当前位置: 首页>>代码示例>>C++>>正文


C++ Cue::setPosition方法代码示例

本文整理汇总了C++中Cue::setPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ Cue::setPosition方法的具体用法?C++ Cue::setPosition怎么用?C++ Cue::setPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Cue的用法示例。


在下文中一共展示了Cue::setPosition方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: hotcueSet

void CueControl::hotcueSet(HotcueControl* pControl, double v) {
    //qDebug() << "CueControl::hotcueSet" << v;

    if (!v)
        return;

    QMutexLocker lock(&m_mutex);
    if (!m_pLoadedTrack)
        return;

    int hotcue = pControl->getHotcueNumber();
    detachCue(hotcue);
    Cue* pCue = m_pLoadedTrack->addCue();
    double cuePosition =
            (m_pQuantizeEnabled->get() > 0.0 && m_pClosestBeat->get() != -1) ?
            floorf(m_pClosestBeat->get()) : floorf(getCurrentSample());
    if (!even(cuePosition))
        cuePosition--;
    pCue->setPosition(cuePosition);
    pCue->setHotCue(hotcue);
    pCue->setLabel("");
    pCue->setType(Cue::CUE);
    // TODO(XXX) deal with spurious signals
    attachCue(pCue, hotcue);

    // If quantize is enabled and we are not playing, jump to the cue point
    // since it's not necessarily where we currently are. TODO(XXX) is this
    // potentially invalid for vinyl control?
    bool playing = m_pPlayButton->get() > 0;
    if (!playing && m_pQuantizeEnabled->get() > 0.0) {
        lock.unlock();  // prevent deadlock.
        // Enginebuffer will quantize more exactly than we can.
        seekAbs(cuePosition);
    }
}
开发者ID:Gussss,项目名称:mixxx,代码行数:35,代码来源:cuecontrol.cpp

示例2: trackUnloaded

void CueControl::trackUnloaded(TrackPointer pTrack) {
    QMutexLocker lock(&m_mutex);
    disconnect(pTrack.data(), 0, this, 0);
    for (int i = 0; i < m_iNumHotCues; ++i) {
        detachCue(i);
    }

    // Store the cue point in a load cue.
    double cuePoint = m_pCuePoint->get();

    if (cuePoint != -1 && cuePoint != 0.0) {
        Cue* loadCue = NULL;
        const QList<Cue*>& cuePoints = pTrack->getCuePoints();
        QListIterator<Cue*> it(cuePoints);
        while (it.hasNext()) {
            Cue* pCue = it.next();
            if (pCue->getType() == Cue::LOAD) {
                loadCue = pCue;
                break;
            }
        }
        if (!loadCue) {
            loadCue = pTrack->addCue();
            loadCue->setType(Cue::LOAD);
            loadCue->setLength(0);
        }
        loadCue->setPosition(cuePoint);
    }

    m_pCueIndicator->setBlinkValue(ControlIndicator::OFF);
    m_pCuePoint->set(-1.0);
    m_pLoadedTrack.clear();
}
开发者ID:Gussss,项目名称:mixxx,代码行数:33,代码来源:cuecontrol.cpp

示例3: slotLoadTrack

void BaseTrackPlayer::slotLoadTrack(TrackPointer track, bool bPlay) {

    //Disconnect the old track's signals.
    if (m_pLoadedTrack) {
        // Save the loops that are currently set in a loop cue. If no loop cue is
        // currently on the track, then create a new one.
        int loopStart = m_pLoopInPoint->get();
        int loopEnd = m_pLoopOutPoint->get();
        if (loopStart != -1 && loopEnd != -1 &&
            even(loopStart) && even(loopEnd) && loopStart <= loopEnd) {
            Cue* pLoopCue = NULL;
            QList<Cue*> cuePoints = m_pLoadedTrack->getCuePoints();
            QListIterator<Cue*> it(cuePoints);
            while (it.hasNext()) {
                Cue* pCue = it.next();
                if (pCue->getType() == Cue::LOOP) {
                    pLoopCue = pCue;
                }
            }
            if (!pLoopCue) {
                pLoopCue = m_pLoadedTrack->addCue();
                pLoopCue->setType(Cue::LOOP);
            }
            pLoopCue->setPosition(loopStart);
            pLoopCue->setLength(loopEnd - loopStart);
        }

        // WARNING: Never. Ever. call bare disconnect() on an object. Mixxx
        // relies on signals and slots to get tons of things done. Don't
        // randomly disconnect things.
        // m_pLoadedTrack->disconnect();
        disconnect(m_pLoadedTrack.data(), 0, m_pBPM, 0);
        disconnect(m_pLoadedTrack.data(), 0, this, 0);

        m_pReplayGain->slotSet(0);

        // Causes the track's data to be saved back to the library database.
        emit(unloadingTrack(m_pLoadedTrack));
    }

    m_pLoadedTrack = track;

