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C++ Drawer类代码示例

本文整理汇总了C++中Drawer的典型用法代码示例。如果您正苦于以下问题:C++ Drawer类的具体用法?C++ Drawer怎么用?C++ Drawer使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Drawer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: unset

void AlphaBlend::unset(){
	Drawer *drawer = Drawer::getInstance();
	
	drawer->disable(InGE_BLEND);

	m_component->unset();
}
开发者ID:indigente,项目名称:libinge,代码行数:7,代码来源:AlphaBlend.cpp

示例2: draw

	void draw(){
		const float *eyePos = camera.getEyePos();
		const float *target = camera.getTarget();
		const float *upVector = camera.getUpVector();
		int index = current / total;
		glMatrixMode(GL_MODELVIEW);
		glLoadIdentity();
		gluLookAt(eyePos[0], eyePos[1], eyePos[2], target[0], target[1], target[2], 
			upVector[0], upVector[1], upVector[2]);
		SurfaceGeometryF tmp;
		Drawer drawer;
		tmp.rows = tmp.cols = 100;
		tmp.startX = tmp.startY = -1.0;
		tmp.endX = tmp.endY = 1.0;
		tmp.calculateNorm = true;
		tmp.evalFunc = calc;
		for(size_t i = 0;i < surfs.size();++ i){
			surf = surfs[i].surf;
			mat(&surfs[i].color);
			//cout << surfs[i].color.x() << ' ' << surfs[i].color.y() << ' ' << surfs[i].color.z() << endl;
			drawer.draw(tmp);
		}
		if(index + 1 < surfs.size()){
			surf = interpolated.surf;			
			mat(&interpolated.color);
			drawer.draw(tmp);
		}
	}
开发者ID:StiffLiu,项目名称:codes,代码行数:28,代码来源:surfaceInterpolation.cpp

示例3: run

void ConsoleModeController::run(QString pathToConfigFile, QString pathToOutputFile)
{
	saveAndLoadConfig::ConfigParser parser;
	try
	{
        Configuration* config = parser.parse(pathToConfigFile);
		Drawer drawer;
        Lemniscate* lemniscate = config->getLemniscate();
        int width = config->getPanel()->getWidth();
        int height = config->getPanel()->getHeight();
        QImage* image = new QImage(width, height, QImage::Format_RGB888);

		const int whiteColorValue = 255;
		memset(image->bits(), whiteColorValue, image->byteCount());
        drawer.drawLemniscate(image, lemniscate);


        if (!image->save(pathToOutputFile))
		{
			std::cerr << "image wasn't saved" << std::endl;
		}
	}
	catch (JsonParserException& exception)
	{
		std::cerr << exception.what() << std::endl;
	}
}
开发者ID:dymova,项目名称:ComputerGraphicLabs,代码行数:27,代码来源:ConsoleModeController.cpp

示例4: render

void Level::render(Drawer& drawer)
{
	b2Transform trans = mTop->GetTransform();
	drawer.DrawShape(trans, mTop->GetFixtureList(), b2Color(1, 1, 1));

	trans = mBot->GetTransform();
	drawer.DrawShape(trans, mTop->GetFixtureList(), b2Color(1, 1, 1));
}
开发者ID:toemm,项目名称:Pong,代码行数:8,代码来源:Level.cpp

示例5: draw

// Draw the game according the the time elapsed since the last draw
// The elapsed time is in seconds
void MainMenu::draw(const Drawer& drawer, float elapsedTime)
{
	drawer.clear(_backgroundColor);

	drawer.draw(_mainMenu);

	drawer.present();
}
开发者ID:MannedTooth,项目名称:SuperBrickBuster,代码行数:10,代码来源:MainMenu.cpp

示例6: set

void AlphaBlend::set(bool setup){
	Drawer *drawer = Drawer::getInstance();
	
	drawer->enable(InGE_BLEND);
	drawer->blendFunc( InGE_SRC_ALPHA, InGE_ONE_MINUS_SRC_ALPHA );
	
	m_component->set(setup);
}
开发者ID:indigente,项目名称:libinge,代码行数:8,代码来源:AlphaBlend.cpp

示例7: SetAuiManager

void DrawerManager::SetAuiManager( wxAuiManager* auiManager )
{
    for ( M_DrawerButtonIDs::const_iterator drawerItr = m_Drawers.begin(), drawerEnd = m_Drawers.end(); drawerItr != drawerEnd; ++drawerItr )
    {
        Drawer* drawer = drawerItr->second;
        drawer->SetAuiManager( auiManager );
    }
}
开发者ID:HeliumProject,项目名称:Helium,代码行数:8,代码来源:DrawerManager.cpp

