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C++ CvUnit::canMoveOrAttackInto方法代码示例

本文整理汇总了C++中CvUnit::canMoveOrAttackInto方法的典型用法代码示例。如果您正苦于以下问题:C++ CvUnit::canMoveOrAttackInto方法的具体用法?C++ CvUnit::canMoveOrAttackInto怎么用?C++ CvUnit::canMoveOrAttackInto使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CvUnit的用法示例。


在下文中一共展示了CvUnit::canMoveOrAttackInto方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateDanger

/// Updates the danger plots values to reflect threats across the map
void CvDangerPlots::UpdateDanger (bool bPretendWarWithAllCivs, bool bIgnoreVisibility)
{
	// danger plots have not been initialized yet, so no need to update
	if (!m_bArrayAllocated)
	{
		return;
	}

	// wipe out values
	int iGridSize = GC.getMap().numPlots();
	CvAssertMsg(iGridSize == m_DangerPlots.size(), "iGridSize does not match number of DangerPlots");
	for (int i = 0; i < iGridSize; i++)
	{
		m_DangerPlots[i] = 0;
	}

	CvPlayer& thisPlayer = GET_PLAYER(m_ePlayer);
	TeamTypes thisTeam = thisPlayer.getTeam();

	// for each opposing civ
	for (int iPlayer = 0; iPlayer < MAX_PLAYERS; iPlayer++)
	{
		PlayerTypes ePlayer = (PlayerTypes)iPlayer;
		CvPlayer& loopPlayer = GET_PLAYER(ePlayer);
		TeamTypes eTeam = loopPlayer.getTeam();

		if (!loopPlayer.isAlive())
		{
			continue;
		}

		if (eTeam == thisTeam)
		{
			continue;
		}

		if (ShouldIgnorePlayer(ePlayer) && !bPretendWarWithAllCivs)
		{
			continue;
		}

		//for each unit
		int iLoop;
		CvUnit* pLoopUnit = NULL;
		for (pLoopUnit = loopPlayer.firstUnit(&iLoop); pLoopUnit != NULL; pLoopUnit = loopPlayer.nextUnit(&iLoop))
		{
			if (ShouldIgnoreUnit(pLoopUnit, bIgnoreVisibility))
			{
				continue;
			}

			int iRange = pLoopUnit->baseMoves();
			if (pLoopUnit->canRangeStrike())
			{
				iRange += pLoopUnit->GetRange();
			}

			CvPlot* pUnitPlot = pLoopUnit->plot();
			AssignUnitDangerValue(pLoopUnit, pUnitPlot);
			CvPlot* pLoopPlot = NULL;

			for (int iDX = -(iRange); iDX <= iRange; iDX++)
			{
				for (int iDY = -(iRange); iDY <= iRange; iDY++)
				{
					pLoopPlot = plotXYWithRangeCheck(pUnitPlot->getX(), pUnitPlot->getY(), iDX, iDY, iRange);
					if (!pLoopPlot || pLoopPlot == pUnitPlot)
					{
						continue;
					}

					if (!pLoopUnit->canMoveOrAttackInto(*pLoopPlot) && !pLoopUnit->canRangeStrikeAt(pLoopPlot->getX(),pLoopPlot->getY()))
					{
						continue;
					}

					AssignUnitDangerValue(pLoopUnit, pLoopPlot);
				}
			}
		}

		// for each city
		CvCity* pLoopCity;
		for (pLoopCity = loopPlayer.firstCity(&iLoop); pLoopCity != NULL; pLoopCity = loopPlayer.nextCity(&iLoop))
		{
			if (ShouldIgnoreCity(pLoopCity, bIgnoreVisibility))
			{
				continue;
			}

			int iRange = GC.getCITY_ATTACK_RANGE();
			CvPlot* pCityPlot = pLoopCity->plot();
			AssignCityDangerValue(pLoopCity, pCityPlot);
			CvPlot* pLoopPlot = NULL;

			for (int iDX = -(iRange); iDX <= iRange; iDX++)
			{
				for (int iDY = -(iRange); iDY <= iRange; iDY++)
				{
//.........这里部分代码省略.........
开发者ID:Be1eriand,项目名称:Battle-Royale,代码行数:101,代码来源:CvDangerPlots.cpp


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