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C++ DynamicObject::IsCrossSiteObject方法代码示例

本文整理汇总了C++中DynamicObject::IsCrossSiteObject方法的典型用法代码示例。如果您正苦于以下问题:C++ DynamicObject::IsCrossSiteObject方法的具体用法?C++ DynamicObject::IsCrossSiteObject怎么用?C++ DynamicObject::IsCrossSiteObject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DynamicObject的用法示例。


在下文中一共展示了DynamicObject::IsCrossSiteObject方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: MarshalPrototypeChain

 void CrossSite::MarshalPrototypeChain(ScriptContext* scriptContext, DynamicObject * object)
 {
     RecyclableObject * prototype = object->GetPrototype();
     while (prototype->GetTypeId() != TypeIds_Null && prototype->GetTypeId() != TypeIds_HostDispatch)
     {
         // We should not see any static type or host dispatch here
         DynamicObject * prototypeObject = DynamicObject::FromVar(prototype);
         if (prototypeObject->IsCrossSiteObject())
         {
             break;
         }
         if (scriptContext != prototypeObject->GetScriptContext() && !prototypeObject->IsExternal())
         {
             MarshalDynamicObject(scriptContext, prototypeObject);
         }
         prototype = prototypeObject->GetPrototype();
     }
 }
开发者ID:raghujayan,项目名称:ChakraCore,代码行数:18,代码来源:CrossSite.cpp

示例2: ForceCrossSiteThunkOnPrototypeChain

    // For prototype chain to install cross-site thunk.
    // When we change prototype using __proto__, those prototypes might not have cross-site thunks
    // installed even though the CEO is accessed from a different context. During ChangePrototype time
    // we don't really know where the requestContext is.
    // Force installing cross-site thunk for all prototype changes. It's a relatively less frequently used
    // scenario.
    void CrossSite::ForceCrossSiteThunkOnPrototypeChain(RecyclableObject* object)
    {
        if (TaggedNumber::Is(object))
        {
            return;
        }
        while (DynamicType::Is(object->GetTypeId()) && !JavascriptProxy::Is(object))
        {
            DynamicObject* dynamicObject = DynamicObject::UnsafeFromVar(object);
            if (!dynamicObject->IsCrossSiteObject() && !dynamicObject->IsExternal())
            {
                // force to install cross-site thunk on prototype objects.
                dynamicObject->MarshalToScriptContext(nullptr);
            }
            object = object->GetPrototype();
        }
        return;

    }
开发者ID:raghujayan,项目名称:ChakraCore,代码行数:25,代码来源:CrossSite.cpp

示例3: CommonThunk

    Var CrossSite::CommonThunk(RecyclableObject* recyclableObject, JavascriptMethod entryPoint, Arguments args)
    {
        DynamicObject* function = DynamicObject::FromVar(recyclableObject);

        FunctionInfo * functionInfo = (JavascriptFunction::Is(function) ? JavascriptFunction::FromVar(function)->GetFunctionInfo() : nullptr);
        AutoDisableRedeferral autoDisableRedeferral(functionInfo);

        ScriptContext* targetScriptContext = function->GetScriptContext();
        Assert(!targetScriptContext->IsClosed());
        Assert(function->IsExternal() || function->IsCrossSiteObject());
        Assert(targetScriptContext->GetThreadContext()->IsScriptActive());

        HostScriptContext* calleeHostScriptContext = targetScriptContext->GetHostScriptContext();
        HostScriptContext* callerHostScriptContext = targetScriptContext->GetThreadContext()->GetPreviousHostScriptContext();

        if (callerHostScriptContext == calleeHostScriptContext || (callerHostScriptContext == nullptr && !calleeHostScriptContext->HasCaller()))
        {
            return JavascriptFunction::CallFunction<true>(function, entryPoint, args, true /*useLargeArgCount*/);
        }

#if DBG_DUMP || defined(PROFILE_EXEC) || defined(PROFILE_MEM)
        calleeHostScriptContext->EnsureParentInfo(callerHostScriptContext->GetScriptContext());
#endif

