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C++ CvUnit::GetRangeCombatDamage方法代码示例

本文整理汇总了C++中CvUnit::GetRangeCombatDamage方法的典型用法代码示例。如果您正苦于以下问题:C++ CvUnit::GetRangeCombatDamage方法的具体用法?C++ CvUnit::GetRangeCombatDamage怎么用?C++ CvUnit::GetRangeCombatDamage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CvUnit的用法示例。


在下文中一共展示了CvUnit::GetRangeCombatDamage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetDanger

// Get the maximum damage unit could receive at this plot in the next turn
int CvDangerPlotContents::GetDanger(PlayerTypes ePlayer)
{
	if (!m_pPlot)
		return 0;

	// Damage from terrain - since we don't know the unit, just assume 20
	int iPlotDamage = m_bFlatPlotDamage ? 20 : 0;

	// Damage from units
	CvPlot* pAttackerPlot = NULL;

	for (DangerUnitVector::iterator it = m_apUnits.begin(); it < m_apUnits.end(); ++it)
	{
		CvUnit* pUnit = GET_PLAYER(it->first).getUnit(it->second);

		if ( !pUnit || pUnit->isDelayedDeath() || pUnit->IsDead())
		{
			continue;
		}

		pAttackerPlot = NULL;
		if (pUnit->IsCanAttackRanged())
		{
			if (pUnit->getDomainType() == DOMAIN_AIR)
			{
				iPlotDamage += pUnit->GetAirCombatDamage(NULL, NULL, false, 0, m_pPlot);
			}
			else
			{
				iPlotDamage += pUnit->GetRangeCombatDamage(NULL, NULL, false, 0, m_pPlot);
			}
		}
		else
		{
			if (plotDistance(m_iX, m_iY, pUnit->getX(), pUnit->getY()) == 1)
			{
				pAttackerPlot = pUnit->plot();
			}
			//we don't know the defender strength, so assume it's equal to attacker strength!
			iPlotDamage += pUnit->getCombatDamage(
				pUnit->GetMaxAttackStrength(pAttackerPlot, m_pPlot, NULL),
				pUnit->GetBaseCombatStrength()*100, 
				pUnit->getDamage(), false, false, false);

			if (pUnit->isRangedSupportFire())
			{
				iPlotDamage += pUnit->GetRangeCombatDamage(NULL, NULL, false, 0, m_pPlot, pAttackerPlot);
			}
		}
	}
	
	// Damage from cities
	for (DangerCityVector::iterator it = m_apCities.begin(); it < m_apCities.end(); ++it)
	{
		CvCity* pCity = GET_PLAYER(it->first).getCity(it->second);

		if (pCity && pCity->getTeam() != GET_PLAYER(ePlayer).getTeam())
			iPlotDamage += pCity->rangeCombatDamage(NULL, NULL, false, m_pPlot);
	}

	// Damage from features
	iPlotDamage += GetDamageFromFeatures(ePlayer);

	return iPlotDamage;
}
开发者ID:JFDaly,项目名称:Community-Patch-DLL,代码行数:66,代码来源:CvDangerPlots.cpp


注:本文中的CvUnit::GetRangeCombatDamage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。