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C++ CvUnit类代码示例

本文整理汇总了C++中CvUnit的典型用法代码示例。如果您正苦于以下问题:C++ CvUnit类的具体用法?C++ CvUnit怎么用?C++ CvUnit使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CvUnit类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GET_PLAYER

/// How many units of this type are in army?
int CvArmyAI::GetUnitsOfType(MultiunitPositionTypes ePosition) const
{
	int iRtnValue = 0;

	for(unsigned int iI = 0; iI < m_FormationEntries.size(); iI++)
	{
		if(m_FormationEntries[iI].m_iUnitID > ARMYSLOT_NO_UNIT)
		{
			CvUnit* pUnit = GET_PLAYER(m_eOwner).getUnit(m_FormationEntries[iI].m_iUnitID);
			if(pUnit->getMoves() > 0)
			{
				CvMultiUnitFormationInfo* thisFormation = GC.getMultiUnitFormationInfo(m_iFormationIndex);
				if(thisFormation)
				{
					const CvFormationSlotEntry& thisSlotEntry = thisFormation->getFormationSlotEntry(iI);
					if(thisSlotEntry.m_ePositionType == ePosition)
					{
						iRtnValue++;
					}
				}
			}
		}
	}
	return iRtnValue;
}
开发者ID:XplosiveLun,项目名称:Community-Patch-DLL,代码行数:26,代码来源:CvArmyAI.cpp

示例2: AI_seperateAI

void CvSelectionGroupAI::AI_seperateAI(UnitAITypes eUnitAI)
{
	CLLNode<IDInfo>* pEntityNode;
	CvUnit* pLoopUnit;

	pEntityNode = headUnitNode();

	while (pEntityNode != NULL)
	{
		pLoopUnit = ::getUnit(pEntityNode->m_data);
		pEntityNode = nextUnitNode(pEntityNode);
		if (pLoopUnit->AI_getUnitAIType() == eUnitAI)
		{
			pLoopUnit->joinGroup(NULL);
			// TAC - AI Assault Sea - koma13, jdog5000(BBAI)
			// Was potential crash in use of plot() if group emptied
			//if (plot()->getTeam() == getTeam())
			if (pLoopUnit->plot()->getTeam() == getTeam())
			// TAC - AI Assault Sea - koma13, jdog5000(BBAI)
			{
				pLoopUnit->getGroup()->pushMission(MISSION_SKIP);
			}
		}
	}
}
开发者ID:Nightinggale,项目名称:Religion_and_Revolution_Extended,代码行数:25,代码来源:CvSelectionGroupAI.cpp

示例3: plotXYWithRangeCheck

void HornOfValere::DoTurn() 
{
	if (!m_bFound)
	{
		for(int iX = -m_iDiscoveryRange; iX <= m_iDiscoveryRange; iX++)
		{
			for(int iY = -m_iDiscoveryRange; iY <= m_iDiscoveryRange; iY++)
			{
				CvPlot* pkPlot = plotXYWithRangeCheck(GetX(), GetY(), iX, iY, m_iDiscoveryRange);

				if(pkPlot != NULL)
				{
					IDInfoVector currentUnits;
					if (pkPlot->getUnits(&currentUnits) > 0)
					{
						for (IDInfoVector::const_iterator itr = currentUnits.begin(); itr != currentUnits.end(); ++itr)
						{
							CvUnit* pUnit = ::getUnit(*itr);

							if(pUnit && pUnit->CanDiscoverHornOfValere())
							{
								FindHorn(pUnit);
								return;
							}
						}
					}
				}
			}
		}
	}

	IncrementTurnsSinceHornBlown();
}
开发者ID:Sergeus,项目名称:Civ5-WoTModDLL,代码行数:33,代码来源:WoTHornOfValere.cpp

示例4: GET_PLAYER

//------------------------------------------------------------------------------
void CvDllNetMessageHandler::ResponseSwapUnits(PlayerTypes ePlayer, int iUnitID, MissionTypes eMission, int iData1, int iData2, int iFlags, bool bShift)
{
	CvUnit::dispatchingNetMessage(true);

