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C++ DatabaseType::Query方法代码示例

本文整理汇总了C++中DatabaseType::Query方法的典型用法代码示例。如果您正苦于以下问题:C++ DatabaseType::Query方法的具体用法?C++ DatabaseType::Query怎么用?C++ DatabaseType::Query使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DatabaseType的用法示例。


在下文中一共展示了DatabaseType::Query方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateRealms

void RealmList::UpdateRealms(bool init)
{
    sLog.outDetail("Updating Realm List...");

    //                                                        0   1     2        3     4     5     6         7                     8           9
    QueryResult_AutoPtr result = LoginDatabase.Query( "SELECT id, name, address, port, icon, flag, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE (flag & 1) = 0 ORDER BY name" );

    // Circle through results and add them to the realm map
    if (result)
    {
        do
        {
            Field *fields = result->Fetch();
            uint8 allowedSecurityLevel = fields[7].GetUInt8();
            uint8 realmflags = fields[5].GetUInt8();

            if (realmflags & ~(REALM_FLAG_OFFLINE|REALM_FLAG_NEW_PLAYERS|REALM_FLAG_RECOMMENDED|REALM_FLAG_SPECIFYBUILD))
            {
                sLog.outError("Realm allowed have only OFFLINE Mask 0x2), or NEWPLAYERS (mask 0x20), or RECOMENDED (mask 0x40), or SPECIFICBUILD (mask 0x04) flags in DB");
                realmflags &= (REALM_FLAG_OFFLINE|REALM_FLAG_NEW_PLAYERS|REALM_FLAG_RECOMMENDED|REALM_FLAG_SPECIFYBUILD);
            }

            UpdateRealm(
                fields[0].GetUInt32(), fields[1].GetCppString(),fields[2].GetCppString(),fields[3].GetUInt32(),
                fields[4].GetUInt8(), RealmFlags(realmflags), fields[6].GetUInt8(),
                (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR),
                fields[8].GetFloat(), fields[9].GetString());

            if (init)
                sLog.outString("Added realm \"%s\"", fields[1].GetString());
        } while ( result->NextRow() );
    }
}
开发者ID:Dekadencee,项目名称:OregonCore,代码行数:33,代码来源:RealmList.cpp

示例2: UpdateRealms

void RealmList::UpdateRealms(bool init)
{
    sLog.outDetail("Updating Realm List...");

    QueryResult_AutoPtr result = loginDatabase.Query("SELECT id, name, address, port, icon, color, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE color <> 3 ORDER BY name");

    ///- Circle through results and add them to the realm map
    if (result)
    {
        do
        {
            Field *fields = result->Fetch();

            uint8 allowedSecurityLevel = fields[7].GetUInt8();

            UpdateRealm(fields[0].GetUInt32(), fields[1].GetCppString(),fields[2].GetCppString(),fields[3].GetUInt32(),fields[4].GetUInt8(), fields[5].GetUInt8(), fields[6].GetUInt8(), (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), fields[8].GetFloat(), fields[9].GetUInt32());
            if (init)
                sLog.outString("Added realm \"%s\".", fields[1].GetString());
        } while(result->NextRow());
    }
}
开发者ID:Ickybad,项目名称:diamondcore2,代码行数:21,代码来源:RealmList.cpp

示例3: main


//.........这里部分代码省略.........
    // delete expired bans
    LoginDatabase.Execute("DELETE FROM account_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
    LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");

    // Launch the listening network socket
    ACE_Acceptor<AuthSocket, ACE_SOCK_Acceptor> acceptor;

    uint16 rmport = sConfig.GetIntDefault("AuthServerPort", DEFAULT_AUTHSERVER_PORT);
    std::string bind_ip = sConfig.GetStringDefault("BindIP", "0.0.0.0");

    ACE_INET_Addr bind_addr(rmport, bind_ip.c_str());

    if (acceptor.open(bind_addr, ACE_Reactor::instance(), ACE_NONBLOCK) == -1)
    {
        sLog.outError("Realm-Server can not bind to %s:%d", bind_ip.c_str(), rmport);
        return 1;
    }

    // Catch termination signals
    HookSignals();

    sLog.outString("Realm-Server started");

    // Handle affinity for multiple processors and process priority on Windows
    #ifdef _WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess,&appAff,&sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if (!curAff )
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for authserver. Accessible processors bitmask (hex): %x",Aff,appAff);
                }
                else
                {
                    if (SetProcessAffinityMask(hProcess,curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x", curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

        if (Prio)
        {
            if (SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
                sLog.outString("Realm-Server process priority class set to HIGH");
            else
                sLog.outError("ERROR: Can't set AuthServer process priority class.");
            sLog.outString();
        }
    }
    #endif

