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C++ Datapad::getData方法代码示例

本文整理汇总了C++中Datapad::getData方法的典型用法代码示例。如果您正苦于以下问题:C++ Datapad::getData方法的具体用法?C++ Datapad::getData怎么用?C++ Datapad::getData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Datapad的用法示例。


在下文中一共展示了Datapad::getData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sendCreatePlayer

//======================================================================================================================
//
// create player
//
bool MessageLib::sendCreatePlayer(PlayerObject* playerObject,PlayerObject* targetObject)
{
    if(!_checkPlayer(targetObject))
        return(false);

    sendCreateObjectByCRC(playerObject,targetObject,false);

    if(targetObject == playerObject)
    {
        sendBaselinesCREO_1(playerObject);
        sendBaselinesCREO_4(playerObject);
    }

    sendBaselinesCREO_3(playerObject,targetObject);
    sendBaselinesCREO_6(playerObject,targetObject);

    sendCreateObjectByCRC(playerObject,targetObject,true);
    sendContainmentMessage(playerObject->getPlayerObjId(),playerObject->getId(),4,targetObject);

    sendBaselinesPLAY_3(playerObject,targetObject);
    sendBaselinesPLAY_6(playerObject,targetObject);

    if(targetObject == playerObject)
    {
        sendBaselinesPLAY_8(playerObject,targetObject);
        sendBaselinesPLAY_9(playerObject,targetObject);
    }

    //close the yalp
    sendEndBaselines(playerObject->getPlayerObjId(),targetObject);

    sendPostureMessage(playerObject,targetObject);

    if(playerObject->getParentId())
    {
        sendContainmentMessage(playerObject->getId(),playerObject->getParentId(),4,targetObject);
    }

    if(targetObject == playerObject)
    {
        // tangible objects
        if(TangibleObject* hair = dynamic_cast<TangibleObject*>(playerObject->getEquipManager()->getEquippedObject(CreatureEquipSlot_Hair)))
        {
            //only create the hair as the helmet will be created at a different time
            if(hair->getTangibleType() == TanType_Hair)
            {
                sendCreateTangible(hair,targetObject);
            }
        }

        // create inventory and contents
        if(dynamic_cast<TangibleObject*>(playerObject->getEquipManager()->getEquippedObject(CreatureEquipSlot_Inventory)))
        {
            sendInventory(playerObject);
        }

        // mission bag
        if(TangibleObject* missionBag = dynamic_cast<TangibleObject*>(playerObject->getEquipManager()->getEquippedObject(CreatureEquipSlot_Mission)))
        {
            gMessageLib->sendCreateTangible(missionBag,playerObject);

            //Now iterate through the missions and create them clientside
            MissionBag* mbag = dynamic_cast<MissionBag*> (missionBag);
            MissionList::iterator it = mbag->getMissions()->begin();
            while(it != mbag->getMissions()->end())
            {
                MissionObject* mission = dynamic_cast<MissionObject*>(*it);
                sendCreateObjectByCRC(mission, targetObject, false);
                sendContainmentMessage(mission->getId(), mbag->getId(), 4, targetObject);
                sendBaselinesMISO_3(mission, targetObject);
                sendBaselinesMISO_6(mission, targetObject);
                sendBaselinesMISO_8(mission, targetObject);
                sendBaselinesMISO_9(mission, targetObject);
                sendEndBaselines(mission->getId(), targetObject);
                ++it;
            }

        }

        // datapad
        Datapad* datapad			= playerObject->getDataPad();
        if(datapad)
        {
            //would be nice to use the tangibles objectcontainer for the datapad
            //need to get missionobjects intangibles, Man Schematics, waypoints and stuff in though, so better do it manually
            gMessageLib->sendCreateTangible(datapad,playerObject);

            //now iterate through the schematics and create them clientside
            Datapad* dpad = dynamic_cast<Datapad*> (datapad);

            ManufacturingSchematicList*	manufacturingSchematics = dpad->getManufacturingSchematics();
            ManufacturingSchematicList::iterator it = manufacturingSchematics->begin();

            while(it != manufacturingSchematics->end())
            {
                gMessageLib->sendCreateManufacturingSchematic((dynamic_cast<ManufacturingSchematic*>(*it)),playerObject ,false);
//.........这里部分代码省略.........
开发者ID:jason83,项目名称:mmoserver,代码行数:101,代码来源:MessageLib.cpp


注:本文中的Datapad::getData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。