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C++ DatabaseType::AllowAsyncTransactions方法代码示例

本文整理汇总了C++中DatabaseType::AllowAsyncTransactions方法的典型用法代码示例。如果您正苦于以下问题:C++ DatabaseType::AllowAsyncTransactions方法的具体用法?C++ DatabaseType::AllowAsyncTransactions怎么用?C++ DatabaseType::AllowAsyncTransactions使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在DatabaseType的用法示例。


在下文中一共展示了DatabaseType::AllowAsyncTransactions方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........
    ACE_Acceptor<AuthSocket, ACE_SOCK_Acceptor> acceptor;

    uint16 rmport = sConfig.GetIntDefault("RealmServerPort", DEFAULT_REALMSERVER_PORT);
    std::string bind_ip = sConfig.GetStringDefault("BindIP", "0.0.0.0");

    ACE_INET_Addr bind_addr(rmport, bind_ip.c_str());

    if (acceptor.open(bind_addr, ACE_Reactor::instance(), ACE_NONBLOCK) == -1)
    {
        sLog.outError("MaNGOS realmd can not bind to %s:%d", bind_ip.c_str(), rmport);
        Log::WaitBeforeContinueIfNeed();
        return 1;
    }

    ///- Catch termination signals
    HookSignals();

    ///- Handle affinity for multiple processors and process priority on Windows
#ifdef WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess, &appAff, &sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if (!curAff)
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for realmd. Accessible processors bitmask (hex): %x", Aff, appAff);
                }
                else
                {
                    if (SetProcessAffinityMask(hProcess, curAff))
                        { sLog.outString("Using processors (bitmask, hex): %x", curAff); }
                    else
                        { sLog.outError("Can't set used processors (hex): %x", curAff); }
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

        if (Prio)
        {
            if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS))
                { sLog.outString("realmd process priority class set to HIGH"); }
            else
                { sLog.outError("Can't set realmd process priority class."); }
            sLog.outString();
        }
    }
#endif

    // server has started up successfully => enable async DB requests
    LoginDatabase.AllowAsyncTransactions();

    // maximum counter for next ping
    uint32 numLoops = (sConfig.GetIntDefault("MaxPingTime", 30) * (MINUTE * 1000000 / 100000));
    uint32 loopCounter = 0;

#ifndef WIN32
    detachDaemon();
#endif
    ///- Wait for termination signal
    while (!stopEvent)
    {
        // dont move this outside the loop, the reactor will modify it
        ACE_Time_Value interval(0, 100000);

        if (ACE_Reactor::instance()->run_reactor_event_loop(interval) == -1)
            { break; }

        if ((++loopCounter) == numLoops)
        {
            loopCounter = 0;
            DETAIL_LOG("Ping MySQL to keep connection alive");
            LoginDatabase.Ping();
        }
#ifdef WIN32
        if (m_ServiceStatus == 0) { stopEvent = true; }
        while (m_ServiceStatus == 2) { Sleep(1000); }
#endif
    }

    ///- Wait for the delay thread to exit
    LoginDatabase.HaltDelayThread();

    ///- Remove signal handling before leaving
    UnhookSignals();

    sLog.outString("Halting process...");
    return 0;
}
开发者ID:Valphegias,项目名称:ProjectAll,代码行数:101,代码来源:Main.cpp

示例2: main


//.........这里部分代码省略.........
    ///- Get the list of realms for the server
    sRealmList.Initialize(sConfig.GetIntDefault("RealmsStateUpdateDelay", 20));
    if (sRealmList.size() == 0)
    {
        sLog.outError("No valid realms specified.");
        Log::WaitBeforeContinueIfNeed();
        return 1;
    }

    // cleanup query
    // set expired bans to inactive
    LoginDatabase.BeginTransaction();
    LoginDatabase.Execute("UPDATE account_banned SET active = 0 WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
    LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
    LoginDatabase.CommitTransaction();

    // FIXME - more intelligent selection of thread count is needed here.  config option?
    MaNGOS::Listener<AuthSocket> listener(sConfig.GetStringDefault("BindIP", "0.0.0.0"), sConfig.GetIntDefault("RealmServerPort", DEFAULT_REALMSERVER_PORT), 1);

    ///- Catch termination signals
    HookSignals();

    ///- Handle affinity for multiple processors and process priority on Windows
#ifdef _WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess, &appAff, &sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if (!curAff)
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for realmd. Accessible processors bitmask (hex): %x", Aff, appAff);
                }
                else
                {
                    if (SetProcessAffinityMask(hProcess, curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x", curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

        if (Prio)
        {
            if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS))
                sLog.outString("realmd process priority class set to HIGH");
            else
                sLog.outError("Can't set realmd process priority class.");
            sLog.outString();
        }
    }
#endif

    // server has started up successfully => enable async DB requests
    LoginDatabase.AllowAsyncTransactions();

    // maximum counter for next ping
    auto const numLoops = sConfig.GetIntDefault("MaxPingTime", 30) * MINUTE * 10;
    uint32 loopCounter = 0;