    // maximum counter for next ping
    uint32 numLoops = (sConfig.GetIntDefault( "MaxPingTime", 30 ) * (MINUTE * 1000000 / 100000));
    uint32 loopCounter = 0;

    // Wait for termination signal
    while (!stopEvent)
    {
        // dont move this outside the loop, the reactor will modify it
        ACE_Time_Value interval(0, 100000);

        if (ACE_Reactor::instance()->run_reactor_event_loop(interval) == -1)
            break;

        if ( (++loopCounter) == numLoops )
        {
            loopCounter = 0;
            sLog.outDetail("Ping MySQL to keep connection alive");
            LoginDatabase.Query("SELECT 1 FROM realmlist LIMIT 1");
        }
#ifdef _WIN32
        if (m_ServiceStatus == 0) stopEvent = true;
        while (m_ServiceStatus == 2) Sleep(1000);
#endif
    }

    // Wait for the delay thread to exit
    LoginDatabase.HaltDelayThread();

    // Remove signal handling before leaving
    UnhookSignals();

    sLog.outString( "Halting process..." );
    return 0;
}
开发者ID:deremix,项目名称:darmixcore,代码行数:101,代码来源:Main.cpp

示例4: main


//.........这里部分代码省略.........
    // cleanup query
    // set expired bans to inactive
    LoginDatabase.Execute("UPDATE account_banned SET active = 0 WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
    LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");

    ///- Launch the listening network socket
    ACE_Acceptor<AuthSocket, ACE_SOCK_Acceptor> acceptor;

    uint16 rmport = sConfig.GetIntDefault("RealmServerPort", DEFAULT_REALMSERVER_PORT);
    std::string bind_ip = sConfig.GetStringDefault("BindIP", "0.0.0.0");

    ACE_INET_Addr bind_addr(rmport, bind_ip.c_str());

    if (acceptor.open(bind_addr, ACE_Reactor::instance(), ACE_NONBLOCK) == -1)
    {
        sLog.outError("MaNGOS realmd can not bind to %s:%d", bind_ip.c_str(), rmport);
        Log::WaitBeforeContinueIfNeed();
        return 1;
    }

    ///- Catch termination signals
    HookSignals();

    ///- Handle affinity for multiple processors and process priority on Windows
    #ifdef WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess,&appAff,&sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if (!curAff )
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for realmd. Accessible processors bitmask (hex): %x",Aff,appAff);
                }
                else
                {
                    if (SetProcessAffinityMask(hProcess,curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x", curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

        if (Prio)
        {
            if (SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
                sLog.outString("realmd process priority class set to HIGH");
            else
                sLog.outError("ERROR: Can't set realmd process priority class.");
            sLog.outString();
        }
    }
    #endif

    // maximum counter for next ping
    uint32 numLoops = (sConfig.GetIntDefault( "MaxPingTime", 30 ) * (MINUTE * 1000000 / 100000));
    uint32 loopCounter = 0;

    ///- Wait for termination signal
    while (!stopEvent)
    {
        // dont move this outside the loop, the reactor will modify it
        ACE_Time_Value interval(0, 100000);

        if (ACE_Reactor::instance()->run_reactor_event_loop(interval) == -1)
            break;

        if ( (++loopCounter) == numLoops )
        {
            loopCounter = 0;
            DETAIL_LOG("Ping MySQL to keep connection alive");
            delete LoginDatabase.Query("SELECT 1 FROM realmlist LIMIT 1");
        }
#ifdef WIN32
        if (m_ServiceStatus == 0) stopEvent = true;
        while (m_ServiceStatus == 2) Sleep(1000);
#endif
    }

    ///- Wait for the delay thread to exit
    LoginDatabase.HaltDelayThread();

    ///- Remove signal handling before leaving
    UnhookSignals();

    sLog.outString( "Halting process..." );
    return 0;
}
开发者ID:Archives,项目名称:try,代码行数:101,代码来源:Main.cpp

示例5: main


//.........这里部分代码省略.........
    if ( authListenSocket.Bind(bind_ip.c_str(),rmport))
    {
        sLog.outError( "CW realm can not bind to %s:%d",bind_ip.c_str(), rmport );
        return 1;
    }

    h.Add(&authListenSocket);

    ///- Catch termination signals
    HookSignals();