示例8: main

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    Drawer drawer;
    drawer.show();

    return a.exec();
}
开发者ID:TraumLou,项目名称:qt,代码行数:8,代码来源:main.cpp

示例9: draw

	spn::SizeF Node::draw(const Vec2& offset, const Vec2& unit, Drawer& d) const {
		const auto sz = _text->getSize();
		d.drawRectBoth({
			offset.x,
			offset.x+sz.width,
			offset.y,
			offset.y-sz.height
		}, {Color::Node});
		// ノード名
		d.drawText(offset, _text, {Color::Node});
		// ノードを開いた印
		d.drawText(offset + Vec2(sz.width + 8, 0), _mark[_expanded], {Color::Node});
		return {sz.width+16, unit.y};
	}
开发者ID:degarashi,项目名称:resonant,代码行数:14,代码来源:node.cpp

示例10: ofSetFrameRate

//--------------------------------------------------------------
void ofApp::setup() {
	ofSetFrameRate(60);
	ofSetVerticalSync(true);
	
	rotate = 0;
	
	// setup bvh
	bvh[0].load("bvhfiles/kashiyuka.bvh");
	bvh[1].load("bvhfiles/nocchi.bvh");
	bvh[2].load("bvhfiles/aachan.bvh");
	
	for (int i = 0; i < 3; i++)	{
		bvh[i].play();
	}
	
	track.loadSound("Perfume_globalsite_sound.wav");
	track.play();
	track.setLoop(true);
	
	// setup tracker and drawer
	for (int i = 0; i < 3; i++)
		{
		ofxBvh &b = bvh[i];
		Drawer *d = new Drawer;
		
		for (int n = 0; n < b.getNumJoints(); n++) {
			const ofxBvhJoint *o = b.getJoint(n);
			Tracker *t = new Tracker;
			t->setup(o);
			t->setTrackerLength(trackerLength);
			trackers.push_back(t);
			d->add(o);
		}
		
		drawers.push_back(d);
		}
	
	ofPushMatrix();
	ofTranslate(0, -100);
	ofScale(1, 1, 1);
	ofRotateX(90);
	camera.setFov(90);
	camera.lookAt(ofVec3f(0,0,0));
	camera.setPosition(300, 30, 300);
	//camera.disableMouseInput();
	ofPopMatrix();
	background.loadImage("background.png");
	
}
开发者ID:Kajiyu,项目名称:LiTLeaders7_MArt,代码行数:50,代码来源:ofApp.cpp

示例11: display

void display(){
	GLfloat texParams[4] = {0, 0, 0.5, 0.5};
	const float *eyePos = camera.getEyePos();
	const float *target = camera.getTarget();
	const float *upVector = camera.getUpVector();
	GLfloat white[] = {1.0, 1.0, 1.0, 1.0};
	GLfloat yellow[]= {1.0, 1.0, 0.0, 1.0};
	GLfloat mat_shininess[]={ 30.0 };
	SurfaceGeometryF tmp;
	Drawer drawer;
	//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
	tmp.startX = tmp.startY = -4;
	tmp.endX = tmp.endY = 4;
	tmp.rows = tmp.cols = slice;
	tmp.evalFunc = tmpFunc;
	tmp.normFunc = normFunc;
	tmp.hasTexture = true;
	if(tmp.normFunc == NULL)
		tmp.calculateNorm = true;
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	gluLookAt(eyePos[0], eyePos[1], eyePos[2], target[0], target[1], target[2], 
			upVector[0], upVector[1], upVector[2]);
	//glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
	//glTexGenfv(GL_S, GL_OBJECT_PLANE, texParams);
        glMaterialfv(GL_FRONT, GL_DIFFUSE, white );
        glMaterialfv(GL_BACK, GL_DIFFUSE, yellow );
        glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess );
	{
		GLuint texName;
		glGenTextures(1,&texName);                 // define texture for sixth face
		//glEnable(GL_TEXTURE_2D);
		glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
		glBindTexture(GL_TEXTURE_2D,texName);
		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
		glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
		glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA8,texture.textWidth,texture.textHeight,
		             0,GL_RGB,GL_UNSIGNED_BYTE,texture.texImage);
		drawer.draw(tmp);
		glDeleteTextures(1, &texName);
	}
	glutSwapBuffers();
}
开发者ID:StiffLiu,项目名称:codes,代码行数:46,代码来源:testTexture.cpp

示例12: RemoveAllDrawers

void DrawerManager::RemoveAllDrawers()
{
    // Close and detach from all drawers
    for ( M_DrawerButtonIDs::const_iterator drawerItr = m_Drawers.begin(), drawerEnd = m_Drawers.end(); drawerItr != drawerEnd; ++drawerItr )
    {
        Drawer* drawer = drawerItr->second;
        
        drawer->e_Opening.RemoveMethod( this, &DrawerManager::OnDrawerOpening );
        drawer->e_Opened.RemoveMethod( this, &DrawerManager::OnDrawerOpened );
        drawer->e_Closed.RemoveMethod( this, &DrawerManager::OnDrawerClosed );

        drawer->Close();