	CvPlayerAI& kPlayer = GET_PLAYER(ePlayer);
	CvUnit* pkUnit = kPlayer.getUnit(iUnitID);

	if(pkUnit != NULL)
	{
		// Get target plot
		CvMap& kMap = GC.getMap();
		CvPlot* pkTargetPlot = kMap.plot(iData1, iData2);

		if(pkTargetPlot != NULL)
		{
			CvPlot* pkOriginationPlot = pkUnit->plot();

			// Find unit to move out
			for(int iI = 0; iI < pkTargetPlot->getNumUnits(); iI++)
			{
				CvUnit* pkUnit2 = pkTargetPlot->getUnitByIndex(iI);

				if(pkUnit2 && pkUnit2->AreUnitsOfSameType(*pkUnit))
				{
					// Start the swap
					pkUnit->PushMission(CvTypes::getMISSION_MOVE_TO(), iData1, iData2, CvUnit::MOVEFLAG_IGNORE_STACKING, bShift, true);

					// Move the other unit back out, again splitting if necessary
					pkUnit2->PushMission(CvTypes::getMISSION_MOVE_TO(), pkOriginationPlot->getX(), pkOriginationPlot->getY());
				}
			}
		}
	}
	CvUnit::dispatchingNetMessage(false);
}
开发者ID:DivineYuri,项目名称:Community-Patch-DLL,代码行数:36,代码来源:CvDllNetMessageHandler.cpp

示例5: GET_PLAYER

// Find all our enemies (combat units)
void CvTacticalAnalysisMap::BuildEnemyUnitList()
{
	m_EnemyUnits.clear();
	m_EnemyCities.clear();

	TeamTypes ourTeam = GET_PLAYER(m_ePlayer).getTeam();
	for(int iPlayer = 0; iPlayer < MAX_PLAYERS; iPlayer++)
	{
		const PlayerTypes ePlayer = (PlayerTypes)iPlayer;
		CvPlayer& kPlayer = GET_PLAYER(ePlayer);
		const TeamTypes eTeam = kPlayer.getTeam();

		// for each opposing civ
		if(kPlayer.isAlive() && GET_TEAM(eTeam).isAtWar(ourTeam))
		{
			int iLoop;
			CvUnit* pLoopUnit = NULL;
			CvCity* pLoopCity;

			for(pLoopCity = kPlayer.firstCity(&iLoop); pLoopCity != NULL; pLoopCity = kPlayer.nextCity(&iLoop))
				if (pLoopCity->plot()->isRevealed(ourTeam))
					m_EnemyCities.push_back(pLoopCity->GetIDInfo());

			for(pLoopUnit = kPlayer.firstUnit(&iLoop); pLoopUnit != NULL; pLoopUnit = kPlayer.nextUnit(&iLoop))
				if(pLoopUnit->IsCanAttack() && pLoopUnit->plot()->isVisible(ourTeam))
					m_EnemyUnits.push_back(pLoopUnit->GetIDInfo());
		}
	}
}
开发者ID:kawyua,项目名称:Community-Patch-DLL,代码行数:30,代码来源:CvTacticalAnalysisMap.cpp

示例6: GET_PLAYER

/// Remove a unit from the army
bool CvArmyAI::RemoveUnit(int iUnitToRemoveID)
{
	for(int iI = 0; iI < (int)m_FormationEntries.size(); iI++)
	{
		CvArmyFormationSlot slot = m_FormationEntries[iI];
		if(slot.GetUnitID() == iUnitToRemoveID)
		{
			CvUnit* pThisUnit = GET_PLAYER(GetOwner()).getUnit(iUnitToRemoveID);
			if(pThisUnit)
			{
				// Clears unit's army ID and erase from formation entries
				pThisUnit->setArmyID(-1);
				pThisUnit->AI_setUnitAIType(pThisUnit->getUnitInfo().GetDefaultUnitAIType());

				// Tell the associate operation that a unit was lost
				CvAIOperation* pThisOperation = GET_PLAYER(GetOwner()).getAIOperation(m_iOperationID);
				if(pThisOperation)
					pThisOperation->UnitWasRemoved(GetID(), iI);

				return true;
			}
		}
	}

	return false;
}
开发者ID:LoneGazebo,项目名称:Community-Patch-DLL,代码行数:27,代码来源:CvArmyAI.cpp

