* PS = dyn_cast<PostStmt>(&P))
if (PS->getStmt() == Ex)
St = PrevN->getState();
FindUndefExpr FindIt(Eng.getStateManager(), St);
Ex = FindIt.FindExpr(Ex);
// Emit the bug report.
EnhancedBugReport *R = new EnhancedBugReport(*BT, BT->getDescription(),N);
R->addVisitorCreator(bugreporter::registerTrackNullOrUndefValue, Ex);
R->addRange(Ex->getSourceRange());
Eng.getBugReporter().EmitReport(R);
}
Builder.markInfeasible(true);
Builder.markInfeasible(false);
}
}
示例2: checkBranchCondition
void UndefBranchChecker::checkBranchCondition(const Stmt *Condition,
CheckerContext &Ctx) const {
SVal X = Ctx.getState()->getSVal(Condition, Ctx.getLocationContext());
if (X.isUndef()) {
// Generate a sink node, which implicitly marks both outgoing branches as
// infeasible.
ExplodedNode *N = Ctx.generateSink();
if (N) {
if (!BT)
BT.reset(new BuiltinBug(
this, "Branch condition evaluates to a garbage value"));
// What's going on here: we want to highlight the subexpression of the
// condition that is the most likely source of the "uninitialized
// branch condition." We do a recursive walk of the condition's
// subexpressions and roughly look for the most nested subexpression
// that binds to Undefined. We then highlight that expression's range.
// Get the predecessor node and check if is a PostStmt with the Stmt
// being the terminator condition. We want to inspect the state
// of that node instead because it will contain main information about
// the subexpressions.
// Note: any predecessor will do. They should have identical state,
// since all the BlockEdge did was act as an error sink since the value
// had to already be undefined.
assert (!N->pred_empty());
const Expr *Ex = cast<Expr>(Condition);
ExplodedNode *PrevN = *N->pred_begin();
ProgramPoint P = PrevN->getLocation();
ProgramStateRef St = N->getState();
if (Optional<PostStmt> PS = P.getAs<PostStmt>())
if (PS->getStmt() == Ex)
St = PrevN->getState();
FindUndefExpr FindIt(St, Ctx.getLocationContext());
Ex = FindIt.FindExpr(Ex);
// Emit the bug report.
BugReport *R = new BugReport(*BT, BT->getDescription(), N);
bugreporter::trackNullOrUndefValue(N, Ex, *R);
R->addRange(Ex->getSourceRange());
Ctx.emitReport(R);
}
}
}
示例3: dispatchWorkItem
void CoreEngine::dispatchWorkItem(ExplodedNode* Pred, ProgramPoint Loc,
const WorkListUnit& WU) {
// Dispatch on the location type.
switch (Loc.getKind()) {
case ProgramPoint::BlockEdgeKind:
HandleBlockEdge(cast<BlockEdge>(Loc), Pred);
break;
case ProgramPoint::BlockEntranceKind:
HandleBlockEntrance(cast<BlockEntrance>(Loc), Pred);
break;
case ProgramPoint::BlockExitKind:
assert (false && "BlockExit location never occur in forward analysis.");
break;
case ProgramPoint::CallEnterKind: {
CallEnter CEnter = cast<CallEnter>(Loc);
if (AnalyzedCallees)
if (const CallExpr* CE =
dyn_cast_or_null<CallExpr>(CEnter.getCallExpr()))
if (const Decl *CD = CE->getCalleeDecl())
AnalyzedCallees->insert(CD);
SubEng.processCallEnter(CEnter, Pred);
break;
}
case ProgramPoint::CallExitBeginKind:
SubEng.processCallExit(Pred);
break;
case ProgramPoint::EpsilonKind: {
assert(Pred->hasSinglePred() &&
"Assume epsilon has exactly one predecessor by construction");
ExplodedNode *PNode = Pred->getFirstPred();
dispatchWorkItem(Pred, PNode->getLocation(), WU);
break;
}
default:
assert(isa<PostStmt>(Loc) ||
isa<PostInitializer>(Loc) ||
isa<CallExitEnd>(Loc));
HandlePostStmt(WU.getBlock(), WU.getIndex(), Pred);
break;
}
}
示例4: dispatchWorkItem
void CoreEngine::dispatchWorkItem(ExplodedNode* Pred, ProgramPoint Loc,
const WorkListUnit& WU) {
// Dispatch on the location type.
