本文整理汇总了C++中Cue::setType方法的典型用法代码示例。如果您正苦于以下问题:C++ Cue::setType方法的具体用法?C++ Cue::setType怎么用?C++ Cue::setType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Cue
的用法示例。
在下文中一共展示了Cue::setType方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: hotcueSet
void CueControl::hotcueSet(HotcueControl* pControl, double v) {
//qDebug() << "CueControl::hotcueSet" << v;
if (!v)
return;
QMutexLocker lock(&m_mutex);
if (!m_pLoadedTrack)
return;
int hotcue = pControl->getHotcueNumber();
detachCue(hotcue);
Cue* pCue = m_pLoadedTrack->addCue();
double cuePosition =
(m_pQuantizeEnabled->get() > 0.0 && m_pClosestBeat->get() != -1) ?
floorf(m_pClosestBeat->get()) : floorf(getCurrentSample());
if (!even(cuePosition))
cuePosition--;
pCue->setPosition(cuePosition);
pCue->setHotCue(hotcue);
pCue->setLabel("");
pCue->setType(Cue::CUE);
// TODO(XXX) deal with spurious signals
attachCue(pCue, hotcue);
// If quantize is enabled and we are not playing, jump to the cue point
// since it's not necessarily where we currently are. TODO(XXX) is this
// potentially invalid for vinyl control?
bool playing = m_pPlayButton->get() > 0;
if (!playing && m_pQuantizeEnabled->get() > 0.0) {
lock.unlock(); // prevent deadlock.
// Enginebuffer will quantize more exactly than we can.
seekAbs(cuePosition);
}
}
示例2: trackUnloaded
void CueControl::trackUnloaded(TrackPointer pTrack) {
QMutexLocker lock(&m_mutex);
disconnect(pTrack.data(), 0, this, 0);
for (int i = 0; i < m_iNumHotCues; ++i) {
detachCue(i);
}
// Store the cue point in a load cue.
double cuePoint = m_pCuePoint->get();
if (cuePoint != -1 && cuePoint != 0.0) {
Cue* loadCue = NULL;
const QList<Cue*>& cuePoints = pTrack->getCuePoints();
QListIterator<Cue*> it(cuePoints);
while (it.hasNext()) {
Cue* pCue = it.next();
if (pCue->getType() == Cue::LOAD) {
loadCue = pCue;
break;
}
}
if (!loadCue) {
loadCue = pTrack->addCue();
loadCue->setType(Cue::LOAD);
loadCue->setLength(0);
}
loadCue->setPosition(cuePoint);
}
m_pCueIndicator->setBlinkValue(ControlIndicator::OFF);
m_pCuePoint->set(-1.0);
m_pLoadedTrack.clear();
}
示例3: slotLoadTrack
void BaseTrackPlayer::slotLoadTrack(TrackPointer track, bool bPlay) {
//Disconnect the old track's signals.
if (m_pLoadedTrack) {
// Save the loops that are currently set in a loop cue. If no loop cue is
// currently on the track, then create a new one.
int loopStart = m_pLoopInPoint->get();
int loopEnd = m_pLoopOutPoint->get();
if (loopStart != -1 && loopEnd != -1 &&
even(loopStart) && even(loopEnd) && loopStart <= loopEnd) {
Cue* pLoopCue = NULL;
QList<Cue*> cuePoints = m_pLoadedTrack->getCuePoints();
QListIterator<Cue*> it(cuePoints);
while (it.hasNext()) {
Cue* pCue = it.next();
if (pCue->getType() == Cue::LOOP) {
pLoopCue = pCue;
}
}
if (!pLoopCue) {
pLoopCue = m_pLoadedTrack->addCue();
pLoopCue->setType(Cue::LOOP);
}
pLoopCue->setPosition(loopStart);
pLoopCue->setLength(loopEnd - loopStart);
}
// WARNING: Never. Ever. call bare disconnect() on an object. Mixxx
// relies on signals and slots to get tons of things done. Don't
// randomly disconnect things.
