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C++ CreatureEvent::copyEvent方法代码示例

本文整理汇总了C++中CreatureEvent::copyEvent方法的典型用法代码示例。如果您正苦于以下问题:C++ CreatureEvent::copyEvent方法的具体用法?C++ CreatureEvent::copyEvent怎么用?C++ CreatureEvent::copyEvent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CreatureEvent的用法示例。


在下文中一共展示了CreatureEvent::copyEvent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: registerEvent

bool CreatureEvents::registerEvent(Event* event, const pugi::xml_node&)
{
	CreatureEvent* creatureEvent = dynamic_cast<CreatureEvent*>(event);
	if (!creatureEvent) {
		return false;
	}

	if (creatureEvent->getEventType() == CREATURE_EVENT_NONE) {
		std::cout << "Error: [CreatureEvents::registerEvent] Trying to register event without type!" << std::endl;
		return false;
	}

	CreatureEvent* oldEvent = getEventByName(creatureEvent->getName(), false);
	if (oldEvent) {
		//if there was an event with the same that is not loaded
		//(happens when realoading), it is reused
		if (!oldEvent->isLoaded() && oldEvent->getEventType() == creatureEvent->getEventType()) {
			oldEvent->copyEvent(creatureEvent);
		}

		return false;
	} else {
		//if not, register it normally
		m_creatureEvents[creatureEvent->getName()] = creatureEvent;
		return true;
	}
}
开发者ID:EnzzoCaaue,项目名称:forgottenserver,代码行数:27,代码来源:creatureevent.cpp

示例2: registerEvent

bool CreatureEvents::registerEvent(Event_ptr event, const pugi::xml_node&)
{
	CreatureEvent_ptr creatureEvent{static_cast<CreatureEvent*>(event.release())}; //event is guaranteed to be a CreatureEvent
	if (creatureEvent->getEventType() == CREATURE_EVENT_NONE) {
		std::cout << "Error: [CreatureEvents::registerEvent] Trying to register event without type!" << std::endl;
		return false;
	}

	CreatureEvent* oldEvent = getEventByName(creatureEvent->getName(), false);
	if (oldEvent) {
		//if there was an event with the same that is not loaded
		//(happens when realoading), it is reused
		if (!oldEvent->isLoaded() && oldEvent->getEventType() == creatureEvent->getEventType()) {
			oldEvent->copyEvent(creatureEvent.get());
		}

		return false;
	} else {
		//if not, register it normally
		auto it = creatureEvents.find(creatureEvent->getName());
		if (it != creatureEvents.end()) {
			it->second = *creatureEvent;
		} else {
			creatureEvents.emplace(creatureEvent->getName(), std::move(*creatureEvent));
		}

		return true;
	}
}
开发者ID:Sornii,项目名称:forgottenserver,代码行数:29,代码来源:creatureevent.cpp


注:本文中的CreatureEvent::copyEvent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。