switch (Loc.getKind()) {
case ProgramPoint::BlockEdgeKind:
HandleBlockEdge(Loc.castAs<BlockEdge>(), Pred);
break;
case ProgramPoint::BlockEntranceKind:
HandleBlockEntrance(Loc.castAs<BlockEntrance>(), Pred);
break;
case ProgramPoint::BlockExitKind:
assert (false && "BlockExit location never occur in forward analysis.");
break;
case ProgramPoint::CallEnterKind: {
CallEnter CEnter = Loc.castAs<CallEnter>();
SubEng.processCallEnter(CEnter, Pred);
break;
}
case ProgramPoint::CallExitBeginKind:
SubEng.processCallExit(Pred);
break;
case ProgramPoint::EpsilonKind: {
assert(Pred->hasSinglePred() &&
"Assume epsilon has exactly one predecessor by construction");
ExplodedNode *PNode = Pred->getFirstPred();
dispatchWorkItem(Pred, PNode->getLocation(), WU);
break;
}
default:
assert(Loc.getAs<PostStmt>() ||
Loc.getAs<PostInitializer>() ||
Loc.getAs<PostImplicitCall>() ||
Loc.getAs<CallExitEnd>());
HandlePostStmt(WU.getBlock(), WU.getIndex(), Pred);
break;
}
}
示例5: ExecuteWorkList
/// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps.
bool GRCoreEngine::ExecuteWorkList(const LocationContext *L, unsigned Steps) {
if (G->num_roots() == 0) { // Initialize the analysis by constructing
// the root if none exists.
CFGBlock* Entry = &(L->getCFG()->getEntry());
assert (Entry->empty() &&
"Entry block must be empty.");
assert (Entry->succ_size() == 1 &&
"Entry block must have 1 successor.");
// Get the solitary successor.
CFGBlock* Succ = *(Entry->succ_begin());
// Construct an edge representing the
// starting location in the function.
BlockEdge StartLoc(Entry, Succ, L);
// Set the current block counter to being empty.
WList->setBlockCounter(BCounterFactory.GetEmptyCounter());
// Generate the root.
GenerateNode(StartLoc, getInitialState(L), 0);
}
while (Steps && WList->hasWork()) {
--Steps;
const GRWorkListUnit& WU = WList->Dequeue();
// Set the current block counter.
WList->setBlockCounter(WU.getBlockCounter());
// Retrieve the node.
ExplodedNode* Node = WU.getNode();
// Dispatch on the location type.
switch (Node->getLocation().getKind()) {
case ProgramPoint::BlockEdgeKind:
HandleBlockEdge(cast<BlockEdge>(Node->getLocation()), Node);
break;
case ProgramPoint::BlockEntranceKind:
HandleBlockEntrance(cast<BlockEntrance>(Node->getLocation()), Node);
break;
case ProgramPoint::BlockExitKind:
assert (false && "BlockExit location never occur in forward analysis.");
break;
default:
assert(isa<PostStmt>(Node->getLocation()));
HandlePostStmt(cast<PostStmt>(Node->getLocation()), WU.getBlock(),
WU.getIndex(), Node);
break;
}
}
return WList->hasWork();
}
示例6: ExecuteWorkList
/// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps.
bool CoreEngine::ExecuteWorkList(const LocationContext *L, unsigned Steps,
ProgramStateRef InitState) {
if (G->num_roots() == 0) { // Initialize the analysis by constructing
// the root if none exists.
const CFGBlock *Entry = &(L->getCFG()->getEntry());
assert (Entry->empty() &&
"Entry block must be empty.");
assert (Entry->succ_size() == 1 &&
"Entry block must have 1 successor.");
// Mark the entry block as visited.
FunctionSummaries->markVisitedBasicBlock(Entry->getBlockID(),
L->getDecl(),
L->getCFG()->getNumBlockIDs());
// Get the solitary successor.
const CFGBlock *Succ = *(Entry->succ_begin());
// Construct an edge representing the
// starting location in the function.
BlockEdge StartLoc(Entry, Succ, L);
// Set the current block counter to being empty.
WList->setBlockCounter(BCounterFactory.GetEmptyCounter());
if (!InitState)
// Generate the root.
generateNode(StartLoc, SubEng.getInitialState(L), 0);
else
generateNode(StartLoc, InitState, 0);
}
// Check if we have a steps limit
bool UnlimitedSteps = Steps == 0;
while (WList->hasWork()) {
if (!UnlimitedSteps) {
if (Steps == 0) {
NumReachedMaxSteps++;
break;
}
--Steps;
}
NumSteps++;
const WorkListUnit& WU = WList->dequeue();
// Set the current block counter.
