本文整理汇总了C++中CreatureEvent::copyEvent方法的典型用法代码示例。如果您正苦于以下问题:C++ CreatureEvent::copyEvent方法的具体用法?C++ CreatureEvent::copyEvent怎么用?C++ CreatureEvent::copyEvent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CreatureEvent
的用法示例。
在下文中一共展示了CreatureEvent::copyEvent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: registerEvent
bool CreatureEvents::registerEvent(Event* event, const pugi::xml_node&)
{
CreatureEvent* creatureEvent = dynamic_cast<CreatureEvent*>(event);
if (!creatureEvent) {
return false;
}
if (creatureEvent->getEventType() == CREATURE_EVENT_NONE) {
std::cout << "Error: [CreatureEvents::registerEvent] Trying to register event without type!" << std::endl;
return false;
}
CreatureEvent* oldEvent = getEventByName(creatureEvent->getName(), false);
if (oldEvent) {
//if there was an event with the same that is not loaded
//(happens when realoading), it is reused
if (!oldEvent->isLoaded() && oldEvent->getEventType() == creatureEvent->getEventType()) {
oldEvent->copyEvent(creatureEvent);
}
return false;
} else {
//if not, register it normally
m_creatureEvents[creatureEvent->getName()] = creatureEvent;
return true;
}
}
示例2: registerEvent
bool CreatureEvents::registerEvent(Event_ptr event, const pugi::xml_node&)
{
CreatureEvent_ptr creatureEvent{static_cast<CreatureEvent*>(event.release())}; //event is guaranteed to be a CreatureEvent
if (creatureEvent->getEventType() == CREATURE_EVENT_NONE) {
std::cout << "Error: [CreatureEvents::registerEvent] Trying to register event without type!" << std::endl;
return false;
}
CreatureEvent* oldEvent = getEventByName(creatureEvent->getName(), false);
if (oldEvent) {
//if there was an event with the same that is not loaded
//(happens when realoading), it is reused
if (!oldEvent->isLoaded() && oldEvent->getEventType() == creatureEvent->getEventType()) {
oldEvent->copyEvent(creatureEvent.get());
}
return false;
} else {
//if not, register it normally
auto it = creatureEvents.find(creatureEvent->getName());
if (it != creatureEvents.end()) {
it->second = *creatureEvent;
} else {
creatureEvents.emplace(creatureEvent->getName(), std::move(*creatureEvent));
}
return true;
}
}