本文整理汇总了C++中Cue::setLabel方法的典型用法代码示例。如果您正苦于以下问题:C++ Cue::setLabel方法的具体用法?C++ Cue::setLabel怎么用?C++ Cue::setLabel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Cue
的用法示例。
在下文中一共展示了Cue::setLabel方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: hotcueSet
void CueControl::hotcueSet(HotcueControl* pControl, double v) {
//qDebug() << "CueControl::hotcueSet" << v;
if (!v)
return;
QMutexLocker lock(&m_mutex);
if (!m_pLoadedTrack)
return;
int hotcue = pControl->getHotcueNumber();
detachCue(hotcue);
Cue* pCue = m_pLoadedTrack->addCue();
double cuePosition =
(m_pQuantizeEnabled->get() > 0.0 && m_pClosestBeat->get() != -1) ?
floorf(m_pClosestBeat->get()) : floorf(getCurrentSample());
if (!even(cuePosition))
cuePosition--;
pCue->setPosition(cuePosition);
pCue->setHotCue(hotcue);
pCue->setLabel("");
pCue->setType(Cue::CUE);
// TODO(XXX) deal with spurious signals
attachCue(pCue, hotcue);
// If quantize is enabled and we are not playing, jump to the cue point
// since it's not necessarily where we currently are. TODO(XXX) is this
// potentially invalid for vinyl control?
bool playing = m_pPlayButton->get() > 0;
if (!playing && m_pQuantizeEnabled->get() > 0.0) {
lock.unlock(); // prevent deadlock.
// Enginebuffer will quantize more exactly than we can.
seekAbs(cuePosition);
}
}
示例2: saveTrack
void DlgTrackInfo::saveTrack() {
if (!m_pLoadedTrack)
return;
m_pLoadedTrack->setTitle(txtTrackName->text());
m_pLoadedTrack->setArtist(txtArtist->text());
m_pLoadedTrack->setAlbum(txtAlbum->text());
m_pLoadedTrack->setAlbumArtist(txtAlbumArtist->text());
m_pLoadedTrack->setGenre(txtGenre->text());
m_pLoadedTrack->setComposer(txtComposer->text());
m_pLoadedTrack->setGrouping(txtGrouping->text());
m_pLoadedTrack->setYear(txtYear->text());
m_pLoadedTrack->setTrackNumber(txtTrackNumber->text());
m_pLoadedTrack->setComment(txtComment->toPlainText());
if (!m_pLoadedTrack->hasBpmLock()) {
m_pLoadedTrack->setBpm(spinBpm->value());
}
QSet<int> updatedRows;
for (int row = 0; row < cueTable->rowCount(); ++row) {
QTableWidgetItem* rowItem = cueTable->item(row, 0);
QTableWidgetItem* hotcueItem = cueTable->item(row, 2);
QTableWidgetItem* labelItem = cueTable->item(row, 3);
if (!rowItem || !hotcueItem || !labelItem)
continue;
int oldRow = rowItem->data(Qt::DisplayRole).toInt();
Cue* pCue = m_cueMap.value(oldRow, NULL);
if (pCue == NULL) {
continue;
}
updatedRows.insert(oldRow);
QVariant vHotcue = hotcueItem->data(Qt::DisplayRole);
if (vHotcue.canConvert<int>()) {
int iTableHotcue = vHotcue.toInt();
// The GUI shows hotcues as 1-indexed, but they are actually
// 0-indexed, so subtract 1
pCue->setHotCue(iTableHotcue-1);
} else {
pCue->setHotCue(-1);
}
QString label = labelItem->data(Qt::DisplayRole).toString();
pCue->setLabel(label);
}
QMutableHashIterator<int,Cue*> it(m_cueMap);
// Everything that was not processed above was removed.
while (it.hasNext()) {
it.next();
int oldRow = it.key();
// If cue's old row is not in updatedRows then it must have been
// deleted.
if (updatedRows.contains(oldRow)) {
continue;
}
Cue* pCue = it.value();
it.remove();
qDebug() << "Deleting cue" << pCue->getId() << pCue->getHotCue();
m_pLoadedTrack->removeCue(pCue);
}
}