当前位置: 首页>>代码示例>>C++>>正文


C++ CvImprovementEntry::IsAdjacentLuxury方法代码示例

本文整理汇总了C++中CvImprovementEntry::IsAdjacentLuxury方法的典型用法代码示例。如果您正苦于以下问题:C++ CvImprovementEntry::IsAdjacentLuxury方法的具体用法?C++ CvImprovementEntry::IsAdjacentLuxury怎么用?C++ CvImprovementEntry::IsAdjacentLuxury使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CvImprovementEntry的用法示例。


在下文中一共展示了CvImprovementEntry::IsAdjacentLuxury方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: PlotFoundValue


//.........这里部分代码省略.........
			CvImprovementEntry* pkEntry = GC.getImprovementInfo(eBrazilImprovement);
			if(pkEntry != NULL && pkEntry->IsSpecificCivRequired())
			{
				CivilizationTypes eCiv = pkEntry->GetRequiredCivilization();
				if(eCiv == pPlayer->getCivilizationType())
				{
					iCivModifier += iBrazilJungleCount * m_iBrazilMultiplier;
					vQualifiersPositive.push_back("(C) jungle");
				}
			}
		}

		// Custom code for Morocco
		ImprovementTypes eMoroccoImprovement = (ImprovementTypes)GC.getInfoTypeForString("IMPROVEMENT_KASBAH", true);  
		if(eMoroccoImprovement != NO_IMPROVEMENT)
		{
			CvImprovementEntry* pkEntry = GC.getImprovementInfo(eMoroccoImprovement);
			if(pkEntry != NULL && pkEntry->IsSpecificCivRequired() && !pkEntry->IsAdjacentCity())
			{
				CivilizationTypes eCiv = pkEntry->GetRequiredCivilization();
				if(eCiv == pPlayer->getCivilizationType())
				{
					iCivModifier += iDesertCount * m_iMorrocoMultiplier;
					vQualifiersPositive.push_back("(C) desert");
				}
			}
		}

		// Custom code for France
		ImprovementTypes eFranceImprovement = (ImprovementTypes)GC.getInfoTypeForString("IMPROVEMENT_CHATEAU", true);  
		if(eFranceImprovement != NO_IMPROVEMENT)
		{
			CvImprovementEntry* pkEntry = GC.getImprovementInfo(eFranceImprovement);
			if(pkEntry != NULL && pkEntry->IsSpecificCivRequired() && pkEntry->IsAdjacentLuxury())
			{
				CivilizationTypes eCiv = pkEntry->GetRequiredCivilization();
				if(eCiv == pPlayer->getCivilizationType())
				{
					iCivModifier += iLuxuryCount * m_iFranceMultiplier;
					vQualifiersPositive.push_back("(C) luxury");
				}
			}
		}

		//Custom code for Netherlands
		ImprovementTypes ePolderImprovement = (ImprovementTypes)GC.getInfoTypeForString("IMPROVEMENT_POLDER", true);  
		if(ePolderImprovement != NO_IMPROVEMENT)
		{
			CvImprovementEntry* pkEntry = GC.getImprovementInfo(ePolderImprovement);
			if(pkEntry != NULL && pkEntry->IsSpecificCivRequired())
			{
				CivilizationTypes eCiv = pkEntry->GetRequiredCivilization();
				if(eCiv == pPlayer->getCivilizationType())
				{
					iCivModifier += iWetlandsCount * m_iNetherlandsMultiplier;
					if(pkEntry->IsAdjacentLake())
					{
						iCivModifier += (iLakeCount * m_iNetherlandsMultiplier);
					}
					vQualifiersPositive.push_back("(C) wetlands");
				}
			}
		}
	}

	// Finally, look at the city plot itself
开发者ID:Ninakoru,项目名称:Community-Patch-DLL,代码行数:67,代码来源:CvSiteEvaluationClasses.cpp


注:本文中的CvImprovementEntry::IsAdjacentLuxury方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。