示例7: GET_PLAYER

// Find all our enemies (combat units)
void CvTacticalAnalysisMap::BuildEnemyUnitList()
{
	CvTacticalAnalysisEnemy enemy;
	m_EnemyUnits.clear();

	for(int iPlayer = 0; iPlayer < MAX_PLAYERS; iPlayer++)
	{
		const PlayerTypes ePlayer = (PlayerTypes)iPlayer;
		CvPlayer& kPlayer = GET_PLAYER(ePlayer);
		const TeamTypes eTeam = kPlayer.getTeam();

		// for each opposing civ
		if(kPlayer.isAlive() && GET_TEAM(eTeam).isAtWar(m_pPlayer->getTeam()))
		{
			int iLoop;
			CvUnit* pLoopUnit = NULL;
			for(pLoopUnit = kPlayer.firstUnit(&iLoop); pLoopUnit != NULL; pLoopUnit = kPlayer.nextUnit(&iLoop))
			{
				// Make sure this unit can attack
				if(pLoopUnit->IsCanAttack())
				{
					m_EnemyUnits.push_back(pLoopUnit);
				}
			}
		}
	}
}
开发者ID:QuinaryLogician,项目名称:DLL-VMC,代码行数:28,代码来源:CvTacticalAnalysisMap.cpp

示例8: AI_plotTargetMissionAIs

int CvPlayerAI::AI_plotTargetMissionAIs(CvPlot* pPlot, MissionAITypes eMissionAI, int iRange)
{
	int iCount = 0;

	int iLoop;
	for(CvUnit* pLoopUnit = firstUnit(&iLoop); pLoopUnit; pLoopUnit = nextUnit(&iLoop))
	{
		CvPlot* pMissionPlot = pLoopUnit->GetMissionAIPlot();
		if(!pMissionPlot)
		{
			continue;
		}

		MissionAITypes eGroupMissionAI = pLoopUnit->GetMissionAIType();
		if(eGroupMissionAI != eMissionAI)
		{
			continue;
		}

		int iDistance = plotDistance(pPlot->getX(), pPlot->getY(), pMissionPlot->getX(), pMissionPlot->getY());
		if(iDistance == iRange)
		{
			iCount++;
		}
	}

	return iCount;
}
开发者ID:GrantSP,项目名称:Civ5-DLL,代码行数:28,代码来源:CvPlayerAI.cpp

示例9: GetDirectiveGeneral

GreatPeopleDirectiveTypes CvPlayerAI::GetDirectiveGeneral (CvUnit*)
{
	GreatPeopleDirectiveTypes eDirective = NO_GREAT_PEOPLE_DIRECTIVE_TYPE;

	SpecialUnitTypes eSpecialUnitGreatPerson = (SpecialUnitTypes) GC.getInfoTypeForString("SPECIALUNIT_PEOPLE");

	int iGreatGeneralCount = 0;

	int iLoop;
	for (CvUnit* pLoopUnit = firstUnit(&iLoop); pLoopUnit; pLoopUnit = nextUnit(&iLoop))
	{
		if (pLoopUnit->getSpecialUnitType() != eSpecialUnitGreatPerson)
		{
			continue;
		}

		if (pLoopUnit->AI_getUnitAIType() == UNITAI_GENERAL && pLoopUnit->GetGreatPeopleDirective() != GREAT_PEOPLE_DIRECTIVE_GOLDEN_AGE)
		{
			iGreatGeneralCount++;
		}
	}

	if (iGreatGeneralCount > 2)
	{
		eDirective = GREAT_PEOPLE_DIRECTIVE_GOLDEN_AGE;
	}

	return eDirective;
}
开发者ID:shocklateboy92,项目名称:itchy-weasel,代码行数:29,代码来源:CvPlayerAI.cpp

示例10: data

//------------------------------------------------------------------------------
ICvEnumerator* CvDllGameContext::TEMPCalculatePathFinderUpdates(ICvUnit1* pHeadSelectedUnit, int iMouseMapX, int iMouseMapY)
{
	CvUnit* pkUnit = GC.UnwrapUnitPointer(pHeadSelectedUnit);

	SPathFinderUserData data(pkUnit,CvUnit::MOVEFLAG_DECLARE_WAR);
	SPath path = GC.GetPathFinder().GetPath(pkUnit->getX(), pkUnit->getY(), iMouseMapX, iMouseMapY, data);

	if (!!path)
	{
		int size = path.vPlots.size();
		std::vector<CvDllPathFinderUpdateListData> pUpdateData;
		pUpdateData.reserve(size);

