本文整理汇总了C++中Engine::ComputeVariance方法的典型用法代码示例。如果您正苦于以下问题:C++ Engine::ComputeVariance方法的具体用法?C++ Engine::ComputeVariance怎么用?C++ Engine::ComputeVariance使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Engine
的用法示例。
在下文中一共展示了Engine::ComputeVariance方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
//.........这里部分代码省略.........
config->DeleteSingleton();
return ERR_LOAD_FILE;
}
// Display for debug
if(g_trace)
{
LSM->DebugPrint();
}
// Load Symbol Manager
SymbolManager* SM = SymbolManager::GetInst();
if(SM->GetLoadErr())
{
std::cerr << std::endl << "Error while loading " << SYMBOLS_FILE << "." << std::endl << "Closing application." << std::endl;
// Delete the SM Singleton
SM->DeleteSingleton();
// Delete the LSM Singleton
LSM->DeleteSingleton();
// Delete the config Singleton
config->DeleteSingleton();
return ERR_LOAD_FILE;
}
// Display for debug
if(g_trace)
{
SM->DebugPrint();
}
// Load Wheel Manager
WheelManager* WM = WheelManager::GetInst();
if(WM->GetLoadErr())
{
std::cerr << std::endl << "Error while loading " << WHEELS_FILE << "." << std::endl << "Closing application." << std::endl;
// Delete the WM Singleton
WM->DeleteSingleton();
// Delete the SM Singleton
SM->DeleteSingleton();
// Delete the LSM Singleton
LSM->DeleteSingleton();
// Delete the config Singleton
config->DeleteSingleton();
return ERR_LOAD_FILE;
}
// Display for debug
if(g_trace)
{
WM->DebugPrint();
}
// Compute the output now
Engine* engine = new Engine(money);
// Display for debug
if(g_trace)
{
engine->DebugPrint();
engine->SendResultExplanation();
}
// Display the output for php page
engine->SendResult();
// Display RTE
if(g_var)
{
std::cout << "Computing RTE..." << std::endl;
float rte = engine->ComputeRTE();
std::cout << "RTE = " << rte << std::endl;
std::cout << "Computing Variance..." << std::endl;
std::cout << "Variance = " << engine->ComputeVariance(rte) << std::endl;
}
else if(g_rte)
{
std::cout << "Computing RTE..." << std::endl;
std::cout << "RTE = " << engine->ComputeRTE() << std::endl;
}
// Delete all Singletons at the end of the main
config->DeleteSingleton();
LSM->DeleteSingleton();
SM->DeleteSingleton();
WM->DeleteSingleton();
// Clean memory
delete engine;
return 0;
}