本文整理汇总了C++中Datapad::setLoadState方法的典型用法代码示例。如果您正苦于以下问题:C++ Datapad::setLoadState方法的具体用法?C++ Datapad::setLoadState怎么用?C++ Datapad::setLoadState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Datapad
的用法示例。
在下文中一共展示了Datapad::setLoadState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handleDatabaseJobComplete
void DatapadFactory::handleDatabaseJobComplete(void* ref,DatabaseResult* result)
{
QueryContainerBase* asyncContainer = reinterpret_cast<QueryContainerBase*>(ref);
switch(asyncContainer->mQueryType)
{
case DPFQuery_MainDatapadData:
{
//get the count of all Waypoints and Schematics
Datapad* datapad = _createDatapad(result);
QueryContainerBase* asContainer = new(mQueryContainerPool.ordered_malloc()) QueryContainerBase(asyncContainer->mOfCallback,DPFQuery_ObjectCount,asyncContainer->mClient);
asContainer->mObject = datapad;
mDatabase->executeSqlAsync(this,asContainer,"SELECT %s.sf_getDatapadObjectCount(%" PRIu64 ")",mDatabase->galaxy(),datapad->getId());
}
break;
case DPFQuery_ObjectCount:
{
Datapad* datapad = dynamic_cast<Datapad*>(asyncContainer->mObject);
uint32 objectCount;
DataBinding* binding = mDatabase->createDataBinding(1);
binding->addField(DFT_uint32,0,4);
result->getNextRow(binding,&objectCount);
datapad->setObjectLoadCounter(objectCount);
if(objectCount != 0)
{
uint64 dtpId = datapad->getId();
datapad->setLoadState(LoadState_Loading);
// query contents
QueryContainerBase* asContainer = new(mQueryContainerPool.ordered_malloc()) QueryContainerBase(asyncContainer->mOfCallback,DPFQuery_Objects,asyncContainer->mClient);
asContainer->mObject = datapad;
mDatabase->executeSqlAsync(this,asContainer,
"(SELECT \'waypoints\',waypoints.waypoint_id FROM %s.waypoints WHERE owner_id = %" PRIu64 ")"
" UNION (SELECT \'manschematics\',items.id FROM %s.items WHERE (parent_id=%" PRIu64 "))"
" UNION (SELECT \'vehicles\',vehicles.id FROM %s.vehicles WHERE (parent=%" PRIu64 "))",
mDatabase->galaxy(),dtpId-3,
mDatabase->galaxy(),dtpId,
mDatabase->galaxy(),dtpId);
}
else
{
datapad->setLoadState(LoadState_Loaded);
asyncContainer->mOfCallback->handleObjectReady(datapad,asyncContainer->mClient);
}
mDatabase->destroyDataBinding(binding);
}
break;
case DPFQuery_ItemId:
{
uint64 id;
DataBinding* binding = mDatabase->createDataBinding(1);
binding->addField(DFT_uint64,0,8);
result->getNextRow(binding,&id);
gTangibleFactory->requestObject(this,id,TanGroup_Item,0,asyncContainer->mClient);
mDatabase->destroyDataBinding(binding);
}
break;
case DPFQuery_MSParent:
{
uint64 id;
DataBinding* binding = mDatabase->createDataBinding(1);
binding->addField(DFT_uint64,0,8);
result->getNextRow(binding,&id);
PlayerObject* player = dynamic_cast<PlayerObject*>(gWorldManager->getObjectById(id-3));
if(!player)
{
//factoryPanic!!!!!!!!
LOG(warning) << "Failed getting player to create MS";
return;
}
Datapad* datapad = player->getDataPad();
if(!datapad)
{
//factoryPanic!!!!!!!!
LOG(error) << "Failed getting datapad to create MS";
return;
}
mObjectLoadMap.insert(std::make_pair(datapad->getId(),new(mILCPool.ordered_malloc()) InLoadingContainer(datapad,datapad,NULL,1)));
gTangibleFactory->requestObject(this,asyncContainer->mId,TanGroup_Item,0,NULL);
//.........这里部分代码省略.........