    ///- Handle affinity for multiple processors and process priority on Windows
    #ifdef WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if(Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if(GetProcessAffinityMask(hProcess,&appAff,&sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if(!curAff )
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for realmd. Accessible processors bitmask (hex): %x",Aff,appAff);
                }
                else
                {
                    if(SetProcessAffinityMask(hProcess,curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x", curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

        if(Prio)
        {
            if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
                sLog.outString("CWRealm process priority class set to HIGH");
            else
                sLog.outError("ERROR: Can't set realmd process priority class.");
            sLog.outString();
        }
    }
    #endif

    // maximum counter for next ping
    uint32 numLoops = (sConfig.GetIntDefault( "MaxPingTime", 30 ) * (MINUTE * 1000000 / 100000));
    uint32 loopCounter = 0;

    // possibly enable db logging; avoid massive startup spam by doing it here.
    if (sLog.GetLogDBLater())
    {
        sLog.outString("Enabling database logging...");
        sLog.SetLogDBLater(false);
        // login db needs thread for logging
        sLog.SetLogDB(true);
    }
    else
    {
        sLog.SetLogDB(false);
        sLog.SetLogDBLater(false);
    }

    ///- Wait for termination signal
    while (!stopEvent)
    {

        h.Select(0, 100000);

        if( (++loopCounter) == numLoops )
        {
            loopCounter = 0;
            sLog.outDetail("Ping MySQL to keep connection alive");
            delete loginDatabase.Query("SELECT 1 FROM realmlist LIMIT 1");
        }
#ifdef WIN32
        if (m_ServiceStatus == 0) stopEvent = true;
        while (m_ServiceStatus == 2) Sleep(1000);
#endif
    }

    ///- Wait for the delay thread to exit
    loginDatabase.ThreadEnd();
    loginDatabase.HaltDelayThread();

    ///- Remove signal handling before leaving
    UnhookSignals();

    sLog.outString( "Halting process..." );
    return 0;
}
开发者ID:lus5d,项目名称:cwcore,代码行数:101,代码来源:Main.cpp

示例6: main


//.........这里部分代码省略.........
    }

    // Launch the listening network socket
    RealmAcceptor acceptor;

    uint16 rmport = ConfigMgr::GetIntDefault("RealmServerPort", 3724);
    std::string bind_ip = ConfigMgr::GetStringDefault("BindIP", "0.0.0.0");

    ACE_INET_Addr bind_addr(rmport, bind_ip.c_str());

    if (acceptor.open(bind_addr, ACE_Reactor::instance(), ACE_NONBLOCK) == -1)
    {
        sLog->outError("Auth server can not bind to %s:%d", bind_ip.c_str(), rmport);
        return 1;
    }

    // Initialize the signal handlers
    AuthServerSignalHandler SignalINT, SignalTERM;

    // Register authservers's signal handlers
    ACE_Sig_Handler Handler;
    Handler.register_handler(SIGINT, &SignalINT);
    Handler.register_handler(SIGTERM, &SignalTERM);

    ///- Handle affinity for multiple processors and process priority on Windows
#ifdef _WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = ConfigMgr::GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess, &appAff, &sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if (!curAff)
                    sLog->outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for authserver. Accessible processors bitmask (hex): %x", Aff, appAff);
                else if (SetProcessAffinityMask(hProcess, curAff))
                    sLog->outString("Using processors (bitmask, hex): %x", curAff);
                else
                    sLog->outError("Can't set used processors (hex): %x", curAff);
            }
            sLog->outString();
        }

        bool Prio = ConfigMgr::GetBoolDefault("ProcessPriority", false);

        if (Prio)
        {
            if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS))
                sLog->outString("The auth server process priority class has been set to HIGH");
            else
                sLog->outError("Can't set auth server process priority class.");
            sLog->outString();
        }
    }
#endif

    // maximum counter for next ping
    uint32 numLoops = (ConfigMgr::GetIntDefault("MaxPingTime", 30) * (MINUTE * 1000000 / 100000));
    uint32 loopCounter = 0;

    // possibly enable db logging; avoid massive startup spam by doing it here.
    if (sLog->GetLogDBLater())
    {
        sLog->outString("Enabling database logging...");
        sLog->SetLogDBLater(false);
        // login db needs thread for logging
        sLog->SetLogDB(true);
    }
    else
        sLog->SetLogDB(false);

    // Wait for termination signal
    while (!stopEvent)
    {
        // don't move this outside the loop, the reactor will modify it
        ACE_Time_Value interval(0, 100000);

        if (ACE_Reactor::instance()->run_reactor_event_loop(interval) == -1)
            break;

        if ((++loopCounter) == numLoops)
        {
            loopCounter = 0;
            sLog->outDetail("Ping MySQL to keep connection alive");
            LoginDatabase.Query("SELECT 1 FROM realmlist LIMIT 1");
        }
    }