        TTD_XSITE_LOG(recyclableObject->GetScriptContext(), "CommonThunk -- Pass Through", recyclableObject);

        uint i = 0;
        if (args.Values[0] == nullptr)
        {
            i = 1;
            Assert(args.IsNewCall());
            Assert(JavascriptProxy::Is(function) || (JavascriptFunction::Is(function) && JavascriptFunction::FromVar(function)->GetFunctionInfo()->GetAttributes() & FunctionInfo::SkipDefaultNewObject));
        }
        uint count = args.Info.Count;
        for (; i < count; i++)
        {
            args.Values[i] = CrossSite::MarshalVar(targetScriptContext, args.Values[i]);
        }
        if (args.HasExtraArg())
        {
            // The final eval arg is a frame display that needs to be marshaled specially.
            args.Values[count] = CrossSite::MarshalFrameDisplay(targetScriptContext, args.GetFrameDisplay());
        }
        

#if ENABLE_NATIVE_CODEGEN
        CheckCodeGenFunction checkCodeGenFunction = GetCheckCodeGenFunction(entryPoint);
        if (checkCodeGenFunction != nullptr)
        {
            ScriptFunction* callFunc = ScriptFunction::FromVar(function);
            entryPoint = checkCodeGenFunction(callFunc);
            Assert(CrossSite::IsThunk(function->GetEntryPoint()));
        }
#endif

        // We need to setup the caller chain when we go across script site boundary. Property access
        // is OK, and we need to let host know who the caller is when a call is from another script site.
        // CrossSiteObject is the natural place but it is in the target site. We build up the site
        // chain through PushDispatchExCaller/PopDispatchExCaller, and we call SetCaller in the target site
        // to indicate who the caller is. We first need to get the site from the previously pushed site
        // and set that as the caller for current call, and push a new DispatchExCaller for future calls
        // off this site. GetDispatchExCaller and ReleaseDispatchExCaller is used to get the current caller.
        // currentDispatchExCaller is cached to avoid multiple allocations.
        IUnknown* sourceCaller = nullptr, *previousSourceCaller = nullptr;
        HRESULT hr = NOERROR;
        Var result = nullptr;
        BOOL wasDispatchExCallerPushed = FALSE, wasCallerSet = FALSE;

        TryFinally([&]()
        {
            hr = callerHostScriptContext->GetDispatchExCaller((void**)&sourceCaller);

            if (SUCCEEDED(hr))
            {
                hr = calleeHostScriptContext->SetCaller((IUnknown*)sourceCaller, (IUnknown**)&previousSourceCaller);
            }

            if (SUCCEEDED(hr))
            {
                wasCallerSet = TRUE;
                hr = calleeHostScriptContext->PushHostScriptContext();
            }
            if (FAILED(hr))
            {
                // CONSIDER: Should this be callerScriptContext if we failed?
                JavascriptError::MapAndThrowError(targetScriptContext, hr);
            }
            wasDispatchExCallerPushed = TRUE;

            result = JavascriptFunction::CallFunction<true>(function, entryPoint, args, true /*useLargeArgCount*/);
            ScriptContext* callerScriptContext = callerHostScriptContext->GetScriptContext();
            result = CrossSite::MarshalVar(callerScriptContext, result);
        },
        [&](bool hasException)
        {
            if (sourceCaller != nullptr)
            {
                callerHostScriptContext->ReleaseDispatchExCaller(sourceCaller);
            }
            IUnknown* originalCaller = nullptr;
//.........这里部分代码省略.........
开发者ID:raghujayan,项目名称:ChakraCore,代码行数:101,代码来源:CrossSite.cpp

示例4: MarshalVarInner


//.........这里部分代码省略.........

