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C++ CvImprovementEntry::GetCultureBombRadius方法代码示例

本文整理汇总了C++中CvImprovementEntry::GetCultureBombRadius方法的典型用法代码示例。如果您正苦于以下问题:C++ CvImprovementEntry::GetCultureBombRadius方法的具体用法?C++ CvImprovementEntry::GetCultureBombRadius怎么用?C++ CvImprovementEntry::GetCultureBombRadius使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CvImprovementEntry的用法示例。


在下文中一共展示了CvImprovementEntry::GetCultureBombRadius方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: FindBestArtistTargetPlot

CvPlot* CvPlayerAI::FindBestArtistTargetPlot(CvUnit* pGreatArtist, int& iResultScore)
{
	CvAssertMsg(pGreatArtist, "pGreatArtist is null");
	if(!pGreatArtist)
	{
		return NULL;
	}

	iResultScore = 0;

	CvPlotsVector& m_aiPlots = GetPlots();

	CvPlot* pBestPlot = NULL;
	int iBestScore = 0;

	// loop through plots and wipe out ones that are invalid
	const uint nPlots = m_aiPlots.size();
	for(uint ui = 0; ui < nPlots; ui++)
	{
		if(m_aiPlots[ui] == -1)
		{
			continue;
		}

		CvPlot* pPlot = GC.getMap().plotByIndex(m_aiPlots[ui]);

		if(pPlot->isWater())
		{
			continue;
		}

		if(!pPlot->IsAdjacentOwnedByOtherTeam(getTeam()))
		{
			continue;
		}

		// don't build over luxury resources
		ResourceTypes eResource = pPlot->getResourceType();
		if(eResource != NO_RESOURCE)
		{
			CvResourceInfo* pkResource = GC.getResourceInfo(eResource);
			if(pkResource != NULL)
			{
				if (pkResource->getResourceUsage() == RESOURCEUSAGE_LUXURY)
				{
					continue;
				}
			}
		}

		// if no improvement can be built on this plot, then don't consider it
		FeatureTypes eFeature = pPlot->getFeatureType();
		if (eFeature != NO_FEATURE && GC.getFeatureInfo(eFeature)->isNoImprovement())
		{
			continue;
		}

		// Improvement already here?
		ImprovementTypes eImprovement = (ImprovementTypes)pPlot->getImprovementType();
		if (eImprovement != NO_IMPROVEMENT)
		{
			CvImprovementEntry* pkImprovementInfo = GC.getImprovementInfo(eImprovement);
			if(pkImprovementInfo)
			{
				if (pkImprovementInfo->GetCultureBombRadius() > 0)
				{
					continue;
				}
			}
		}

		int iScore = 0;

		for(int iI = 0; iI < NUM_DIRECTION_TYPES; ++iI)
		{
			CvPlot* pAdjacentPlot = plotDirection(pPlot->getX(), pPlot->getY(), ((DirectionTypes)iI));
			// if there's no plot, bail
			if(pAdjacentPlot == NULL)
			{
				continue;
			}

			// if the plot is ours or no one's, bail
			if(pAdjacentPlot->getTeam() == NO_TEAM || pAdjacentPlot->getTeam() == getTeam())
			{
				continue;
			}

			// don't evaluate city plots since we don't get ownership of them with the bomb
			if(pAdjacentPlot->getPlotCity())
			{
				continue;
			}

			const PlayerTypes eOtherPlayer = pAdjacentPlot->getOwner();
			if(GET_PLAYER(eOtherPlayer).isMinorCiv())
			{
				MinorCivApproachTypes eMinorApproach = GetDiplomacyAI()->GetMinorCivApproach(eOtherPlayer);
				// if we're friendly or protective, don't be a jerk. Bail out.
				if(eMinorApproach != MINOR_CIV_APPROACH_CONQUEST && eMinorApproach != MINOR_CIV_APPROACH_IGNORE)
//.........这里部分代码省略.........
开发者ID:GrantSP,项目名称:Civ5-DLL,代码行数:101,代码来源:CvPlayerAI.cpp


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