本文整理汇总了C++中DocumentApi::setCelPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ DocumentApi::setCelPosition方法的具体用法?C++ DocumentApi::setCelPosition怎么用?C++ DocumentApi::setCelPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DocumentApi
的用法示例。
在下文中一共展示了DocumentApi::setCelPosition方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onMouseUp
bool MovingCelState::onMouseUp(Editor* editor, MouseMessage* msg)
{
Document* document = editor->document();
// Here we put back the cel into its original coordinate (so we can
// add an undoer before).
if (m_celOffset != gfx::Point(0, 0)) {
// Put the cels in the original position.
for (size_t i=0; i<m_celList.size(); ++i) {
Cel* cel = m_celList[i];
const gfx::Point& celStart = m_celStarts[i];
cel->setPosition(celStart);
}
// If the user didn't cancel the operation...
if (!m_canceled) {
ContextWriter writer(UIContext::instance(), 500);
Transaction transaction(writer.context(), "Cel Movement", ModifyDocument);
DocumentApi api = document->getApi(transaction);
// And now we move the cel (or all selected range) to the new position.
for (Cel* cel : m_celList) {
api.setCelPosition(writer.sprite(), cel,
cel->x() + m_celOffset.x,
cel->y() + m_celOffset.y);
}
// Move selection if it was visible
if (m_maskVisible)
api.setMaskPosition(document->mask()->bounds().x + m_celOffset.x,
document->mask()->bounds().y + m_celOffset.y);
transaction.commit();
}
// Redraw all editors. We've to notify all views about this
// general update because MovingCelState::onMouseMove() redraws
// only the cels in the current editor. And at this point we'd
// like to update all the editors.
document->notifyGeneralUpdate();
}
// Restore the mask visibility.
if (m_maskVisible) {
document->setMaskVisible(m_maskVisible);
document->generateMaskBoundaries();
}
editor->backToPreviousState();
editor->releaseMouse();
return true;
}
示例2: onExecute
void FlipCommand::onExecute(Context* context)
{
ContextWriter writer(context);
Document* document = writer.document();
Sprite* sprite = writer.sprite();
{
Transaction transaction(writer.context(),
m_flipMask ?
(m_flipType == doc::algorithm::FlipHorizontal ?
"Flip Horizontal":
"Flip Vertical"):
(m_flipType == doc::algorithm::FlipHorizontal ?
"Flip Canvas Horizontal":
"Flip Canvas Vertical"));
DocumentApi api = document->getApi(transaction);
CelList cels;
if (m_flipMask) {
auto range = App::instance()->timeline()->range();
if (range.enabled())
cels = get_unique_cels(sprite, range);
else if (writer.cel())
cels.push_back(writer.cel());
}
else {
for (Cel* cel : sprite->uniqueCels())
cels.push_back(cel);
}
Mask* mask = document->mask();
if (m_flipMask && document->isMaskVisible()) {
Site site = *writer.site();
for (Cel* cel : cels) {
site.frame(cel->frame());
site.layer(cel->layer());
int x, y;
Image* image = site.image(&x, &y);
if (!image)
continue;
// When the mask is inside the cel, we can try to flip the
// pixels inside the image.
if (cel->bounds().contains(mask->bounds())) {
gfx::Rect flipBounds = mask->bounds();
flipBounds.offset(-x, -y);
flipBounds &= image->bounds();
if (flipBounds.isEmpty())
continue;
if (mask->bitmap() && !mask->isRectangular())
transaction.execute(new cmd::FlipMaskedCel(cel, m_flipType));
else
api.flipImage(image, flipBounds, m_flipType);
if (cel->layer()->isTransparent())
transaction.execute(new cmd::TrimCel(cel));
}
// When the mask is bigger than the cel bounds, we have to
// expand the cel, make the flip, and shrink it again.