#ifndef _WIN32
    detachDaemon();
#endif
    ///- Wait for termination signal
    while (!stopEvent)
    {
        if ((++loopCounter) == numLoops)
        {
            loopCounter = 0;
            DETAIL_LOG("Ping MySQL to keep connection alive");
            LoginDatabase.Ping();
        }
        std::this_thread::sleep_for(std::chrono::milliseconds(100));
#ifdef _WIN32
        if (m_ServiceStatus == 0) stopEvent = true;
        while (m_ServiceStatus == 2) Sleep(1000);
#endif
    }

    ///- Wait for the delay thread to exit
    LoginDatabase.HaltDelayThread();

    ///- Remove signal handling before leaving
    UnhookSignals();

    sLog.outString("Halting process...");
    return 0;
}
开发者ID:Ghaster,项目名称:mangos-classic,代码行数:101,代码来源:Main.cpp

示例3: main


//.........这里部分代码省略.........

    ///- Launch the listening network socket

    uint16 rmport = sConfig.GetIntDefault("RealmServerPort", DEFAULT_REALMSERVER_PORT);
    std::string bind_ip = sConfig.GetStringDefault("BindIP", "0.0.0.0");

    std::auto_ptr< SessionManager > manager(new SessionManager());
    if (!manager->StartNetwork(rmport, bind_ip))
    {
        sLog.outError("MaNGOS realmd can not bind to %s:%d", bind_ip.c_str(), rmport);
        Log::WaitBeforeContinueIfNeed();
        return 1;
    }

    ///- Catch termination signals
    HookSignals();

    ///- Handle affinity for multiple processors and process priority on Windows
#ifdef WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess, &appAff, &sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if (!curAff)
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for realmd. Accessible processors bitmask (hex): %x", Aff, appAff);
                }
                else
                {
                    if (SetProcessAffinityMask(hProcess, curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x", curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

        if (Prio)
        {
            if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS))
                sLog.outString("realmd process priority class set to HIGH");
            else
                sLog.outError("Can't set realmd process priority class.");
            sLog.outString();
        }
    }
#endif

    // server has started up successfully => enable async DB requests
    LoginDatabase.AllowAsyncTransactions();

    // maximum counter for next ping
    uint32 numLoops = (sConfig.GetIntDefault("MaxPingTime", 30) * (MINUTE * 1000000 / 100000));
    uint32 loopCounter = 0;

#ifndef WIN32
    detachDaemon();
#endif
    ///- Wait for termination signal
    while (!stopEvent)
    {
        // dont move this outside the loop, the reactor will modify it
        boost::this_thread::sleep(boost::posix_time::milliseconds(10));

        if ((++loopCounter) == numLoops)
        {
            loopCounter = 0;
            DETAIL_LOG("Ping MySQL to keep connection alive");
            LoginDatabase.Ping();
        }
#ifdef WIN32
        if (m_ServiceStatus == 0) stopEvent = true;
        while (m_ServiceStatus == 2) Sleep(1000);
#endif
    }

    manager->StopNetwork();
    manager.reset();

    ///- Wait for the delay thread to exit
    LoginDatabase.HaltDelayThread();

    ///- Remove signal handling before leaving
    UnhookSignals();

    sLog.outString("Halting process...");
    return 0;
}
开发者ID:Lillecarl,项目名称:RustEmu-Stable,代码行数:101,代码来源:Main.cpp

示例4: main


//.........这里部分代码省略.........
            if(GetProcessAffinityMask(hProcess,&appAff,&sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if(!curAff )
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for realmd. Accessible processors bitmask (hex): %x",Aff,appAff);
                }
                else
                {
                    if(SetProcessAffinityMask(hProcess,curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x", curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

        if(Prio)
        {
            if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
                sLog.outString("realmd process priority class set to HIGH");
            else
                sLog.outError("Can't set realmd process priority class.");
            sLog.outString();
        }
    }
    #endif

    //server has started up successfully => enable async DB requests
    LoginDatabase.AllowAsyncTransactions();

    // maximum counter for next ping
    uint32 numLoops = (sConfig.GetIntDefault( "MaxPingTime", 30 ) * (MINUTE * 1000000 / 100000));
    uint32 loopCounter = 0;

    uint32 last_ping_time = 0;
    uint32 now = WorldTimer::getMSTime();
    uint32 diff;
    uint32 lasttime = now;
    uint32 last_ipprops_cleanup = 0;

    ///- Wait for termination signal
    while (!stopEvent)
    {
        // dont move this outside the loop, the reactor will modify it
        ACE_Time_Value interval(0, 100000);

        if (ACE_Reactor::instance()->run_reactor_event_loop(interval) == -1)
            break;

        now = WorldTimer::getMSTime();
        diff = WorldTimer::getMSTimeDiff(lasttime, now);
        lasttime = now;

        badPointsTimer.Update(diff);

        if( (++loopCounter) == numLoops )
        {
            // FG: protect against network system overloading
            // if that happens, force realmd close (autorestarter ftw!)
            
            if(WorldTimer::getMSTimeDiff(last_ping_time, now) < 10000)
开发者ID:Wisznu,项目名称:mangos,代码行数:67,代码来源:Main.cpp


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