		// now fill out the event array
		for (int i=0; i<size; i++)
		{
			CvDllPathFinderUpdateListData update;
			update.iX = path.vPlots[i].x;
			update.iY = path.vPlots[i].y;
			update.iTurnNumber = path.vPlots[i].turns;

			pUpdateData.push_back(update);
		}

		return new CvDllPathFinderUpdateList(pUpdateData);
	}

	return NULL;
}
开发者ID:kawyua,项目名称:Community-Patch-DLL,代码行数:30,代码来源:CvDllContext.cpp

示例11: GetDirectiveGeneral

GreatPeopleDirectiveTypes CvPlayerAI::GetDirectiveGeneral(CvUnit* pGreatGeneral)
{
	GreatPeopleDirectiveTypes eDirective = NO_GREAT_PEOPLE_DIRECTIVE_TYPE;

	SpecialUnitTypes eSpecialUnitGreatPerson = (SpecialUnitTypes) GC.getInfoTypeForString("SPECIALUNIT_PEOPLE");

	int iGreatGeneralCount = 0;

	int iLoop;
	for(CvUnit* pLoopUnit = firstUnit(&iLoop); pLoopUnit; pLoopUnit = nextUnit(&iLoop))
	{
		if(pLoopUnit->getSpecialUnitType() != eSpecialUnitGreatPerson)
		{
			continue;
		}

		if(pLoopUnit->AI_getUnitAIType() == UNITAI_GENERAL && pLoopUnit->GetGreatPeopleDirective() != GREAT_PEOPLE_DIRECTIVE_GOLDEN_AGE)
		{
			iGreatGeneralCount++;
		}
	}

	if(iGreatGeneralCount > 2 && pGreatGeneral->plot()->getOwner() == pGreatGeneral->getOwner())
	{
		// we're using a power at this point because constructing the improvement goes through different code
		eDirective = GREAT_PEOPLE_DIRECTIVE_USE_POWER;
	}

	return eDirective;
}
开发者ID:GrantSP,项目名称:Civ5-DLL,代码行数:30,代码来源:CvPlayerAI.cpp

示例12: headUnitNode

void CvSelectionGroupAI::AI_setGroupflag(int newflag)
{
	CLLNode<IDInfo>* pUnitNode = headUnitNode();
    while (pUnitNode != NULL)
    {
        CvUnit* pLoopUnit = ::getUnit(pUnitNode->m_data);
        pUnitNode = nextUnitNode(pUnitNode);
        pLoopUnit->AI_setGroupflag(newflag);
    }
}
开发者ID:jlippitt,项目名称:FFH2-Better-AI,代码行数:10,代码来源:CvSelectionGroupAI.cpp

示例13: AI_sumStrength

int CvSelectionGroupAI::AI_sumStrength(const CvPlot* pAttackedPlot, DomainTypes eDomainType, bool bCheckCanAttack, bool bCheckCanMove) const
{
	CLLNode<IDInfo>* pUnitNode;
	CvUnit* pLoopUnit;
	int	strSum = 0;

	pUnitNode = headUnitNode();

	while (pUnitNode != NULL)
	{
		pLoopUnit = ::getUnit(pUnitNode->m_data);
		pUnitNode = nextUnitNode(pUnitNode);

		if (!pLoopUnit->isDead())
		{
			bool bCanAttack = false;
			if (pLoopUnit->getDomainType() == DOMAIN_AIR)
				bCanAttack = pLoopUnit->canAirAttack();
			else
				bCanAttack = pLoopUnit->canAttack();

			if (!bCheckCanAttack || bCanAttack)
			{
				if (!bCheckCanMove || pLoopUnit->canMove())
					if (!bCheckCanMove || pAttackedPlot == NULL || pLoopUnit->canMoveInto(pAttackedPlot, /*bAttack*/ true, /*bDeclareWar*/ true))
						if (eDomainType == NO_DOMAIN || pLoopUnit->getDomainType() == eDomainType)
							strSum += pLoopUnit->currEffectiveStr(pAttackedPlot, pLoopUnit);
			}
		}
	}

	return strSum;
}
开发者ID:DCMF,项目名称:Dawn-of-Civilization,代码行数:33,代码来源:CvSelectionGroupAI.cpp

