本文整理汇总了C++中DynamicObject::RemoveFromWorld方法的典型用法代码示例。如果您正苦于以下问题:C++ DynamicObject::RemoveFromWorld方法的具体用法?C++ DynamicObject::RemoveFromWorld怎么用?C++ DynamicObject::RemoveFromWorld使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DynamicObject
的用法示例。
在下文中一共展示了DynamicObject::RemoveFromWorld方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GOHello_go_orb_of_the_blue_flight
bool GOHello_go_orb_of_the_blue_flight(Player *plr, GameObject* go)
{
if(go->GetUInt32Value(GAMEOBJECT_FACTION) == 35){
ScriptedInstance* pInstance = (go->GetInstanceData());
float x,y,z, dx,dy,dz;
go->SummonCreature(CREATURE_POWER_OF_THE_BLUE_DRAGONFLIGHT, plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 121000);
plr->CastSpell(plr, SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT, true);
go->SetUInt32Value(GAMEOBJECT_FACTION, 0);
Unit* Kalec = CAST_CRE(Unit::GetUnit(*plr, pInstance->GetData64(DATA_KALECGOS_KJ)));
//Kalec->RemoveDynObject(SPELL_RING_OF_BLUE_FLAMES);
go->GetPosition(x,y,z);
for(uint8 i = 0; i < 4; ++i){
DynamicObject* Dyn = Kalec->GetDynObject(SPELL_RING_OF_BLUE_FLAMES);
if(Dyn){
Dyn->GetPosition(dx,dy,dz);
if(x == dx && dy == y && dz == z){
Dyn->RemoveFromWorld();
break;
}
}
}
go->Refresh();
}
return true;
}
示例2: EmpowerOrb
void EmpowerOrb(bool all)
{
if(!Orb[OrbsEmpowered])
return;
uint8 random = rand()%3;
if(all) {
m_creature->RemoveDynObject(SPELL_RING_OF_BLUE_FLAMES);
for(uint8 i = 0; i < 4; ++i) {
if(!Orb[i]) return;
Orb[i]->CastSpell(m_creature, SPELL_RING_OF_BLUE_FLAMES);
Orb[i]->SetUInt32Value(GAMEOBJECT_FACTION, 35);
Orb[i]->setActive(true);
Orb[i]->Refresh();
}
} else {
float x,y,z, dx,dy,dz;
Orb[random]->GetPosition(x,y,z);
for(uint8 i = 0; i < 4; ++i) {
DynamicObject* Dyn = m_creature->GetDynObject(SPELL_RING_OF_BLUE_FLAMES);
if(Dyn) {
Dyn->GetPosition(dx,dy,dz);
if(x == dx && dy == y && dz == z) {
Dyn->RemoveFromWorld();
break;
}
}
}
Orb[random]->CastSpell(m_creature, SPELL_RING_OF_BLUE_FLAMES);
Orb[random]->SetUInt32Value(GAMEOBJECT_FACTION, 35);
Orb[random]->setActive(true);
Orb[random]->Refresh();
++OrbsEmpowered;
}
++EmpowerCount;
switch(EmpowerCount) {
case 1:
DoScriptText(SAY_KALEC_ORB_READY1, m_creature);
break;
case 2:
DoScriptText(SAY_KALEC_ORB_READY2, m_creature);
break;
case 3:
DoScriptText(SAY_KALEC_ORB_READY3, m_creature);
break;
case 4:
DoScriptText(SAY_KALEC_ORB_READY4, m_creature);
break;
}
}