else {
gfx::Rect flipBounds = (sprite->bounds() & mask->bounds());
if (flipBounds.isEmpty())
continue;
ExpandCelCanvas expand(
site, cel->layer(),
TiledMode::NONE, transaction,
ExpandCelCanvas::None);
expand.validateDestCanvas(gfx::Region(flipBounds));
if (mask->bitmap() && !mask->isRectangular())
doc::algorithm::flip_image_with_mask(
expand.getDestCanvas(), mask, m_flipType,
document->bgColor(cel->layer()));
else
doc::algorithm::flip_image(
expand.getDestCanvas(),
flipBounds, m_flipType);
expand.commit();
}
}
}
else {
for (Cel* cel : cels) {
Image* image = cel->image();
api.setCelPosition
(sprite, cel,
(m_flipType == doc::algorithm::FlipHorizontal ?
sprite->width() - image->width() - cel->x():
cel->x()),
(m_flipType == doc::algorithm::FlipVertical ?
sprite->height() - image->height() - cel->y():
cel->y()));
//.........这里部分代码省略.........
示例3: onJob
/**
* [working thread]
*/
virtual void onJob()
{
UndoTransaction undoTransaction(m_writer.context(), "Rotate Canvas");
DocumentApi api = m_document->getApi();
// get all sprite cels
CelList cels;
m_sprite->getCels(cels);
// for each cel...
for (CelIterator it = cels.begin(); it != cels.end(); ++it) {
Cel* cel = *it;
Image* image = m_sprite->getStock()->getImage(cel->getImage());
// change it location
switch (m_angle) {
case 180:
api.setCelPosition(m_sprite, cel,
m_sprite->getWidth() - cel->getX() - image->getWidth(),
m_sprite->getHeight() - cel->getY() - image->getHeight());
break;
case 90:
api.setCelPosition(m_sprite, cel,
m_sprite->getHeight() - cel->getY() - image->getHeight(),
cel->getX());
break;
case -90:
api.setCelPosition(m_sprite, cel,
cel->getY(),
m_sprite->getWidth() - cel->getX() - image->getWidth());
break;
}
}
// for each stock's image
for (int i=0; i<m_sprite->getStock()->size(); ++i) {
Image* image = m_sprite->getStock()->getImage(i);
if (!image)
continue;
// rotate the image
Image* new_image = Image::create(image->getPixelFormat(),
m_angle == 180 ? image->getWidth(): image->getHeight(),
m_angle == 180 ? image->getHeight(): image->getWidth());
raster::rotate_image(image, new_image, m_angle);
api.replaceStockImage(m_sprite, i, new_image);
jobProgress((float)i / m_sprite->getStock()->size());
// cancel all the operation?
if (isCanceled())
return; // UndoTransaction destructor will undo all operations
}
// rotate mask
if (m_document->isMaskVisible()) {
Mask* origMask = m_document->getMask();
base::UniquePtr<Mask> new_mask(new Mask());
const gfx::Rect& origBounds = origMask->getBounds();
int x = 0, y = 0;
switch (m_angle) {
case 180:
x = m_sprite->getWidth() - origBounds.x - origBounds.w;
y = m_sprite->getHeight() - origBounds.y - origBounds.h;
break;
case 90:
x = m_sprite->getHeight() - origBounds.y - origBounds.h;
y = origBounds.x;
break;
case -90:
x = origBounds.y;
y = m_sprite->getWidth() - origBounds.x - origBounds.w;
break;
}
// create the new rotated mask
new_mask->replace(x, y,
m_angle == 180 ? origBounds.w: origBounds.h,
m_angle == 180 ? origBounds.h: origBounds.w);
raster::rotate_image(origMask->getBitmap(), new_mask->getBitmap(), m_angle);
// Copy new mask
api.copyToCurrentMask(new_mask);
// Regenerate mask
m_document->resetTransformation();
m_document->generateMaskBoundaries();
}
// change the sprite's size
if (m_angle != 180)
api.setSpriteSize(m_sprite, m_sprite->getHeight(), m_sprite->getWidth());
// commit changes
undoTransaction.commit();
//.........这里部分代码省略.........
