本文整理汇总了C++中DocumentApi::restackLayerAfter方法的典型用法代码示例。如果您正苦于以下问题:C++ DocumentApi::restackLayerAfter方法的具体用法?C++ DocumentApi::restackLayerAfter怎么用?C++ DocumentApi::restackLayerAfter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DocumentApi
的用法示例。
在下文中一共展示了DocumentApi::restackLayerAfter方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onExecute
void NewLayerCommand::onExecute(Context* context)
{
ContextWriter writer(context);
Document* document(writer.document());
Sprite* sprite(writer.sprite());
std::string name;
// Default name (m_name is a name specified in params)
if (!m_name.empty())
name = m_name;
else
name = get_unique_layer_name(sprite);
// If params specify to ask the user about the name...
if (m_ask) {
// We open the window to ask the name
base::UniquePtr<Window> window(app::load_widget<Window>("new_layer.xml", "new_layer"));
Widget* name_widget = app::find_widget<Widget>(window, "name");
name_widget->setText(name.c_str());
name_widget->setMinSize(gfx::Size(128, 0));
window->openWindowInForeground();
if (window->closer() != window->findChild("ok"))
return;
name = window->findChild("name")->text();
}
Layer* activeLayer = writer.layer();
Layer* layer;
{
Transaction transaction(writer.context(), "New Layer");
DocumentApi api = document->getApi(transaction);
layer = api.newLayer(sprite, name);
// If "top" parameter is false, create the layer above the active
// one.
if (activeLayer && !m_top)
api.restackLayerAfter(layer, activeLayer);
transaction.commit();
}
update_screen_for_document(document);
StatusBar::instance()->invalidate();
StatusBar::instance()->showTip(1000, "Layer `%s' created", name.c_str());
App::instance()->getMainWindow()->popTimeline();
}
示例2: drop_range_op
//.........这里部分代码省略.........
else {
srcFrameBegin = from.frameEnd();
srcFrameStep = frame_t(-1);
srcFrameEnd = from.frameBegin()-1;
dstFrameBegin = to.frameEnd()+1;
dstFrameStep = frame_t(0);
}
}
break;
}
for (frame_t srcFrame = srcFrameBegin,
dstFrame = dstFrameBegin; srcFrame != srcFrameEnd; ) {
switch (op) {
case Move: api.moveFrame(sprite, srcFrame, dstFrame); break;
case Copy: api.copyFrame(sprite, srcFrame, dstFrame); break;
}
srcFrame += srcFrameStep;
dstFrame += dstFrameStep;
}
if (place == kDocumentRangeBefore) {
resultRange.startRange(LayerIndex::NoLayer, frame_t(to.frameBegin()), from.type());
resultRange.endRange(LayerIndex::NoLayer, frame_t(to.frameBegin()+from.frames()-1));
}
else if (place == kDocumentRangeAfter) {
resultRange.startRange(LayerIndex::NoLayer, frame_t(to.frameEnd()+1), from.type());
resultRange.endRange(LayerIndex::NoLayer, frame_t(to.frameEnd()+1+from.frames()-1));
}
if (op == Move && from.frameBegin() < to.frameBegin())
resultRange.displace(0, -from.frames());
}
break;
case DocumentRange::kLayers:
{
std::vector<Layer*> layers;
sprite->getLayersList(layers);
if (layers.empty())
break;
switch (op) {
case Move:
if (place == kDocumentRangeBefore) {
for (LayerIndex i = from.layerBegin(); i <= from.layerEnd(); ++i) {
api.restackLayerBefore(
layers[i],
layers[to.layerBegin()]);
}
}
else if (place == kDocumentRangeAfter) {
for (LayerIndex i = from.layerEnd(); i >= from.layerBegin(); --i) {
api.restackLayerAfter(
layers[i],
layers[to.layerEnd()]);
}
}
break;
case Copy:
if (place == kDocumentRangeBefore) {
for (LayerIndex i = from.layerBegin(); i <= from.layerEnd(); ++i) {
api.duplicateLayerBefore(
layers[i],
layers[to.layerBegin()]);
}
}
else if (place == kDocumentRangeAfter) {
for (LayerIndex i = from.layerEnd(); i >= from.layerBegin(); --i) {
api.duplicateLayerAfter(
layers[i],
layers[to.layerEnd()]);
}
}
break;
}
if (place == kDocumentRangeBefore) {
resultRange.startRange(LayerIndex(to.layerBegin()), frame_t(-1), from.type());
resultRange.endRange(LayerIndex(to.layerBegin()+from.layers()-1), frame_t(-1));
}
else if (place == kDocumentRangeAfter) {
resultRange.startRange(LayerIndex(to.layerEnd()+1), frame_t(-1), from.type());
resultRange.endRange(LayerIndex(to.layerEnd()+1+from.layers()-1), frame_t(-1));
}
if (op == Move && from.layerBegin() < to.layerBegin())
resultRange.displace(-from.layers(), 0);
}
break;
}
transaction.commit();
}
return resultRange;
}