本文整理汇总了C++中Dispatcher::addTask方法的典型用法代码示例。如果您正苦于以下问题:C++ Dispatcher::addTask方法的具体用法?C++ Dispatcher::addTask怎么用?C++ Dispatcher::addTask使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dispatcher
的用法示例。
在下文中一共展示了Dispatcher::addTask方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char* argv[])
{
// Setup bad allocation handler
std::set_new_handler(badAllocationHandler);
#ifndef _WIN32
// ignore sigpipe...
struct sigaction sigh;
sigh.sa_handler = SIG_IGN;
sigh.sa_flags = 0;
sigemptyset(&sigh.sa_mask);
sigaction(SIGPIPE, &sigh, nullptr);
#endif
ServiceManager servicer;
g_dispatcher.start();
g_scheduler.start();
g_dispatcher.addTask(createTask(std::bind(mainLoader, argc, argv, &servicer)));
g_loaderSignal.wait(g_loaderUniqueLock);
if (servicer.is_running()) {
std::cout << ">> " << g_config.getString(ConfigManager::SERVER_NAME) << " Server Online!" << std::endl << std::endl;
#ifdef _WIN32
SetConsoleCtrlHandler([](DWORD) -> BOOL {
g_dispatcher.addTask(createTask([]() {
g_dispatcher.addTask(createTask(
std::bind(&Game::shutdown, &g_game)
));
g_scheduler.stop();
g_databaseTasks.stop();
g_dispatcher.stop();
}));
ExitThread(0);
}, 1);
#endif
servicer.run();
g_scheduler.join();
g_databaseTasks.join();
g_dispatcher.join();
} else {
std::cout << ">> No services running. The server is NOT online." << std::endl;
g_dispatcher.addTask(createTask([]() {
g_dispatcher.addTask(createTask([]() {
g_scheduler.shutdown();
g_databaseTasks.shutdown();
g_dispatcher.shutdown();
}));
g_scheduler.stop();
g_databaseTasks.stop();
g_dispatcher.stop();
}));
g_scheduler.join();
g_databaseTasks.join();
g_dispatcher.join();
}
return 0;
}
示例2: dispatchSignalHandler
void Signals::dispatchSignalHandler(int signal)
{
switch(signal) {
case SIGINT: //Shuts the server down
g_dispatcher.addTask(createTask(sigintHandler));
break;
case SIGTERM: //Shuts the server down
g_dispatcher.addTask(createTask(sigtermHandler));
break;
#ifndef _WIN32
case SIGHUP: //Reload config/data
g_dispatcher.addTask(createTask(sighupHandler));
break;
case SIGUSR1: //Saves game state
g_dispatcher.addTask(createTask(sigusr1Handler));
break;
#endif
default:
break;
}
}
示例3: main
int main(int argc, char* argv[])
{
// Setup bad allocation handler
std::set_new_handler(badAllocationHandler);
#ifndef WIN32
// ignore sigpipe...
struct sigaction sigh;
sigh.sa_handler = SIG_IGN;
sigh.sa_flags = 0;
sigemptyset(&sigh.sa_mask);
sigaction(SIGPIPE, &sigh, NULL);
#endif
ServiceManager servicer;
g_dispatcher.start();
g_scheduler.start();
g_dispatcher.addTask(createTask(boost::bind(mainLoader, argc, argv, &servicer)));
g_loaderSignal.wait(g_loaderUniqueLock);
if (servicer.is_running()) {
std::cout << ">> " << g_config.getString(ConfigManager::SERVER_NAME) << " Server Online!" << std::endl << std::endl;
servicer.run();
g_scheduler.join();
g_dispatcher.join();
} else {
std::cout << ">> No services running. The server is NOT online." << std::endl;
g_scheduler.stop();
g_dispatcher.stop();
g_dispatcher.addTask(createTask(boost::bind(shutdown)));
g_scheduler.join();
g_dispatcher.join();
}
return 0;
}
示例4: runTask
void DatabaseTasks::runTask(const DatabaseTask& task)
{
bool success;
DBResult_ptr result;
if (task.store) {
result = db.storeQuery(task.query);
success = true;
} else {
result = nullptr;
success = db.executeQuery(task.query);
}
if (task.callback) {
g_dispatcher.addTask(createTask(std::bind(task.callback, result, success)));
}
}
示例5: schedulerThread
void Scheduler::schedulerThread()
{
srand(time(NULL));
Dispatcher *dispatcher = Dispatcher::instance();
boost::unique_lock<boost::mutex> eventLockUnique(m_eventLock, boost::defer_lock);
while(m_threadState != STATE_TERMINATED) {
SchedulerTask* task = NULL;
bool runTask = false;
bool ret = true;
eventLockUnique.lock();
if(m_eventList.empty()) {
m_eventSignal.wait(eventLockUnique);
} else {
ret = m_eventSignal.timed_wait(eventLockUnique, m_eventList.top()->getCycle());
}
if(ret == false && (m_threadState != STATE_TERMINATED)) {
task = m_eventList.top();
m_eventList.pop();
EventIdSet::iterator it = m_eventIds.find(task->getEventId());
if(it != m_eventIds.end()) {
runTask = true;
m_eventIds.erase(it);
}
}
eventLockUnique.unlock();
if(task) {
if(runTask) {
task->setDontExpire();
dispatcher->addTask(task);
} else {
delete task;
}
}
}
}
示例6: luaDispatcherAddTask
int LuaBinder::luaDispatcherAddTask(lua_State* L)
{
// Dispatcher.addTask(callable, ...)
int parameters = lua_gettop(L);
if (lua_isfunction(L, -parameters/*1*/)) {
LuaEventObject* eventDesc = new LuaEventObject();
for (int i = 0; i < parameters - 1; ++i) {
eventDesc->parameters.push_back(luaL_ref(L, LUA_REGISTRYINDEX));
}
eventDesc->function = luaL_ref(L, LUA_REGISTRYINDEX);
g_dispatcher.addTask(createTask(std::bind(&LuaBinder::executeLuaEvent, L, eventDesc)));
LuaBinder::pushBoolean(L, true);
} else {
LuaBinder::reportError("[Error - Scheduler.addTask] Callable(#arg 1) must be function.");
LuaBinder::pushBoolean(L, false);
}
return 1;
}
示例7: releaseMessage
void OutputMessagePool::releaseMessage(OutputMessage* msg)
{
g_dispatcher.addTask(
createTask(boost::bind(&OutputMessagePool::internalReleaseMessage, this, msg)));
}