WList->setBlockCounter(WU.getBlockCounter());
// Retrieve the node.
ExplodedNode *Node = WU.getNode();
dispatchWorkItem(Node, Node->getLocation(), WU);
}
SubEng.processEndWorklist(hasWorkRemaining());
return WList->hasWork();
}
示例7: ExecuteWorkList
/// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps.
bool CoreEngine::ExecuteWorkList(const LocationContext *L, unsigned Steps,
const ProgramState *InitState) {
if (G->num_roots() == 0) { // Initialize the analysis by constructing
// the root if none exists.
const CFGBlock *Entry = &(L->getCFG()->getEntry());
assert (Entry->empty() &&
"Entry block must be empty.");
assert (Entry->succ_size() == 1 &&
"Entry block must have 1 successor.");
// Get the solitary successor.
const CFGBlock *Succ = *(Entry->succ_begin());
// Construct an edge representing the
// starting location in the function.
BlockEdge StartLoc(Entry, Succ, L);
// Set the current block counter to being empty.
WList->setBlockCounter(BCounterFactory.GetEmptyCounter());
if (!InitState)
// Generate the root.
generateNode(StartLoc, SubEng.getInitialState(L), 0);
else
generateNode(StartLoc, InitState, 0);
}
// Check if we have a steps limit
bool UnlimitedSteps = Steps == 0;
while (WList->hasWork()) {
if (!UnlimitedSteps) {
if (Steps == 0)
break;
--Steps;
}
const WorkListUnit& WU = WList->dequeue();
// Set the current block counter.
WList->setBlockCounter(WU.getBlockCounter());
// Retrieve the node.
ExplodedNode *Node = WU.getNode();
// Dispatch on the location type.
switch (Node->getLocation().getKind()) {
case ProgramPoint::BlockEdgeKind:
HandleBlockEdge(cast<BlockEdge>(Node->getLocation()), Node);
break;
case ProgramPoint::BlockEntranceKind:
HandleBlockEntrance(cast<BlockEntrance>(Node->getLocation()), Node);
break;
case ProgramPoint::BlockExitKind:
assert (false && "BlockExit location never occur in forward analysis.");
break;
case ProgramPoint::CallEnterKind:
HandleCallEnter(cast<CallEnter>(Node->getLocation()), WU.getBlock(),
WU.getIndex(), Node);
break;
case ProgramPoint::CallExitKind:
HandleCallExit(cast<CallExit>(Node->getLocation()), Node);
break;
default:
assert(isa<PostStmt>(Node->getLocation()) ||
isa<PostInitializer>(Node->getLocation()));
HandlePostStmt(WU.getBlock(), WU.getIndex(), Node);
break;
}
}
SubEng.processEndWorklist(hasWorkRemaining());
return WList->hasWork();
}
示例8: reclaimRecentlyAllocatedNodes
void ExplodedGraph::reclaimRecentlyAllocatedNodes() {
if (!recentlyAllocatedNodes)
return;
NodeList &nl = *getNodeList(recentlyAllocatedNodes);
// Reclaimn all nodes that match *all* the following criteria:
//
// (1) 1 predecessor (that has one successor)
// (2) 1 successor (that has one predecessor)
// (3) The ProgramPoint is for a PostStmt.
// (4) There is no 'tag' for the ProgramPoint.
// (5) The 'store' is the same as the predecessor.
// (6) The 'GDM' is the same as the predecessor.
// (7) The LocationContext is the same as the predecessor.
// (8) The PostStmt is for a non-CFGElement expression.
for (NodeList::iterator i = nl.begin(), e = nl.end() ; i != e; ++i) {
ExplodedNode *node = *i;
// Conditions 1 and 2.
if (node->pred_size() != 1 || node->succ_size() != 1)
continue;
ExplodedNode *pred = *(node->pred_begin());
if (pred->succ_size() != 1)
continue;
ExplodedNode *succ = *(node->succ_begin());
if (succ->pred_size() != 1)
continue;
// Condition 3.
ProgramPoint progPoint = node->getLocation();
if (!isa<PostStmt>(progPoint))
continue;
// Condition 4.
