本文整理汇总了C++中Database::CreateWorldRegistration方法的典型用法代码示例。如果您正苦于以下问题:C++ Database::CreateWorldRegistration方法的具体用法?C++ Database::CreateWorldRegistration怎么用?C++ Database::CreateWorldRegistration使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Database
的用法示例。
在下文中一共展示了Database::CreateWorldRegistration方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Handle_NewLSInfo
//.........这里部分代码省略.........
}
}
else
{
server_log->Log(log_world, "Server %s(%s) attempted to log in but account and password did not match the entry in the database, and only"
" registered servers are allowed.", long_name.c_str(), short_name.c_str());
return;
}
}
else
{
server_log->Log(log_world, "Server %s(%s) attempted to log in but database couldn't find an entry and only registered servers are allowed.",
long_name.c_str(), short_name.c_str());
return;
}
}
else
{
server_log->Log(log_world, "Server %s(%s) did not attempt to log in but only registered servers are allowed.",
long_name.c_str(), short_name.c_str());
return;
}
}
else
{
unsigned int s_id = 0;
unsigned int s_list_type = 0;
unsigned int s_trusted = 0;
string s_desc;
string s_list_desc;
string s_acct_name;
string s_acct_pass;
if (db.GetWorldRegistration(s_id, s_desc, s_trusted, s_list_type, s_acct_name, s_acct_pass, long_name, short_name))
{
if(account_name.size() > 0 && account_password.size() > 0)
{
if(s_acct_name.compare(account_name) == 0 && s_acct_pass.compare(account_password) == 0)
{
server_log->Log(log_world, "Server %s(%s) successfully logged in.", long_name.c_str(), short_name.c_str());
authorized = true;
SetRuntimeID(s_id);
server_list_type = s_list_type;
desc = s_desc;
if(s_trusted)
{
server_log->Log(log_network_trace, "ServerOP_LSAccountUpdate sent to world");
trusted = true;
ServerPacket *outapp = new ServerPacket(ServerOP_LSAccountUpdate, 0);
connection->SendPacket(outapp);
}
}
else
{
// this is the first of two cases where we should deny access even if unregistered is allowed
server_log->Log(log_world, "Server %s(%s) attempted to log in but account and password did not match the entry in the database.",
long_name.c_str(), short_name.c_str());
}
}
else
{
if(s_acct_name.size() > 0 || s_acct_pass.size() > 0)
{
// this is the second of two cases where we should deny access even if unregistered is allowed
server_log->Log(log_world, "Server %s(%s) did not attempt to log in but this server requires a password.",
long_name.c_str(), short_name.c_str());
}
else
{
server_log->Log(log_world, "Server %s(%s) did not attempt to log in but unregistered servers are allowed.",
long_name.c_str(), short_name.c_str());
authorized = true;
SetRuntimeID(s_id);
server_list_type = 0;
}
}
}
else
{
s_id = 0;
server_log->Log(log_world, "Server %s(%s) attempted to log in but database couldn't find an entry but unregistered servers are allowed.",
long_name.c_str(), short_name.c_str());
if(db.CreateWorldRegistration(long_name, short_name, s_id))
{
authorized = true;
SetRuntimeID(s_id);
server_list_type = 0;
}
}
}
in_addr in;
in.s_addr = connection->GetrIP();
db.UpdateWorldRegistration(GetRuntimeID(), long_name, string(inet_ntoa(in)));
if(authorized)
{
server.CM->UpdateServerList();
}
}