    // Listen for updates to the file's BPM
    connect(m_pLoadedTrack.data(), SIGNAL(bpmUpdated(double)),
            m_pBPM, SLOT(slotSet(double)));

    // Listen for updates to the file's Replay Gain
    connect(m_pLoadedTrack.data(), SIGNAL(ReplayGainUpdated(double)),
            this, SLOT(slotSetReplayGain(double)));

    //Request a new track from the reader
    emit(loadTrack(track, bPlay));
}
开发者ID:AlbanBedel,项目名称:mixxx,代码行数:53,代码来源:basetrackplayer.cpp

示例4: hotcuePositionChanged

void CueControl::hotcuePositionChanged(HotcueControl* pControl, double newPosition) {
    QMutexLocker lock(&m_mutex);
    if (!m_pLoadedTrack)
        return;

    Cue* pCue = pControl->getCue();
    if (pCue) {
        // Setting the position to -1 is the same as calling hotcue_x_clear
        if (newPosition == -1) {
            pCue->setHotCue(-1);
            detachCue(pControl->getHotcueNumber());
        } else if (newPosition > 0 && newPosition < m_pTrackSamples->get()) {
            int position = newPosition;
            // People writing from MIDI land, elsewhere might be careless.
            if (position % 2 != 0) {
                position--;
            }
            pCue->setPosition(position);
        }
    }
}
开发者ID:Gussss,项目名称:mixxx,代码行数:21,代码来源:cuecontrol.cpp

示例5: import

/** Upgrade from <= 1.7 library to 1.8 DB format */
void LegacyLibraryImporter::import()
{
    // TODO(XXX) SETTINGS_PATH may change in new Mixxx Versions. Here we need
    // the SETTINGS_PATH from Mixxx V <= 1.7
    QString settingPath17 = QDir::homePath().append("/").append(SETTINGS_PATH);
    QString trackXML = settingPath17.append("mixxxtrack.xml");
    QFile file(trackXML);

    QDomDocument doc("TrackList");

    if(!file.open(QIODevice::ReadOnly)) {
        //qDebug() << "Could not import legacy 1.7 XML library: " << trackXML;
        return;
    }

    QString* errorMsg = NULL;
    int* errorLine = NULL;
    int* errorColumn = NULL;

    qDebug() << "Starting upgrade from 1.7 library...";

    QHash<int, QString> playlistHashTable; //Maps track indices onto track locations
    QList<LegacyPlaylist> legacyPlaylists; // <= 1.7 playlists

    if (doc.setContent(&file, false, errorMsg, errorLine, errorColumn)) {

        QDomNodeList playlistList = doc.elementsByTagName("Playlist");
        QDomNode playlist;
        for (int i = 0; i < playlistList.size(); i++)
        {
            LegacyPlaylist legPlaylist;
            playlist = playlistList.at(i);

            QString name = playlist.firstChildElement("Name").text();

            legPlaylist.name = name;

            //Store the IDs in the hash table so we can map them to track locations later,
            //and also store them in-order in a temporary playlist struct.
            QDomElement listNode = playlist.firstChildElement("List").toElement();
            QDomNodeList trackIDs = listNode.elementsByTagName("Id");
            for (int j = 0; j < trackIDs.size(); j++)
            {
                int id = trackIDs.at(j).toElement().text().toInt();
                if (!playlistHashTable.contains(id))
                    playlistHashTable.insert(id, "");
                legPlaylist.indexes.push_back(id); //Save this track id.
            }
            //Save this playlist in our list.
            legacyPlaylists.push_back(legPlaylist);
        }

        QDomNodeList trackList = doc.elementsByTagName("Track");
        QDomNode track;

        for (int i = 0; i < trackList.size(); i++) {
            //blah, can't figure out how to use an iterator with QDomNodeList
            track = trackList.at(i);
            TrackInfoObject trackInfo17(track);
            //Only add the track to the DB if the file exists on disk,
            //because Mixxx <= 1.7 had no logic to deal with detecting deleted
            //files.

            if (trackInfo17.exists()) {
                //Create a TrackInfoObject by directly parsing
                //the actual MP3/OGG/whatever because 1.7 didn't parse
                //genre and album tags (so the imported TIO doesn't have
                //those fields).
                emit(progress("Upgrading Mixxx 1.7 Library: " + trackInfo17.getTitle()));

                // Read the metadata we couldn't support in <1.8 from file.
                QFileInfo fileInfo(trackInfo17.getLocation());
                //Ensure we have the absolute file path stored
                trackInfo17.setLocation(fileInfo.absoluteFilePath());
                TrackInfoObject trackInfoNew(trackInfo17.getLocation());
                trackInfo17.setGenre(trackInfoNew.getGenre());
                trackInfo17.setAlbum(trackInfoNew.getAlbum());
                trackInfo17.setYear(trackInfoNew.getYear());
                trackInfo17.setType(trackInfoNew.getType());
                trackInfo17.setTrackNumber(trackInfoNew.getTrackNumber());
                trackInfo17.setKey(trackInfoNew.getKey());
                trackInfo17.setHeaderParsed(true);

