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C++ Dispatcher::Unsubscribe方法代码示例

本文整理汇总了C++中Dispatcher::Unsubscribe方法的典型用法代码示例。如果您正苦于以下问题:C++ Dispatcher::Unsubscribe方法的具体用法?C++ Dispatcher::Unsubscribe怎么用?C++ Dispatcher::Unsubscribe使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dispatcher的用法示例。


在下文中一共展示了Dispatcher::Unsubscribe方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Unsubscribe

    void Unsubscribe(Receiver<Type>& receiver)
    {
        // Warning: This method won't be used. Generally, when Receiver instances are
        // destroyed, they are unsubscribing directly from a Dispatcher. Event system
        // can't know when this happens and so a declared event type along with it's
        // empty dispatcher remain in the registry. If this ever becomes a problem,
        // wrap the Receiver class (EventReceiver?).

        // Find the dispatcher for this event type.
        auto it = m_dispatchers.find(typeid(Type));

        if(it == m_dispatchers.end())
            return;

        // Cast the pointer that we already know is a dispatcher.
        Dispatcher<Type>* dispatcher = reinterpret_cast<Dispatcher<Type>*>(it->second.get());

        // Unsubscribe receiver from the dispatcher.
        dispatcher->Unsubscribe(receiver);
    }
开发者ID:gunstarpl,项目名称:Game-Engine-12-2013,代码行数:20,代码来源:EventSystem.hpp


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