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C++ Database::LoadChatChannels方法代码示例

本文整理汇总了C++中Database::LoadChatChannels方法的典型用法代码示例。如果您正苦于以下问题:C++ Database::LoadChatChannels方法的具体用法?C++ Database::LoadChatChannels怎么用?C++ Database::LoadChatChannels使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Database的用法示例。


在下文中一共展示了Database::LoadChatChannels方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main() {
	RegisterExecutablePlatform(ExePlatformUCS);
	set_exception_handler();

	// Check every minute for unused channels we can delete
	//
	Timer ChannelListProcessTimer(60000);

	Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect

	_log(UCS__INIT, "Starting EQEmu Universal Chat Server.");

	if (!ucsconfig::LoadConfig()) {

		_log(UCS__INIT, "Loading server configuration failed.");

		return 1;
	}

	Config = ucsconfig::get();

	if(!load_log_settings(Config->LogSettingsFile.c_str()))
		_log(UCS__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
	else
		_log(UCS__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());

	WorldShortName = Config->ShortName;

	_log(UCS__INIT, "Connecting to MySQL...");

	if (!database.Connect(
		Config->DatabaseHost.c_str(),
		Config->DatabaseUsername.c_str(),
		Config->DatabasePassword.c_str(),
		Config->DatabaseDB.c_str(),
		Config->DatabasePort)) {
		_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
		return 1;
	}

	char tmp[64];

	if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
		_log(WORLD__INIT, "Loading rule set '%s'", tmp);
		if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
			_log(UCS__ERROR, "Failed to load ruleset '%s', falling back to defaults.", tmp);
		}
	} else {
		if(!RuleManager::Instance()->LoadRules(&database, "default")) {
			_log(UCS__INIT, "No rule set configured, using default rules");
		} else {
			_log(UCS__INIT, "Loaded default rule set 'default'", tmp);
		}
	}

	database.ExpireMail();

	if(Config->ChatPort != Config->MailPort)
	{
		_log(UCS__ERROR, "MailPort and CharPort must be the same in eqemu_config.xml for UCS.");
		exit(1);
	}

	CL = new Clientlist(Config->ChatPort);

	ChannelList = new ChatChannelList();

	database.LoadChatChannels();

	if (signal(SIGINT, CatchSignal) == SIG_ERR)	{
		_log(UCS__ERROR, "Could not set signal handler");
		return 1;
	}
	if (signal(SIGTERM, CatchSignal) == SIG_ERR)	{
		_log(UCS__ERROR, "Could not set signal handler");
		return 1;
	}

	worldserver = new WorldServer;

	worldserver->Connect();

	while(RunLoops) {

		Timer::SetCurrentTime();

		CL->Process();

		if(ChannelListProcessTimer.Check())
			ChannelList->Process();

		if (InterserverTimer.Check()) {
			if (worldserver->TryReconnect() && (!worldserver->Connected()))
				worldserver->AsyncConnect();
		}
		worldserver->Process();

		timeout_manager.CheckTimeouts();

		Sleep(100);
//.........这里部分代码省略.........
开发者ID:Leere,项目名称:Server,代码行数:101,代码来源:ucs.cpp


注:本文中的Database::LoadChatChannels方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。