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C++ Dot::getColliders方法代码示例

本文整理汇总了C++中Dot::getColliders方法的典型用法代码示例。如果您正苦于以下问题:C++ Dot::getColliders方法的具体用法?C++ Dot::getColliders怎么用?C++ Dot::getColliders使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dot的用法示例。


在下文中一共展示了Dot::getColliders方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main( int argc, char* args[] )
{
	//Start up SDL and create window
	if( !init() )
	{
		printf( "Failed to initialize!\n" );
	}
	else
	{
		//Load media
		if( !loadMedia() )
		{
			printf( "Failed to load media!\n" );
		}
		else
		{	
			//Main loop flag
			bool quit = false;

			//Event handler
			SDL_Event e;

			//The background scrolling offset
            int scrollingOffset = 0;

			//Angle of rotation
			double degrees = 0;

			//The dot that will be moving around on the screen
			Dot dot ( 100, 300);

			//Opening Fonts and message
			TTF_Font *times;
			times = TTF_OpenFont("arial.ttf", 14);

			SDL_Color white = {255, 255, 255};
			
			std::stringstream health;
			health <<"Health:" << dot.hp << "    Points: " << POINTS;

			const std::string str = health.str();

			SDL_Surface *surface = TTF_RenderText_Solid(times,
									health.str().c_str(), white);


			 SDL_Texture * texture = SDL_CreateTextureFromSurface(gRenderer,
					 surface);

			  int texW = 0;
			  int texH = 0;
			  SDL_QueryTexture(texture, NULL, NULL, &texW, &texH);
			  SDL_Rect dstrect = { 0, 0, texW, texH };

			
			//creating enemies
			std::vector<Enemy*> enemies;

			for (int i = 0; i < NumberEnemies; i++)
			{
				enemies.push_back(new Enemy(i*100, 0));
			}
			
			//Flip type
			SDL_RendererFlip flipType = SDL_FLIP_NONE;

			//While application is running
			while( !quit)
			{

				//Handle events on queue
				while( SDL_PollEvent( &e ) != 0 )
				{
					//User requests quit
				if( e.type == SDL_QUIT )
					{
						quit = true;
					}

					dot.handleEvent(e);
				}

				//rotating
					degrees += 1;


					//collision between enemies and bullets
				for (int i = 0; i < enemies.size(); i++)
				{
					for (int j = 0; j < bulletsUp.size(); j++)
					{
						enemies[i]->move(bulletsUp[j]->getColliders());
					}

					for (int j = 0; j < bulletsLeft.size(); j++)
					{
						enemies[i]->move(bulletsLeft[j]->getColliders());
					}

					for (int j = 0; j < bulletsRight.size(); j++)
//.........这里部分代码省略.........
开发者ID:PetarValkov,项目名称:UbiShipsTask,代码行数:101,代码来源:CApp.cpp


注:本文中的Dot::getColliders方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。