示例4: onExecute
void FlipCommand::onExecute(Context* context)
{
ContextWriter writer(context);
Document* document = writer.document();
Sprite* sprite = writer.sprite();
DocumentApi api = document->getApi();
{
UndoTransaction undoTransaction(writer.context(),
m_flipMask ?
(m_flipType == raster::algorithm::FlipHorizontal ?
"Flip Horizontal":
"Flip Vertical"):
(m_flipType == raster::algorithm::FlipHorizontal ?
"Flip Canvas Horizontal":
"Flip Canvas Vertical"));
if (m_flipMask) {
int x, y;
Image* image = writer.image(&x, &y);
if (!image)
return;
Mask* mask = NULL;
bool alreadyFlipped = false;
// This variable will be the area to be flipped inside the image.
gfx::Rect bounds(image->getBounds());
// If there is some portion of sprite selected, we flip the
// selected region only. If the mask isn't visible, we flip the
// whole image.
if (document->isMaskVisible()) {
mask = document->getMask();
// Intersect the full area of the image with the mask's
// bounds, so we don't request to flip an area outside the
// image's bounds.
bounds = bounds.createIntersect(gfx::Rect(mask->getBounds()).offset(-x, -y));
// If the mask isn't a rectangular area, we've to flip the mask too.
if (mask->getBitmap() != NULL && !mask->isRectangular()) {
int bgcolor = app_get_color_to_clear_layer(writer.layer());
// Flip the portion of image specified by the mask.
mask->offsetOrigin(-x, -y);
api.flipImageWithMask(image, mask, m_flipType, bgcolor);
mask->offsetOrigin(x, y);
alreadyFlipped = true;
// Flip the mask.
Image* maskBitmap = mask->getBitmap();
if (maskBitmap != NULL) {
// Create a flipped copy of the current mask.
base::UniquePtr<Mask> newMask(new Mask(*mask));
newMask->freeze();
raster::algorithm::flip_image(newMask->getBitmap(),
maskBitmap->getBounds(), m_flipType);
newMask->unfreeze();
// Change the current mask and generate the new boundaries.
api.copyToCurrentMask(newMask);
document->generateMaskBoundaries();
}
}
}
// Flip the portion of image specified by "bounds" variable.
if (!alreadyFlipped) {
api.flipImage(image, bounds, m_flipType);
}
}
else {
// get all sprite cels
CelList cels;
sprite->getCels(cels);
// for each cel...
for (CelIterator it = cels.begin(); it != cels.end(); ++it) {
Cel* cel = *it;
Image* image = sprite->getStock()->getImage(cel->getImage());
api.setCelPosition
(sprite, cel,
(m_flipType == raster::algorithm::FlipHorizontal ?
sprite->getWidth() - image->getWidth() - cel->getX():
cel->getX()),
(m_flipType == raster::algorithm::FlipVertical ?
sprite->getHeight() - image->getHeight() - cel->getY():
cel->getY()));
api.flipImage(image, image->getBounds(), m_flipType);
}
}
undoTransaction.commit();
}
update_screen_for_document(document);
//.........这里部分代码省略.........
示例5: onJob
/**
* [working thread]
*/
virtual void onJob()
{
UndoTransaction undoTransaction(m_writer.context(), "Sprite Size");
DocumentApi api = m_writer.document()->getApi();
// Get all sprite cels
CelList cels;
m_sprite->getCels(cels);
// For each cel...
