本文整理汇总了C++中DynamicObject::IsExternal方法的典型用法代码示例。如果您正苦于以下问题:C++ DynamicObject::IsExternal方法的具体用法?C++ DynamicObject::IsExternal怎么用?C++ DynamicObject::IsExternal使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DynamicObject
的用法示例。
在下文中一共展示了DynamicObject::IsExternal方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MarshalPrototypeChain
void CrossSite::MarshalPrototypeChain(ScriptContext* scriptContext, DynamicObject * object)
{
RecyclableObject * prototype = object->GetPrototype();
while (prototype->GetTypeId() != TypeIds_Null && prototype->GetTypeId() != TypeIds_HostDispatch)
{
// We should not see any static type or host dispatch here
DynamicObject * prototypeObject = DynamicObject::FromVar(prototype);
if (prototypeObject->IsCrossSiteObject())
{
break;
}
if (scriptContext != prototypeObject->GetScriptContext() && !prototypeObject->IsExternal())
{
MarshalDynamicObject(scriptContext, prototypeObject);
}
prototype = prototypeObject->GetPrototype();
}
}
示例2: ForceCrossSiteThunkOnPrototypeChain
// For prototype chain to install cross-site thunk.
// When we change prototype using __proto__, those prototypes might not have cross-site thunks
// installed even though the CEO is accessed from a different context. During ChangePrototype time
// we don't really know where the requestContext is.
// Force installing cross-site thunk for all prototype changes. It's a relatively less frequently used
// scenario.
void CrossSite::ForceCrossSiteThunkOnPrototypeChain(RecyclableObject* object)
{
if (TaggedNumber::Is(object))
{
return;
}
while (DynamicType::Is(object->GetTypeId()) && !JavascriptProxy::Is(object))
{
DynamicObject* dynamicObject = DynamicObject::UnsafeFromVar(object);
if (!dynamicObject->IsCrossSiteObject() && !dynamicObject->IsExternal())
{
// force to install cross-site thunk on prototype objects.
dynamicObject->MarshalToScriptContext(nullptr);
}
object = object->GetPrototype();
}
return;
}
示例3: CommonThunk
Var CrossSite::CommonThunk(RecyclableObject* recyclableObject, JavascriptMethod entryPoint, Arguments args)
{
DynamicObject* function = DynamicObject::FromVar(recyclableObject);
FunctionInfo * functionInfo = (JavascriptFunction::Is(function) ? JavascriptFunction::FromVar(function)->GetFunctionInfo() : nullptr);
AutoDisableRedeferral autoDisableRedeferral(functionInfo);
ScriptContext* targetScriptContext = function->GetScriptContext();
Assert(!targetScriptContext->IsClosed());
Assert(function->IsExternal() || function->IsCrossSiteObject());
Assert(targetScriptContext->GetThreadContext()->IsScriptActive());
HostScriptContext* calleeHostScriptContext = targetScriptContext->GetHostScriptContext();
HostScriptContext* callerHostScriptContext = targetScriptContext->GetThreadContext()->GetPreviousHostScriptContext();
if (callerHostScriptContext == calleeHostScriptContext || (callerHostScriptContext == nullptr && !calleeHostScriptContext->HasCaller()))
{
return JavascriptFunction::CallFunction<true>(function, entryPoint, args, true /*useLargeArgCount*/);
}
#if DBG_DUMP || defined(PROFILE_EXEC) || defined(PROFILE_MEM)
calleeHostScriptContext->EnsureParentInfo(callerHostScriptContext->GetScriptContext());
#endif
TTD_XSITE_LOG(recyclableObject->GetScriptContext(), "CommonThunk -- Pass Through", recyclableObject);
uint i = 0;
if (args.Values[0] == nullptr)
{
i = 1;
Assert(args.IsNewCall());
Assert(JavascriptProxy::Is(function) || (JavascriptFunction::Is(function) && JavascriptFunction::FromVar(function)->GetFunctionInfo()->GetAttributes() & FunctionInfo::SkipDefaultNewObject));
}
uint count = args.Info.Count;
for (; i < count; i++)
{
args.Values[i] = CrossSite::MarshalVar(targetScriptContext, args.Values[i]);
}
if (args.HasExtraArg())
{
// The final eval arg is a frame display that needs to be marshaled specially.
args.Values[count] = CrossSite::MarshalFrameDisplay(targetScriptContext, args.GetFrameDisplay());
}
#if ENABLE_NATIVE_CODEGEN
CheckCodeGenFunction checkCodeGenFunction = GetCheckCodeGenFunction(entryPoint);
if (checkCodeGenFunction != nullptr)
{
ScriptFunction* callFunc = ScriptFunction::FromVar(function);
entryPoint = checkCodeGenFunction(callFunc);
Assert(CrossSite::IsThunk(function->GetEntryPoint()));
}
#endif
// We need to setup the caller chain when we go across script site boundary. Property access
// is OK, and we need to let host know who the caller is when a call is from another script site.
// CrossSiteObject is the natural place but it is in the target site. We build up the site
// chain through PushDispatchExCaller/PopDispatchExCaller, and we call SetCaller in the target site
// to indicate who the caller is. We first need to get the site from the previously pushed site
// and set that as the caller for current call, and push a new DispatchExCaller for future calls
// off this site. GetDispatchExCaller and ReleaseDispatchExCaller is used to get the current caller.
// currentDispatchExCaller is cached to avoid multiple allocations.
