本文整理汇总了C++中Cylinder::getCreature方法的典型用法代码示例。如果您正苦于以下问题:C++ Cylinder::getCreature方法的具体用法?C++ Cylinder::getCreature怎么用?C++ Cylinder::getCreature使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Cylinder
的用法示例。
在下文中一共展示了Cylinder::getCreature方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getHoldingPlayer
Player* Item::getHoldingPlayer()
{
for(Cylinder* p = getParent(); p; p = p->getParent())
{
if(p->getCreature())
return p->getCreature()->getPlayer();
}
return NULL;
}
示例2: getHoldingPlayer
Player* Item::getHoldingPlayer()
{
Cylinder* p = getParent();
while(p){
if(p->getCreature())
// Must be a player, creatures are not cylinders
return p->getCreature()->getPlayer();
p = p->getParent();
}
return NULL;
}
示例3: getHoldingPlayer
Player* Item::getHoldingPlayer()
{
Cylinder* p = getParent();
while (p) {
if (p->getCreature()) {
return p->getCreature()->getPlayer();
}
p = p->getParent();
}
return NULL;
}
示例4: postRemoveNotification
void Container::postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, cylinderlink_t)
{
Cylinder* topParent = getTopParent();
if (topParent->getCreature()) {
topParent->postRemoveNotification(thing, newParent, index, LINK_TOPPARENT);
} else if (topParent == this) {
//let the tile class notify surrounding players
if (topParent->getParent()) {
topParent->getParent()->postRemoveNotification(thing, newParent, index, LINK_NEAR);
}
} else {
topParent->postRemoveNotification(thing, newParent, index, LINK_PARENT);
}
}
示例5: postRemoveNotification
void Container::postRemoveNotification(Creature* actor, Thing* thing, const Cylinder* newParent,
int32_t index, bool isCompleteRemoval, CylinderLink_t/* link = LINK_OWNER*/)
{
Cylinder* topParent = getTopParent();
if(!topParent->getCreature())
{
if(topParent == this)
{
//let the tile class notify surrounding players
if(topParent->getParent())
topParent->getParent()->postRemoveNotification(actor, thing, newParent, index, isCompleteRemoval, LINK_NEAR);
}
else
topParent->postRemoveNotification(actor, thing, newParent, index, isCompleteRemoval, LINK_PARENT);
}
else
topParent->postRemoveNotification(actor, thing, newParent, index, isCompleteRemoval, LINK_TOPPARENT);
}