PostStmt ps = cast<PostStmt>(progPoint);
if (ps.getTag())
continue;
if (isa<BinaryOperator>(ps.getStmt()))
continue;
// Conditions 5, 6, and 7.
const ProgramState *state = node->getState();
const ProgramState *pred_state = pred->getState();
if (state->store != pred_state->store || state->GDM != pred_state->GDM ||
progPoint.getLocationContext() != pred->getLocationContext())
continue;
// Condition 8.
if (node->getCFG().isBlkExpr(ps.getStmt()))
continue;
// If we reach here, we can remove the node. This means:
// (a) changing the predecessors successor to the successor of this node
// (b) changing the successors predecessor to the predecessor of this node
// (c) Putting 'node' onto freeNodes.
pred->replaceSuccessor(succ);
succ->replacePredecessor(pred);
if (!freeNodes)
freeNodes = new NodeList();
getNodeList(freeNodes)->push_back(node);
Nodes.RemoveNode(node);
--NumNodes;
node->~ExplodedNode();
}
nl.clear();
}
示例9: VisitLogicalExpr
void ExprEngine::VisitLogicalExpr(const BinaryOperator* B, ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
assert(B->getOpcode() == BO_LAnd ||
B->getOpcode() == BO_LOr);
StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
ProgramStateRef state = Pred->getState();
ExplodedNode *N = Pred;
while (!N->getLocation().getAs<BlockEntrance>()) {
ProgramPoint P = N->getLocation();
assert(P.getAs<PreStmt>()|| P.getAs<PreStmtPurgeDeadSymbols>());
(void) P;
assert(N->pred_size() == 1);
N = *N->pred_begin();
}
assert(N->pred_size() == 1);
N = *N->pred_begin();
BlockEdge BE = N->getLocation().castAs<BlockEdge>();
SVal X;
// Determine the value of the expression by introspecting how we
// got this location in the CFG. This requires looking at the previous
// block we were in and what kind of control-flow transfer was involved.
const CFGBlock *SrcBlock = BE.getSrc();
// The only terminator (if there is one) that makes sense is a logical op.
CFGTerminator T = SrcBlock->getTerminator();
if (const BinaryOperator *Term = cast_or_null<BinaryOperator>(T.getStmt())) {
(void) Term;
assert(Term->isLogicalOp());
assert(SrcBlock->succ_size() == 2);
// Did we take the true or false branch?
unsigned constant = (*SrcBlock->succ_begin() == BE.getDst()) ? 1 : 0;
X = svalBuilder.makeIntVal(constant, B->getType());
}
else {
// If there is no terminator, by construction the last statement
// in SrcBlock is the value of the enclosing expression.
// However, we still need to constrain that value to be 0 or 1.
assert(!SrcBlock->empty());
CFGStmt Elem = SrcBlock->rbegin()->castAs<CFGStmt>();
const Expr *RHS = cast<Expr>(Elem.getStmt());
SVal RHSVal = N->getState()->getSVal(RHS, Pred->getLocationContext());
if (RHSVal.isUndef()) {
X = RHSVal;
} else {
DefinedOrUnknownSVal DefinedRHS = RHSVal.castAs<DefinedOrUnknownSVal>();
ProgramStateRef StTrue, StFalse;
llvm::tie(StTrue, StFalse) = N->getState()->assume(DefinedRHS);
if (StTrue) {
if (StFalse) {
// We can't constrain the value to 0 or 1.
// The best we can do is a cast.
X = getSValBuilder().evalCast(RHSVal, B->getType(), RHS->getType());
} else {
// The value is known to be true.
X = getSValBuilder().makeIntVal(1, B->getType());
}
} else {
// The value is known to be false.
assert(StFalse && "Infeasible path!");
X = getSValBuilder().makeIntVal(0, B->getType());
}
}
}
Bldr.generateNode(B, Pred, state->BindExpr(B, Pred->getLocationContext(), X));
}
示例10: VisitLogicalExpr
void ExprEngine::VisitLogicalExpr(const BinaryOperator* B, ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
assert(B->getOpcode() == BO_LAnd ||
B->getOpcode() == BO_LOr);
StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
ProgramStateRef state = Pred->getState();
if (B->getType()->isVectorType()) {
// FIXME: We do not model vector arithmetic yet. When adding support for
// that, note that the CFG-based reasoning below does not apply, because
// logical operators on vectors are not short-circuit. Currently they are
// modeled as short-circuit in Clang CFG but this is incorrect.
// Do not set the value for the expression. It'd be UnknownVal by default.