IUnknown* sourceCaller = nullptr, *previousSourceCaller = nullptr;
HRESULT hr = NOERROR;
Var result = nullptr;
BOOL wasDispatchExCallerPushed = FALSE, wasCallerSet = FALSE;
TryFinally([&]()
{
hr = callerHostScriptContext->GetDispatchExCaller((void**)&sourceCaller);
if (SUCCEEDED(hr))
{
hr = calleeHostScriptContext->SetCaller((IUnknown*)sourceCaller, (IUnknown**)&previousSourceCaller);
}
if (SUCCEEDED(hr))
{
wasCallerSet = TRUE;
hr = calleeHostScriptContext->PushHostScriptContext();
}
if (FAILED(hr))
{
// CONSIDER: Should this be callerScriptContext if we failed?
JavascriptError::MapAndThrowError(targetScriptContext, hr);
}
wasDispatchExCallerPushed = TRUE;
result = JavascriptFunction::CallFunction<true>(function, entryPoint, args, true /*useLargeArgCount*/);
ScriptContext* callerScriptContext = callerHostScriptContext->GetScriptContext();
result = CrossSite::MarshalVar(callerScriptContext, result);
},
[&](bool hasException)
{
if (sourceCaller != nullptr)
{
callerHostScriptContext->ReleaseDispatchExCaller(sourceCaller);
}
IUnknown* originalCaller = nullptr;
//.........这里部分代码省略.........
示例4: MarshalVarInner
Var CrossSite::MarshalVarInner(ScriptContext* scriptContext, __in Js::RecyclableObject* object, bool fRequestWrapper)
{
if (scriptContext == object->GetScriptContext())
{
if (DoRequestWrapper(object, fRequestWrapper))
{
// If we get here then we need to either wrap in the caller's type system or we need to return undefined.
// VBScript will pass in the scriptContext (requestContext) from the JavascriptDispatch and this will be the
// same as the object's script context and so we have to safely pretend this value doesn't exist.
return scriptContext->GetLibrary()->GetUndefined();
}
return object;
}
AssertMsg(scriptContext->GetThreadContext() == object->GetScriptContext()->GetThreadContext(), "ScriptContexts should belong to same threadcontext for marshalling.");
// In heapenum, we are traversing through the object graph to dump out the content of recyclable objects. The content
// of the objects are duplicated to the heapenum result, and we are not storing/changing the object graph during heap enum.
// We don't actually need to do cross site thunk here.
if (scriptContext->GetRecycler()->IsHeapEnumInProgress())
{
return object;
}
#if ENABLE_TTD
if (scriptContext->IsTTDSnapshotOrInflateInProgress())
{
return object;
}
#endif
// Marshaling should not cause any re-entrancy.
JS_REENTRANCY_LOCK(jsReentLock, scriptContext->GetThreadContext());
#if ENABLE_COPYONACCESS_ARRAY
JavascriptLibrary::CheckAndConvertCopyOnAccessNativeIntArray<Var>(object);
#endif
TypeId typeId = object->GetTypeId();
AssertMsg(typeId != TypeIds_Enumerator, "enumerator shouldn't be marshalled here");
// At the moment the mental model for WithScopeObject Marshaling is this:
// Are we trying to marshal a WithScopeObject in the Frame Display? - then 1) unwrap in MarshalFrameDisplay,
// 2) marshal the wrapped object, 3) Create a new WithScopeObject in the current scriptContext and re-wrap.
// We can avoid copying the WithScopeObject because it has no properties and never should.
// Thus creating a new WithScopeObject per context in MarshalFrameDisplay should be kosher.
// If it is not a FrameDisplay then we should not marshal. We can wrap cross context objects with a
// withscopeObject in a different context. When we unwrap for property lookups and the wrapped object
// is cross context, then we marshal the wrapped object into the current scriptContext, thus avoiding
// the need to copy the WithScopeObject itself. Thus We don't have to handle marshaling the WithScopeObject
// in non-FrameDisplay cases.
AssertMsg(typeId != TypeIds_WithScopeObject, "WithScopeObject shouldn't be marshalled here");
if (StaticType::Is(typeId))
{
TTD_XSITE_LOG(object->GetScriptContext(), "CloneToScriptContext", object);
return object->CloneToScriptContext(scriptContext);
}
if (typeId == TypeIds_ModuleRoot)
{
RootObjectBase *moduleRoot = static_cast<RootObjectBase*>(object);
HostObjectBase * hostObject = moduleRoot->GetHostObject();
// When marshaling module root, all we need is the host object.
// So, if the module root which is being marshaled has host object, marshal it.
if (hostObject)
{
TTD_XSITE_LOG(object->GetScriptContext(), "hostObject", hostObject);
Var hostDispatch = hostObject->GetHostDispatchVar();
return CrossSite::MarshalVar(scriptContext, hostDispatch);
}
}
if (typeId == TypeIds_Function)
{
if (object == object->GetScriptContext()->GetLibrary()->GetDefaultAccessorFunction() )
{
TTD_XSITE_LOG(object->GetScriptContext(), "DefaultAccessorFunction", object);
return scriptContext->GetLibrary()->GetDefaultAccessorFunction();
}
if (DoRequestWrapper(object, fRequestWrapper))
{
TTD_XSITE_LOG(object->GetScriptContext(), "CreateWrappedExternalFunction", object);
// Marshal as a cross-site thunk if necessary before re-wrapping in an external function thunk.
MarshalVarInner(scriptContext, object, false);
return scriptContext->GetLibrary()->CreateWrappedExternalFunction(static_cast<JavascriptExternalFunction*>(object));
}
}
// We have an object marshaled, we need to keep track of the related script context
// so optimization overrides can be updated as a group
scriptContext->optimizationOverrides.Merge(&object->GetScriptContext()->optimizationOverrides);
DynamicObject * dynamicObject = DynamicObject::FromVar(object);
if (!dynamicObject->IsExternal())
{
//.........这里部分代码省略.........