        //delete drawer;
    }
    m_Drawers.clear();
}
开发者ID:HeliumProject,项目名称:Helium,代码行数:17,代码来源:DrawerManager.cpp

示例13: RemoveDrawer

void DrawerManager::RemoveDrawer( Drawer* drawer )
{
    // Close and detach from all drawers
    M_DrawerButtonIDs::iterator foundDrawerItr = m_Drawers.find( drawer->GetButtonID() );
    if ( foundDrawerItr != m_Drawers.end() )
    {
        Drawer* foundDrawer = foundDrawerItr->second;
        
        foundDrawer->e_Opening.RemoveMethod( this, &DrawerManager::OnDrawerOpening );
        foundDrawer->e_Opened.RemoveMethod( this, &DrawerManager::OnDrawerOpened );
        foundDrawer->e_Closed.RemoveMethod( this, &DrawerManager::OnDrawerClosed );

        foundDrawer->Close();

        m_Drawers.erase( foundDrawerItr );
    }
}
开发者ID:HeliumProject,项目名称:Helium,代码行数:17,代码来源:DrawerManager.cpp

示例14: DEF_TEST

DEF_TEST(SkRecordingAccuracyXfermode, reporter) {
#define FINEGRAIN 0
    const Drawer drawer;

    BitmapBackedCanvasStrategy golden(drawer.imageInfo());
    PictureStrategy picture(drawer.imageInfo());

#if !FINEGRAIN
    unsigned numErrors = 0;
    SkString errors;
#endif

    for (int iMode = 0; iMode < int(SkBlendMode::kLastMode); iMode++) {
        const SkRect& clip = SkRect::MakeXYWH(100, 0, 100, 100);
        SkBlendMode mode = SkBlendMode(iMode);

        const SkBitmap& goldenBM = golden.recordAndReplay(drawer, clip, mode);
        const SkBitmap& pictureBM = picture.recordAndReplay(drawer, clip, mode);

        size_t pixelsSize = goldenBM.computeByteSize();
        REPORTER_ASSERT(reporter, pixelsSize == pictureBM.computeByteSize());

        // The pixel arrays should match.
#if FINEGRAIN
        REPORTER_ASSERT(reporter,
                        0 == memcmp(goldenBM.getPixels(), pictureBM.getPixels(), pixelsSize));
#else
        if (memcmp(goldenBM.getPixels(), pictureBM.getPixels(), pixelsSize)) {
            numErrors++;
            errors.appendf("For SkXfermode %d %s:    SkPictureRecorder bitmap is wrong\n",
                           iMode, SkBlendMode_Name(mode));
        }
#endif
    }

#if !FINEGRAIN
    REPORTER_ASSERT(reporter, 0 == numErrors, errors.c_str());
#endif
}
开发者ID:android,项目名称:platform_external_skia,代码行数:39,代码来源:RecordingXfermodeTest.cpp

示例15: display

void display(){
	const float *eyePos = camera.getEyePos();
	const float *target = camera.getTarget();
	const float *upVector = camera.getUpVector();
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	gluLookAt(eyePos[0], eyePos[1], eyePos[2], target[0], target[1], target[2], 
			upVector[0], upVector[1], upVector[2]);
	glLightfv(GL_LIGHT0, GL_POSITION, light_pos0 ); // light 0
	glLightfv(GL_LIGHT1, GL_POSITION, light_pos1 ); // light 1
	Drawer drawer;
	ParametricSurfaceGeometryF g;
	g.startU = g.startV = -len;
	g.endU = g.endV = len;
	g.rows = 500;
	g.cols = 500;
	g.evalFunc = paramFunc;
	g.normFunc = NULL;
	//g.calculateNorm = false;
	//glColor3f(1.0, 1.0, 1.0);
	//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
	drawer.draw(g);
	glLineWidth(2);
	glBegin(GL_LINES);
		glColor3f(1.0, 0.0, 0.0);
		glVertex3f(-2, 0, 0);
		glVertex3f(2, 0, 0);
		glColor3f(0.0, 1.0, 0.0);
		glVertex3f(0, -2, 0);
		glVertex3f(0, 2, 0);
		glColor3f(0.0, 0.0, 1.0);
		glVertex3f(0, 0, -2);
		glVertex3f(0, 0, 2);
	glEnd();
	glutSwapBuffers();
}
开发者ID:StiffLiu,项目名称:codes,代码行数:37,代码来源:camTest.cpp


注:本文中的Drawer类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。