本文整理汇总了C++中CreatureEvent类的典型用法代码示例。如果您正苦于以下问题:C++ CreatureEvent类的具体用法?C++ CreatureEvent怎么用?C++ CreatureEvent使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了CreatureEvent类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: registerCreatureEvent
bool Creature::registerCreatureEvent(const std::string& name)
{
CreatureEvent* event = g_creatureEvents->getEventByName(name);
if(!event) //check for existance
return false;
for(CreatureEventList::iterator it = eventsList.begin(); it != eventsList.end(); ++it)
{
if((*it) == event) //do not allow registration of same event more than once
return false;
}
if(!hasEventRegistered(event->getEventType())) //there's no such type registered yet, so set the bit in the bitfield
scriptEventsBitField |= ((uint32_t)1 << event->getEventType());
eventsList.push_back(event);
return true;
}
示例2: switch
bool CreatureEvents::registerEvent(Event* event, xmlNodePtr p)
{
CreatureEvent* creatureEvent = dynamic_cast<CreatureEvent*>(event);
if(!creatureEvent)
return false;
switch(creatureEvent->getEventType())
{
case CREATURE_EVENT_NONE:
std::cout << "Error: [CreatureEvents::registerEvent] Trying to register event without type!." << std::endl;
return false;
break;
//events are stored in a std::map
default:
{
m_creatureEvents[creatureEvent->getName()] = creatureEvent;
return true;
}
}
}
示例3: registerCreatureEvent
bool Creature::registerCreatureEvent(const std::string& name)
{
CreatureEvent* event = g_creatureEvents->getEventByName(name);
if (!event) {
return false;
}
CreatureEventType_t type = event->getEventType();
if (hasEventRegistered(type)) {
for (CreatureEvent* creatureEvent : eventsList) {
if (creatureEvent == event) {
return false;
}
}
} else {
scriptEventsBitField |= static_cast<uint32_t>(1) << type;
}
eventsList.push_back(event);
return true;
}
示例4: getEventByName
bool CreatureEvents::registerEvent(Event* event, const pugi::xml_node&)
{
CreatureEvent* creatureEvent = reinterpret_cast<CreatureEvent*>(event);
if (creatureEvent->getEventType() == CREATURE_EVENT_NONE) {
std::cout << "Error: [CreatureEvents::registerEvent] Trying to register event without type!" << std::endl;
return false;
}
CreatureEvent* oldEvent = getEventByName(creatureEvent->getName(), false);
if (oldEvent) {
//if there was an event with the same that is not loaded
//(happens when realoading), it is reused
if (!oldEvent->isLoaded() && oldEvent->getEventType() == creatureEvent->getEventType()) {
oldEvent->copyEvent(creatureEvent);
}
return false;
} else {
//if not, register it normally
m_creatureEvents[creatureEvent->getName()] = creatureEvent;
return true;
}
}