示例14: GET_PLAYER

// Can this tile be attacked by an enemy unit or city next turn?
bool CvDangerPlotContents::IsUnderImmediateThreat(const CvUnit* pUnit)
{
	if (!m_pPlot || !pUnit)
		return false;

	// Air units operate off of intercepts instead of units/cities that can attack them
	if (pUnit->getDomainType() == DOMAIN_AIR)
	{
		if (pUnit->GetBestInterceptor(*m_pPlot))
		{
			return true;
		}
	}
	else
	{
		// Cities in range
		for (DangerCityVector::iterator it = m_apCities.begin(); it < m_apCities.end(); ++it)
		{
			CvCity* pCity = GET_PLAYER(it->first).getCity(it->second);

			if (pCity && pCity->getTeam() != pUnit->getTeam())
			{
				return true;
			}
		}

		// Units in range
		for (DangerUnitVector::iterator it = m_apUnits.begin(); it < m_apUnits.end(); ++it)
		{
			CvUnit* pUnit = GET_PLAYER(it->first).getUnit(it->second);
			if (pUnit && !pUnit->isDelayedDeath() && !pUnit->IsDead())
			{
				return true;
			}
		}

		// Citadel etc in range
		if (GetDamageFromFeatures(pUnit->getOwner()) > 0)
		{
			return true;
		}
	}

	// Terrain damage is greater than heal rate
	int iMinimumDamage = m_bFlatPlotDamage ? m_pPlot->getTurnDamage(pUnit->ignoreTerrainDamage(), pUnit->ignoreFeatureDamage(), pUnit->extraTerrainDamage(), pUnit->extraFeatureDamage()) : 0;

	if (pUnit->canHeal(m_pPlot))
	{
		iMinimumDamage -= pUnit->healRate(m_pPlot);
	}

	return (iMinimumDamage > 0);
}
开发者ID:gorokorok,项目名称:Community-Patch-DLL,代码行数:54,代码来源:CvDangerPlots.cpp

示例15: CvAssert

void CvPlayerAI::ProcessGreatPeople(void)
{
	SpecialUnitTypes eSpecialUnitGreatPerson = (SpecialUnitTypes) GC.getInfoTypeForString("SPECIALUNIT_PEOPLE");

	CvAssert(isAlive());

	if(!isAlive())
		return;

	int iLoop;
	for(CvUnit* pLoopUnit = firstUnit(&iLoop); pLoopUnit; pLoopUnit = nextUnit(&iLoop))
	{
		if(pLoopUnit->getSpecialUnitType() != eSpecialUnitGreatPerson)
		{
			continue;
		}

		GreatPeopleDirectiveTypes eDirective = NO_GREAT_PEOPLE_DIRECTIVE_TYPE;
		switch(pLoopUnit->AI_getUnitAIType())
		{
		case UNITAI_WRITER:
			eDirective = GetDirectiveWriter(pLoopUnit);
			break;
		case UNITAI_ARTIST:
			eDirective = GetDirectiveArtist(pLoopUnit);
			break;
		case UNITAI_MUSICIAN:
			eDirective = GetDirectiveMusician(pLoopUnit);
			break;
		case UNITAI_ENGINEER:
			eDirective = GetDirectiveEngineer(pLoopUnit);
			break;
		case UNITAI_MERCHANT:
			eDirective = GetDirectiveMerchant(pLoopUnit);
			break;
		case UNITAI_SCIENTIST:
			eDirective = GetDirectiveScientist(pLoopUnit);
			break;
		case UNITAI_GENERAL:
			eDirective = GetDirectiveGeneral(pLoopUnit);
			break;
		case UNITAI_PROPHET:
			eDirective = GetDirectiveProphet(pLoopUnit);
			break;
		case UNITAI_ADMIRAL:
			eDirective = GetDirectiveAdmiral(pLoopUnit);
			break;
		}

		pLoopUnit->SetGreatPeopleDirective(eDirective);
	}
}
开发者ID:GrantSP,项目名称:Civ5-DLL,代码行数:52,代码来源:CvPlayerAI.cpp


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