本文整理汇总了C++中Database::GetZoneID方法的典型用法代码示例。如果您正苦于以下问题:C++ Database::GetZoneID方法的具体用法?C++ Database::GetZoneID怎么用?C++ Database::GetZoneID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Database
的用法示例。
在下文中一共展示了Database::GetZoneID方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
//.........这里部分代码省略.........
LogFile->write(EQEMuLog::Status, "Loading doors");
database.LoadDoors();
#endif
LoadSPDat();
#ifdef GUILDWARS
LogFile->write(EQEMuLog::Status, "Loading guild alliances");
//database.LoadGuildAlliances();
#endif
// New Load function. keeping it commented till I figure out why its not working correctly in linux. Trump.
// NewLoadSPDat();
LogFile->write(EQEMuLog::Status, "Loading guilds");
database.LoadGuilds(guilds);
LogFile->write(EQEMuLog::Status, "Loading factions");
database.LoadFactionData();
LogFile->write(EQEMuLog::Status, "Loading corpse timers");
database.GetDecayTimes(npcCorpseDecayTimes);
LogFile->write(EQEMuLog::Status, "Loading what ever is left");
database.ExtraOptions();
AutoDelete<Parser> ADparse(&parse, new Parser);
#ifdef ADDONCMD
LogFile->write(EQEMuLog::Status, "Looding addon commands from dll");
if ( !addonCmd.openLib() ) {
LogFile->write(EQEMuLog::Error, "Loading addons failed =(");
}
#endif
if (!worldserver.Connect()) {
LogFile->write(EQEMuLog::Error, "worldserver.Connect() FAILED!");
}
if (strcmp(zone_name, ".") == 0 || strcasecmp(zone_name, "sleep") == 0) {
LogFile->write(EQEMuLog::Status, "Entering sleep mode");
} else if (!Zone::Bootup(database.GetZoneID(zone_name), true)) {
LogFile->write(EQEMuLog::Error, "Zone bootup FAILED!");
zone = 0;
}
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
UpdateWindowTitle();
bool worldwasconnected = worldserver.Connected();
EQNetworkConnection* eqnc;
while(RunLoops) {
Timer::SetCurrentTime();
while ((eqnc = eqns.NewQueuePop())) {
struct in_addr in;
in.s_addr = eqnc->GetrIP();
LogFile->write(EQEMuLog::Status, "%i New client from ip:%s port:%i", Timer::GetCurrentTime(), inet_ntoa(in), ntohs(eqnc->GetrPort()));
Client* client = new Client(eqnc);
entity_list.AddClient(client);
}
#ifdef CATCH_CRASH
try{
#endif
worldserver.Process();
#ifdef CATCH_CRASH
}
catch(...){
error = 1;
adverrornum = worldserver.GetErrorNumber();
worldserver.Disconnect();
worldwasconnected = false;
}
#endif
if (worldserver.Connected()) {
worldwasconnected = true;