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C++ CvImprovementEntry::GetImprovementResourceYield方法代码示例

本文整理汇总了C++中CvImprovementEntry::GetImprovementResourceYield方法的典型用法代码示例。如果您正苦于以下问题:C++ CvImprovementEntry::GetImprovementResourceYield方法的具体用法?C++ CvImprovementEntry::GetImprovementResourceYield怎么用?C++ CvImprovementEntry::GetImprovementResourceYield使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CvImprovementEntry的用法示例。


在下文中一共展示了CvImprovementEntry::GetImprovementResourceYield方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ComputeProductionValue

/// Value of plot for providing hammers
int CvCitySiteEvaluator::ComputeProductionValue(CvPlot* pPlot, CvPlayer* pPlayer)
{
	int rtnValue = 0;

	// From tile yield
	if(pPlayer == NULL)
	{
		rtnValue += pPlot->calculateNatureYield(YIELD_PRODUCTION, NO_TEAM);
	}
	else
	{
		rtnValue += pPlot->calculateNatureYield(YIELD_PRODUCTION, pPlayer->getTeam());
	}

	// From resource
	TeamTypes eTeam = NO_TEAM;
	if(pPlayer != NULL)
	{
		eTeam = pPlayer->getTeam();
	}

	ResourceTypes eResource;
	eResource = pPlot->getResourceType(eTeam);
	if(eResource != NO_RESOURCE)
	{
		rtnValue += GC.getResourceInfo(eResource)->getYieldChange(YIELD_PRODUCTION);

		CvImprovementEntry* pImprovement = GC.GetGameImprovements()->GetImprovementForResource(eResource);
		if(pImprovement)
		{
			rtnValue += pImprovement->GetImprovementResourceYield(eResource, YIELD_PRODUCTION);
		}
	}

	return rtnValue * m_iFlavorMultiplier[YIELD_PRODUCTION];
}
开发者ID:rmarquis,项目名称:Community-Patch-DLL,代码行数:37,代码来源:CvSiteEvaluationClasses.cpp

示例2: ComputeGoldValue

/// Value of plot for providing gold
int CvCitySiteEvaluator::ComputeGoldValue(CvPlot* pPlot, const CvPlayer* pPlayer)
{
	int rtnValue = 0;

	// From tile yield
	if(pPlayer == NULL)
	{
		rtnValue += pPlot->calculateNatureYield(YIELD_GOLD, NO_PLAYER);
	}
	else
	{
		rtnValue += pPlot->calculateNatureYield(YIELD_GOLD, pPlayer->GetID());
	}

	// From resource
	TeamTypes eTeam = NO_TEAM;
	if(pPlayer != NULL)
	{
		eTeam = pPlayer->getTeam();
	}

	ResourceTypes eResource;
	eResource = pPlot->getResourceType(eTeam);
	if(eResource != NO_RESOURCE)
	{
		//can we build an improvement on this resource? assume we will do it (natural yield is already considered)

		CvImprovementEntry* pImprovement = GC.GetGameImprovements()->GetImprovementForResource(eResource);
		if(pImprovement)
		{
			rtnValue += pImprovement->GetImprovementResourceYield(eResource, YIELD_GOLD);
		}
	}

	return rtnValue * m_iFlavorMultiplier[YIELD_GOLD];
}
开发者ID:Ninakoru,项目名称:Community-Patch-DLL,代码行数:37,代码来源:CvSiteEvaluationClasses.cpp


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