int progress = 0;
for (CelIterator it = cels.begin(); it != cels.end(); ++it, ++progress) {
Cel* cel = *it;
// Change its location
api.setCelPosition(m_sprite, cel, scale_x(cel->x()), scale_y(cel->y()));
// Get cel's image
Image* image = cel->image();
if (!image)
continue;
// Resize the image
int w = scale_x(image->width());
int h = scale_y(image->height());
Image* new_image = Image::create(image->pixelFormat(), MAX(1, w), MAX(1, h));
doc::algorithm::fixup_image_transparent_colors(image);
doc::algorithm::resize_image(image, new_image,
m_resize_method,
m_sprite->getPalette(cel->frame()),
m_sprite->getRgbMap(cel->frame()));
api.replaceStockImage(m_sprite, cel->imageIndex(), new_image);
jobProgress((float)progress / cels.size());
// cancel all the operation?
if (isCanceled())
return; // UndoTransaction destructor will undo all operations
}
// Resize mask
if (m_document->isMaskVisible()) {
base::UniquePtr<Image> old_bitmap
(crop_image(m_document->mask()->bitmap(), -1, -1,
m_document->mask()->bitmap()->width()+2,
m_document->mask()->bitmap()->height()+2, 0));
int w = scale_x(old_bitmap->width());
int h = scale_y(old_bitmap->height());
base::UniquePtr<Mask> new_mask(new Mask);
new_mask->replace(scale_x(m_document->mask()->bounds().x-1),
scale_y(m_document->mask()->bounds().y-1), MAX(1, w), MAX(1, h));
algorithm::resize_image(old_bitmap, new_mask->bitmap(),
m_resize_method,
m_sprite->getPalette(FrameNumber(0)), // Ignored
m_sprite->getRgbMap(FrameNumber(0))); // Ignored
// Reshrink
new_mask->intersect(new_mask->bounds());
// Copy new mask
api.copyToCurrentMask(new_mask);
// Regenerate mask
m_document->resetTransformation();
m_document->generateMaskBoundaries();
}
// resize sprite
api.setSpriteSize(m_sprite, m_new_width, m_new_height);
// commit changes
undoTransaction.commit();
}
示例6: onJob
// [working thread]
virtual void onJob()
{
Transaction transaction(m_writer.context(), "Rotate Canvas");
DocumentApi api = m_document->getApi(transaction);
// 1) Rotate cel positions
for (Cel* cel : m_cels) {
Image* image = cel->image();
if (!image)
continue;
switch (m_angle) {
case 180:
api.setCelPosition(m_sprite, cel,
m_sprite->width() - cel->x() - image->width(),
m_sprite->height() - cel->y() - image->height());
break;
case 90:
api.setCelPosition(m_sprite, cel,
m_sprite->height() - cel->y() - image->height(),
cel->x());
break;
case -90:
api.setCelPosition(m_sprite, cel,
cel->y(),
m_sprite->width() - cel->x() - image->width());
break;
}
}
// 2) Rotate images
int i = 0;
for (Cel* cel : m_cels) {
Image* image = cel->image();
if (image) {
ImageRef new_image(Image::create(image->pixelFormat(),
m_angle == 180 ? image->width(): image->height(),
m_angle == 180 ? image->height(): image->width()));
doc::rotate_image(image, new_image.get(), m_angle);
api.replaceImage(m_sprite, cel->imageRef(), new_image);
}
jobProgress((float)i / m_cels.size());
++i;
// cancel all the operation?