    // Close the Database Pool and library
    //StopDB();

    sLog->outString("Halting process...");
    return 0;
}
开发者ID:AwkwardDev,项目名称:Project-WoW,代码行数:101,代码来源:Main.cpp

示例7: SendDefaultMenu_paradox

void SendDefaultMenu_paradox(Player *player, Creature *_Creature, uint32 action )

// Teleport
{
        /*if(!player->getAttackers().empty()) 
	{
		_Creature->MonsterSay("Du befindest dich im Kampf!", LANG_COMMON, NULL);
		return;
	}*///getAttackers gibt es nicht mehr ...

	if( player->getLevel() < 8  ) //sollte noch funktionieren
	{
		_Creature->MonsterSay("Du benoetigst 8+", LANG_COMMON, NULL);
		return;
	}
	if(action>1300 && action < 1399)
	{
		std::string q2("SELECT `map`, `x`, `y`, `z`, `r` FROM `teleguy` WHERE `gossipNR` = ");
		std::stringstream ac_str;
		ac_str << action;
		q2 += ac_str.str();
		QueryResult *result__ = CharacterDatabase.Query( q2.c_str() );
		if(result__)
		{
			Field *fieldss = result__->Fetch();
//_player->TeleportTo(mapid, x, y, z, ort);ort??? vielleicht ORienTation
			player->TeleportTo(fieldss[0].GetUInt32(), fieldss[1].GetFloat(), fieldss[2].GetFloat(), fieldss[3].GetFloat(), fieldss[4].GetFloat());
		} else
		{
			_Creature->MonsterSay("Fehler: teleguy:X001 -> bitte melde es einem GM bzw Admin", LANG_COMMON, NULL);
		}
	}
	if(action==1300)
	{	
			
			if ( player->GetTeam() == ALLIANCE )
			{
				std::string q1("SELECT `name`, `gossipNR`, `lvl` from `teleguy` where `fraktion` = 'a' or `fraktion` = 'b'");
				QueryResult *result_ = CharacterDatabase.Query( q1.c_str() );
				if(result_)
				{
					do
					{
						Field *fields = result_->Fetch();
						if(player->getLevel() >= fields[2].GetUInt32())
						{
							//sLog.outString(fields[0].GetString());
							player->ADD_GOSSIP_ITEM( 5, fields[0].GetString(), GOSSIP_SENDER_MAIN, fields[1].GetUInt32());
						}
					} while(result_->NextRow());
				}


			}  else {
				std::string q1("SELECT `name`, `gossipNR`, `lvl` from `teleguy` where `fraktion` = 'h' or `fraktion` = 'b'");
				QueryResult *result_ = CharacterDatabase.Query( q1.c_str() );
				if(result_)
				{
					do
					{
						Field *fields = result_->Fetch();
						if(player->getLevel() >= fields[2].GetUInt32())
						{
							player->ADD_GOSSIP_ITEM( 5, fields[0].GetString(), GOSSIP_SENDER_MAIN, fields[1].GetUInt32());
						}
					} while(result_->NextRow());
				}
			}
			player->ADD_GOSSIP_ITEM( 5, "Ende", GOSSIP_SENDER_MAIN, 1600);
			player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
	}


// Event Port
	if(action>1400 && action<1500)
	{
		std::string q2("SELECT `map`, `x`, `y`, `z`, `r` FROM `eventguy` WHERE `gossipNR` = ");
		std::stringstream ac_str;
		ac_str << action;
		q2 += ac_str.str();
		QueryResult *result__ = CharacterDatabase.Query( q2.c_str() );
		if(result__)
		{
			Field *fieldss = result__->Fetch();
			player->TeleportTo(fieldss[0].GetUInt32(), fieldss[1].GetFloat(), fieldss[2].GetFloat(), fieldss[3].GetFloat(), fieldss[4].GetFloat());
		} else
		{
			_Creature->MonsterSay("Fehler: teleguy:X001 -> bitte melde es einem GM bzw Admin", LANG_COMMON, NULL);
		}
	}
	if(action==1400)
	{	
			
			if ( player->GetTeam() == ALLIANCE )
			{
				std::string q1("SELECT `name`, `gossipNR`, `lvl` from `eventguy` where `fraktion` = 'a' or `fraktion` = 'b'");
				QueryResult *result_ = CharacterDatabase.Query( q1.c_str() );
				if(result_)
				{
					do
//.........这里部分代码省略.........
开发者ID:Sanzzes,项目名称:TeleNPC,代码行数:101,代码来源:paradox.cpp


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