                // Import the track's saved cue point if it is non-zero.
                float fCuePoint = trackInfo17.getCuePoint();
                if (fCuePoint != 0.0f) {
                    Cue* pCue = trackInfo17.addCue();
                    pCue->setType(Cue::CUE);
                    pCue->setPosition(fCuePoint);
                }

                // Provide a no-op deleter b/c this Track is on the stack.
                TrackPointer pTrack(&trackInfo17, &doNothing);
                m_trackDao.saveTrack(pTrack);

                //Check if this track is used in a playlist anywhere. If it is, save the
                //track location. (The "id" of a track in 1.8 is a database index, so it's totally
                //different. Using the track location is the best way for us to identify the song.)
                int id = trackInfo17.getId();
//.........这里部分代码省略.........
开发者ID:AlbanBedel,项目名称:mixxx,代码行数:101,代码来源:legacylibraryimporter.cpp

示例6:

TEST(CueSettings,EmptyCue)
{
  // Avoid using references to const values in EXPECT_EQ statements
  const Cue::Align defaultAlign = Cue::defaultAlign;
  const int defaultLine = Cue::defaultLine;
  const int defaultPosition = Cue::defaultPosition;
  const int defaultSize = Cue::defaultSize;
  const bool defaultSnapToLines = Cue::defaultSnapToLines;
  const Cue::Vertical defaultVertical = Cue::defaultVertical;

  // Trying to set empty cue settings should always fail
  Cue cue;

  // Id
  cue.setId("Phnglui mglw nafh Cthulhu R'lyeh wgah nagl fhtagn");
  EXPECT_STREQ("", cue.id());

  // Text
  cue.setText("Phnglui mglw nafh Cthulhu R'lyeh wgah nagl fhtagn");
  EXPECT_STREQ("", cue.text());

  // StartTime
  cue.setStartTime(68.067);
  EXPECT_EQ(MalformedTimestamp, cue.startTime());

  // EndTime
  cue.setEndTime(98.678);
  EXPECT_EQ(MalformedTimestamp, cue.endTime());

  // Align
  EXPECT_FALSE(cue.setAlign(Cue::Start));
  EXPECT_FALSE(cue.setAlign(Cue::Middle));
  EXPECT_FALSE(cue.setAlign(Cue::End));
  EXPECT_FALSE(cue.setAlign(Cue::Left));
  EXPECT_FALSE(cue.setAlign(Cue::Right));
  EXPECT_FALSE(cue.setAlign("start"));
  EXPECT_FALSE(cue.setAlign("middle"));
  EXPECT_FALSE(cue.setAlign("end"));
  EXPECT_FALSE(cue.setAlign("left"));
  EXPECT_FALSE(cue.setAlign("right"));
  EXPECT_EQ(defaultAlign,cue.align());

  // Line
  EXPECT_FALSE(cue.setLine(0, false));
  EXPECT_FALSE(cue.setLine(0, false));
  EXPECT_FALSE(cue.setLine(-101, true));
  EXPECT_FALSE(cue.setLine(101, true));
  EXPECT_FALSE(cue.setLine("0%"));
  EXPECT_FALSE(cue.setLine("100%"));
  EXPECT_FALSE(cue.setLine("-101"));
  EXPECT_FALSE(cue.setLine("1001"));
  EXPECT_EQ(defaultLine, cue.line());
  EXPECT_EQ(defaultSnapToLines, cue.snapToLines());

  // Position
  EXPECT_FALSE(cue.setPosition(0));
  EXPECT_FALSE(cue.setPosition(100));
  EXPECT_FALSE(cue.setPosition("0%"));
  EXPECT_FALSE(cue.setPosition("100%"));
  EXPECT_EQ(defaultPosition, cue.position());

  // Size
  EXPECT_FALSE(cue.setSize(0));
  EXPECT_FALSE(cue.setSize(100));
  EXPECT_FALSE(cue.setSize("0%"));
  EXPECT_FALSE(cue.setSize("100%"));
  EXPECT_EQ(defaultSize, cue.size());

  // Vertical
  EXPECT_FALSE(cue.setVertical(Cue::Horizontal));
  EXPECT_FALSE(cue.setVertical(Cue::VerticalLeftToRight));
  EXPECT_FALSE(cue.setVertical(Cue::VerticalRightToLeft));
  EXPECT_FALSE(cue.setVertical(""));
  EXPECT_FALSE(cue.setVertical("lr"));
  EXPECT_FALSE(cue.setVertical("rl"));
  EXPECT_EQ(defaultVertical, cue.vertical());
}
开发者ID:caitp,项目名称:TimedText,代码行数:77,代码来源:TestCueSettings.cpp


注:本文中的Cue::setPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。