if (isCanceled())
return; // Transaction destructor will undo all operations
}
// rotate mask
if (m_document->isMaskVisible()) {
Mask* origMask = m_document->mask();
base::UniquePtr<Mask> new_mask(new Mask());
const gfx::Rect& origBounds = origMask->bounds();
int x = 0, y = 0;
switch (m_angle) {
case 180:
x = m_sprite->width() - origBounds.x - origBounds.w;
y = m_sprite->height() - origBounds.y - origBounds.h;
break;
case 90:
x = m_sprite->height() - origBounds.y - origBounds.h;
y = origBounds.x;
break;
case -90:
x = origBounds.y;
y = m_sprite->width() - origBounds.x - origBounds.w;
break;
}
// create the new rotated mask
new_mask->replace(
gfx::Rect(x, y,
m_angle == 180 ? origBounds.w: origBounds.h,
m_angle == 180 ? origBounds.h: origBounds.w));
doc::rotate_image(origMask->bitmap(), new_mask->bitmap(), m_angle);
// Copy new mask
api.copyToCurrentMask(new_mask);
// Regenerate mask
m_document->resetTransformation();
m_document->generateMaskBoundaries();
}
// change the sprite's size
if (m_rotateSprite && m_angle != 180)
api.setSpriteSize(m_sprite, m_sprite->height(), m_sprite->width());
// commit changes
transaction.commit();
}
示例7: onJob
// [working thread]
void onJob() override {
DocumentApi api = writer().document()->getApi(transaction());
int cels_count = 0;
for (Cel* cel : sprite()->uniqueCels()) { // TODO add size() member function to CelsRange
(void)cel;
++cels_count;
}
// For each cel...
int progress = 0;
for (Cel* cel : sprite()->uniqueCels()) {
// Get cel's image
Image* image = cel->image();
if (image && !cel->link()) {
// Resize the cel bounds only if it's from a reference layer
if (cel->layer()->isReference()) {
gfx::RectF newBounds = scale_rect<double>(cel->boundsF());
transaction().execute(new cmd::SetCelBoundsF(cel, newBounds));
}
else {
// Change its location
api.setCelPosition(sprite(), cel, scale_x(cel->x()), scale_y(cel->y()));
// Resize the image
int w = scale_x(image->width());
int h = scale_y(image->height());
ImageRef new_image(Image::create(image->pixelFormat(), MAX(1, w), MAX(1, h)));
new_image->setMaskColor(image->maskColor());
doc::algorithm::fixup_image_transparent_colors(image);
doc::algorithm::resize_image(
image, new_image.get(),
m_resize_method,
sprite()->palette(cel->frame()),
sprite()->rgbMap(cel->frame()),
(cel->layer()->isBackground() ? -1: sprite()->transparentColor()));
api.replaceImage(sprite(), cel->imageRef(), new_image);
}
}
jobProgress((float)progress / cels_count);
++progress;
// Cancel all the operation?
if (isCanceled())
return; // Transaction destructor will undo all operations
}
// Resize mask
if (document()->isMaskVisible()) {
ImageRef old_bitmap
(crop_image(document()->mask()->bitmap(), -1, -1,
document()->mask()->bitmap()->width()+2,
document()->mask()->bitmap()->height()+2, 0));
int w = scale_x(old_bitmap->width());
int h = scale_y(old_bitmap->height());
base::UniquePtr<Mask> new_mask(new Mask);
new_mask->replace(
gfx::Rect(
scale_x(document()->mask()->bounds().x-1),
scale_y(document()->mask()->bounds().y-1), MAX(1, w), MAX(1, h)));
algorithm::resize_image(
old_bitmap.get(), new_mask->bitmap(),
m_resize_method,
sprite()->palette(0), // Ignored
sprite()->rgbMap(0), // Ignored
-1); // Ignored
// Reshrink
new_mask->intersect(new_mask->bounds());
// Copy new mask
api.copyToCurrentMask(new_mask);
// Regenerate mask
document()->resetTransformation();
document()->generateMaskBoundaries();
}
// Resize slices
for (auto& slice : sprite()->slices()) {
for (auto& k : *slice) {
const SliceKey& key = *k.value();
if (key.isEmpty())
continue;
SliceKey newKey = key;
newKey.setBounds(scale_rect(newKey.bounds()));
if (newKey.hasCenter())
newKey.setCenter(scale_rect(newKey.center()));
if (newKey.hasPivot())
newKey.setPivot(gfx::Point(scale_x(newKey.pivot().x),
scale_y(newKey.pivot().y)));
//.........这里部分代码省略.........