// m_pLoadedTrack->disconnect();
disconnect(m_pLoadedTrack.data(), 0, m_pBPM, 0);
disconnect(m_pLoadedTrack.data(), 0, this, 0);
m_pReplayGain->slotSet(0);
// Causes the track's data to be saved back to the library database.
emit(unloadingTrack(m_pLoadedTrack));
}
m_pLoadedTrack = track;
// Listen for updates to the file's BPM
connect(m_pLoadedTrack.data(), SIGNAL(bpmUpdated(double)),
m_pBPM, SLOT(slotSet(double)));
// Listen for updates to the file's Replay Gain
connect(m_pLoadedTrack.data(), SIGNAL(ReplayGainUpdated(double)),
this, SLOT(slotSetReplayGain(double)));
//Request a new track from the reader
emit(loadTrack(track, bPlay));
}
示例4: import
/** Upgrade from <= 1.7 library to 1.8 DB format */
void LegacyLibraryImporter::import()
{
// TODO(XXX) SETTINGS_PATH may change in new Mixxx Versions. Here we need
// the SETTINGS_PATH from Mixxx V <= 1.7
QString settingPath17 = QDir::homePath().append("/").append(SETTINGS_PATH);
QString trackXML = settingPath17.append("mixxxtrack.xml");
QFile file(trackXML);
QDomDocument doc("TrackList");
if(!file.open(QIODevice::ReadOnly)) {
//qDebug() << "Could not import legacy 1.7 XML library: " << trackXML;
return;
}
QString* errorMsg = NULL;
int* errorLine = NULL;
int* errorColumn = NULL;
qDebug() << "Starting upgrade from 1.7 library...";
QHash<int, QString> playlistHashTable; //Maps track indices onto track locations
QList<LegacyPlaylist> legacyPlaylists; // <= 1.7 playlists
if (doc.setContent(&file, false, errorMsg, errorLine, errorColumn)) {
QDomNodeList playlistList = doc.elementsByTagName("Playlist");
QDomNode playlist;
for (int i = 0; i < playlistList.size(); i++)
{
LegacyPlaylist legPlaylist;
playlist = playlistList.at(i);
QString name = playlist.firstChildElement("Name").text();
legPlaylist.name = name;
//Store the IDs in the hash table so we can map them to track locations later,
//and also store them in-order in a temporary playlist struct.
QDomElement listNode = playlist.firstChildElement("List").toElement();
QDomNodeList trackIDs = listNode.elementsByTagName("Id");
for (int j = 0; j < trackIDs.size(); j++)
{
int id = trackIDs.at(j).toElement().text().toInt();
if (!playlistHashTable.contains(id))
playlistHashTable.insert(id, "");
legPlaylist.indexes.push_back(id); //Save this track id.
}
//Save this playlist in our list.
legacyPlaylists.push_back(legPlaylist);
}
QDomNodeList trackList = doc.elementsByTagName("Track");
QDomNode track;
for (int i = 0; i < trackList.size(); i++) {
//blah, can't figure out how to use an iterator with QDomNodeList
track = trackList.at(i);
TrackInfoObject trackInfo17(track);
//Only add the track to the DB if the file exists on disk,
//because Mixxx <= 1.7 had no logic to deal with detecting deleted
//files.
if (trackInfo17.exists()) {
//Create a TrackInfoObject by directly parsing
//the actual MP3/OGG/whatever because 1.7 didn't parse
//genre and album tags (so the imported TIO doesn't have
//those fields).
emit(progress("Upgrading Mixxx 1.7 Library: " + trackInfo17.getTitle()));
// Read the metadata we couldn't support in <1.8 from file.
QFileInfo fileInfo(trackInfo17.getLocation());
//Ensure we have the absolute file path stored
trackInfo17.setLocation(fileInfo.absoluteFilePath());
TrackInfoObject trackInfoNew(trackInfo17.getLocation());
trackInfo17.setGenre(trackInfoNew.getGenre());
trackInfo17.setAlbum(trackInfoNew.getAlbum());
trackInfo17.setYear(trackInfoNew.getYear());
trackInfo17.setType(trackInfoNew.getType());
trackInfo17.setTrackNumber(trackInfoNew.getTrackNumber());
trackInfo17.setKey(trackInfoNew.getKey());
trackInfo17.setHeaderParsed(true);
// Import the track's saved cue point if it is non-zero.
float fCuePoint = trackInfo17.getCuePoint();
if (fCuePoint != 0.0f) {
Cue* pCue = trackInfo17.addCue();
pCue->setType(Cue::CUE);
pCue->setPosition(fCuePoint);
}
// Provide a no-op deleter b/c this Track is on the stack.
TrackPointer pTrack(&trackInfo17, &doNothing);
m_trackDao.saveTrack(pTrack);
//Check if this track is used in a playlist anywhere. If it is, save the
//track location. (The "id" of a track in 1.8 is a database index, so it's totally
//different. Using the track location is the best way for us to identify the song.)
int id = trackInfo17.getId();
//.........这里部分代码省略.........