本文整理汇总了C++中DocumentApi::flipImageWithMask方法的典型用法代码示例。如果您正苦于以下问题:C++ DocumentApi::flipImageWithMask方法的具体用法?C++ DocumentApi::flipImageWithMask怎么用?C++ DocumentApi::flipImageWithMask使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类DocumentApi
的用法示例。
在下文中一共展示了DocumentApi::flipImageWithMask方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onExecute
void FlipCommand::onExecute(Context* context)
{
ContextWriter writer(context);
Document* document = writer.document();
Sprite* sprite = writer.sprite();
DocumentApi api = document->getApi();
{
UndoTransaction undoTransaction(writer.context(),
m_flipMask ?
(m_flipType == raster::algorithm::FlipHorizontal ?
"Flip Horizontal":
"Flip Vertical"):
(m_flipType == raster::algorithm::FlipHorizontal ?
"Flip Canvas Horizontal":
"Flip Canvas Vertical"));
if (m_flipMask) {
int x, y;
Image* image = writer.image(&x, &y);
if (!image)
return;
Mask* mask = NULL;
bool alreadyFlipped = false;
// This variable will be the area to be flipped inside the image.
gfx::Rect bounds(image->getBounds());
// If there is some portion of sprite selected, we flip the
// selected region only. If the mask isn't visible, we flip the
// whole image.
if (document->isMaskVisible()) {
mask = document->getMask();
// Intersect the full area of the image with the mask's
// bounds, so we don't request to flip an area outside the
// image's bounds.
bounds = bounds.createIntersect(gfx::Rect(mask->getBounds()).offset(-x, -y));
// If the mask isn't a rectangular area, we've to flip the mask too.
if (mask->getBitmap() != NULL && !mask->isRectangular()) {
int bgcolor = app_get_color_to_clear_layer(writer.layer());
// Flip the portion of image specified by the mask.
mask->offsetOrigin(-x, -y);
api.flipImageWithMask(image, mask, m_flipType, bgcolor);
mask->offsetOrigin(x, y);
alreadyFlipped = true;
// Flip the mask.
Image* maskBitmap = mask->getBitmap();
if (maskBitmap != NULL) {
// Create a flipped copy of the current mask.
base::UniquePtr<Mask> newMask(new Mask(*mask));
newMask->freeze();
raster::algorithm::flip_image(newMask->getBitmap(),
maskBitmap->getBounds(), m_flipType);
newMask->unfreeze();
// Change the current mask and generate the new boundaries.
api.copyToCurrentMask(newMask);
document->generateMaskBoundaries();
}
}
}
// Flip the portion of image specified by "bounds" variable.
if (!alreadyFlipped) {
api.flipImage(image, bounds, m_flipType);
}
}
else {
// get all sprite cels
CelList cels;
sprite->getCels(cels);
// for each cel...
for (CelIterator it = cels.begin(); it != cels.end(); ++it) {
Cel* cel = *it;
Image* image = sprite->getStock()->getImage(cel->getImage());
api.setCelPosition
(sprite, cel,
(m_flipType == raster::algorithm::FlipHorizontal ?
sprite->getWidth() - image->getWidth() - cel->getX():
cel->getX()),
(m_flipType == raster::algorithm::FlipVertical ?
sprite->getHeight() - image->getHeight() - cel->getY():
cel->getY()));
api.flipImage(image, image->getBounds(), m_flipType);
}
}
undoTransaction.commit();
}
update_screen_for_document(document);
//.........这里部分代码省略.........