Bldr.generateNode(B, Pred, state);
return;
}
ExplodedNode *N = Pred;
while (!N->getLocation().getAs<BlockEntrance>()) {
ProgramPoint P = N->getLocation();
assert(P.getAs<PreStmt>()|| P.getAs<PreStmtPurgeDeadSymbols>());
(void) P;
assert(N->pred_size() == 1);
N = *N->pred_begin();
}
assert(N->pred_size() == 1);
N = *N->pred_begin();
BlockEdge BE = N->getLocation().castAs<BlockEdge>();
SVal X;
// Determine the value of the expression by introspecting how we
// got this location in the CFG. This requires looking at the previous
// block we were in and what kind of control-flow transfer was involved.
const CFGBlock *SrcBlock = BE.getSrc();
// The only terminator (if there is one) that makes sense is a logical op.
CFGTerminator T = SrcBlock->getTerminator();
if (const BinaryOperator *Term = cast_or_null<BinaryOperator>(T.getStmt())) {
(void) Term;
assert(Term->isLogicalOp());
assert(SrcBlock->succ_size() == 2);
// Did we take the true or false branch?
unsigned constant = (*SrcBlock->succ_begin() == BE.getDst()) ? 1 : 0;
X = svalBuilder.makeIntVal(constant, B->getType());
}
else {
// If there is no terminator, by construction the last statement
// in SrcBlock is the value of the enclosing expression.
// However, we still need to constrain that value to be 0 or 1.
assert(!SrcBlock->empty());
CFGStmt Elem = SrcBlock->rbegin()->castAs<CFGStmt>();
const Expr *RHS = cast<Expr>(Elem.getStmt());
SVal RHSVal = N->getState()->getSVal(RHS, Pred->getLocationContext());
if (RHSVal.isUndef()) {
X = RHSVal;
} else {
// We evaluate "RHSVal != 0" expression which result in 0 if the value is
// known to be false, 1 if the value is known to be true and a new symbol
// when the assumption is unknown.
nonloc::ConcreteInt Zero(getBasicVals().getValue(0, B->getType()));
X = evalBinOp(N->getState(), BO_NE,
svalBuilder.evalCast(RHSVal, B->getType(), RHS->getType()),
Zero, B->getType());
}
}
Bldr.generateNode(B, Pred, state->BindExpr(B, Pred->getLocationContext(), X));
}
示例11: ExecuteWorkList
/// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps.
bool CoreEngine::ExecuteWorkList(const LocationContext *L, unsigned Steps,
ProgramStateRef InitState) {
if (G.num_roots() == 0) { // Initialize the analysis by constructing
// the root if none exists.
const CFGBlock *Entry = &(L->getCFG()->getEntry());
assert(Entry->empty() && "Entry block must be empty.");
assert(Entry->succ_size() == 1 && "Entry block must have 1 successor.");
// Mark the entry block as visited.
FunctionSummaries->markVisitedBasicBlock(Entry->getBlockID(),
L->getDecl(),
L->getCFG()->getNumBlockIDs());
// Get the solitary successor.
const CFGBlock *Succ = *(Entry->succ_begin());
// Construct an edge representing the
// starting location in the function.
BlockEdge StartLoc(Entry, Succ, L);
// Set the current block counter to being empty.
WList->setBlockCounter(BCounterFactory.GetEmptyCounter());
if (!InitState)
InitState = SubEng.getInitialState(L);
bool IsNew;
ExplodedNode *Node = G.getNode(StartLoc, InitState, false, &IsNew);
assert(IsNew);
G.addRoot(Node);
NodeBuilderContext BuilderCtx(*this, StartLoc.getDst(), Node);
ExplodedNodeSet DstBegin;
SubEng.processBeginOfFunction(BuilderCtx, Node, DstBegin, StartLoc);
enqueue(DstBegin);
}
// Check if we have a steps limit
bool UnlimitedSteps = Steps == 0;
// Cap our pre-reservation in the event that the user specifies
// a very large number of maximum steps.
const unsigned PreReservationCap = 4000000;
if(!UnlimitedSteps)
G.reserve(std::min(Steps,PreReservationCap));
while (WList->hasWork()) {
if (!UnlimitedSteps) {
if (Steps == 0) {
NumReachedMaxSteps++;
break;
}
--Steps;
}
NumSteps++;
const WorkListUnit& WU = WList->dequeue();
// Set the current block counter.
WList->setBlockCounter(WU.getBlockCounter());
// Retrieve the node.
ExplodedNode *Node = WU.getNode();
dispatchWorkItem(Node, Node->getLocation(), WU);
}
SubEng.processEndWorklist(hasWorkRemaining());
return WList->hasWork();
}