        // Marshaling should not cause any re-entrancy.
        JS_REENTRANCY_LOCK(jsReentLock, scriptContext->GetThreadContext());

#if ENABLE_COPYONACCESS_ARRAY
        JavascriptLibrary::CheckAndConvertCopyOnAccessNativeIntArray<Var>(object);
#endif
        TypeId typeId = object->GetTypeId();
        AssertMsg(typeId != TypeIds_Enumerator, "enumerator shouldn't be marshalled here");

        // At the moment the mental model for WithScopeObject Marshaling is this:
        // Are we trying to marshal a WithScopeObject in the Frame Display? - then 1) unwrap in MarshalFrameDisplay,
        // 2) marshal the wrapped object, 3) Create a new WithScopeObject in the current scriptContext and re-wrap.
        // We can avoid copying the WithScopeObject because it has no properties and never should.
        // Thus creating a new WithScopeObject per context in MarshalFrameDisplay should be kosher.
        // If it is not a FrameDisplay then we should not marshal. We can wrap cross context objects with a
        // withscopeObject in a different context. When we unwrap for property lookups and the wrapped object
        // is cross context, then we marshal the wrapped object into the current scriptContext, thus avoiding
        // the need to copy the WithScopeObject itself. Thus We don't have to handle marshaling the WithScopeObject
        // in non-FrameDisplay cases.
        AssertMsg(typeId != TypeIds_WithScopeObject, "WithScopeObject shouldn't be marshalled here");

        if (StaticType::Is(typeId))
        {
            TTD_XSITE_LOG(object->GetScriptContext(), "CloneToScriptContext", object);

            return object->CloneToScriptContext(scriptContext);
        }

        if (typeId == TypeIds_ModuleRoot)
        {
            RootObjectBase *moduleRoot = static_cast<RootObjectBase*>(object);
            HostObjectBase * hostObject = moduleRoot->GetHostObject();

            // When marshaling module root, all we need is the host object.
            // So, if the module root which is being marshaled has host object, marshal it.
            if (hostObject)
            {
                TTD_XSITE_LOG(object->GetScriptContext(), "hostObject", hostObject);

                Var hostDispatch = hostObject->GetHostDispatchVar();
                return CrossSite::MarshalVar(scriptContext, hostDispatch);
            }
        }

        if (typeId == TypeIds_Function)
        {
            if (object == object->GetScriptContext()->GetLibrary()->GetDefaultAccessorFunction() )
            {
                TTD_XSITE_LOG(object->GetScriptContext(), "DefaultAccessorFunction", object);

                return scriptContext->GetLibrary()->GetDefaultAccessorFunction();
            }

            if (DoRequestWrapper(object, fRequestWrapper))
            {
                TTD_XSITE_LOG(object->GetScriptContext(), "CreateWrappedExternalFunction", object);

                // Marshal as a cross-site thunk if necessary before re-wrapping in an external function thunk.
                MarshalVarInner(scriptContext, object, false);
                return scriptContext->GetLibrary()->CreateWrappedExternalFunction(static_cast<JavascriptExternalFunction*>(object));
            }
        }

        // We have an object marshaled, we need to keep track of the related script context
        // so optimization overrides can be updated as a group
        scriptContext->optimizationOverrides.Merge(&object->GetScriptContext()->optimizationOverrides);

        DynamicObject * dynamicObject = DynamicObject::FromVar(object);
        if (!dynamicObject->IsExternal())
        {
            if (!dynamicObject->IsCrossSiteObject())
            {
                if (JavascriptProxy::Is(dynamicObject))
                {
                    // We don't need to marshal the prototype chain in the case of Proxy. Otherwise we will go to the user code.
                    TTD_XSITE_LOG(object->GetScriptContext(), "MarshalDynamicObject", object);
                    MarshalDynamicObject(scriptContext, dynamicObject);
                }
                else
                {
                    TTD_XSITE_LOG(object->GetScriptContext(), "MarshalDynamicObjectAndPrototype", object);

                    MarshalDynamicObjectAndPrototype(scriptContext, dynamicObject);
                }
            }
        }
        else
        {
            MarshalPrototypeChain(scriptContext, dynamicObject);
            if (Js::JavascriptConversion::IsCallable(dynamicObject))
            {
                TTD_XSITE_LOG(object->GetScriptContext(), "MarshalToScriptContext", object);

                dynamicObject->MarshalToScriptContext(scriptContext);
            }
        }

        return dynamicObject;
    }
开发者ID:raghujayan,项目名称:ChakraCore,代码行数:101,代码来源:CrossSite.cpp


注:本文中的DynamicObject::IsCrossSiteObject方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。